public static void MenuOpenProject() { // Force the project files to be sync UnityUtils.SyncSolution(); // Load Project PluginEntryPoint.CallRider(string.Format("{0}{1}{0}", "\"", PluginEntryPoint.SlnFile)); }
public static void MenuOpenProject() { // method can be called via commandline if (!PluginEntryPoint.Enabled) { return; } // Force the project files to be sync UnityUtils.SyncSolution(); // Load Project PluginEntryPoint.CallRider(string.Format("{0}{1}{0}", "\"", PluginEntryPoint.SlnFile)); }