コード例 #1
0
        public void finishWrite(Buffer buf)
        {
            Debug.Assert(_writeEventArgs != null);
            if (_fd == null)
            {
                buf.b.position(buf.size()); // Assume all the data was sent for at-most-once semantics.
                _writeEventArgs = null;
                return;
            }

            if (!_incoming && _state < StateConnected)
            {
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    SocketException ex = new SocketException((int)_writeEventArgs.SocketError);
                    if (Network.connectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.ConnectFailedException(ex);
                    }
                }
                return;
            }

            int ret;

            try
            {
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_writeEventArgs.SocketError);
                }
                ret = _writeEventArgs.BytesTransferred;
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                else
                {
                    throw new Ice.SocketException(ex);
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            Debug.Assert(ret > 0);
            Debug.Assert(ret == buf.b.limit());
            buf.b.position(buf.b.position() + ret);
        }
コード例 #2
0
ファイル: StreamSocket.cs プロジェクト: xingx001/ice
        public int connect(Buffer readBuffer, Buffer writeBuffer, ref bool moreData)
        {
            if (_state == StateNeedConnect)
            {
                _state = StateConnectPending;
                return(SocketOperation.Connect);
            }
            else if (_state <= StateConnectPending)
            {
                Debug.Assert(_writeEventArgs != null);
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    SocketException ex = new SocketException((int)_writeEventArgs.SocketError);
                    if (Network.connectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.ConnectFailedException(ex);
                    }
                }
                Debug.Assert(_fd != null);
                _desc  = Network.fdToString(_fd, _proxy, _addr);
                _state = _proxy != null ? StateProxyWrite : StateConnected;
            }

            if (_state == StateProxyWrite)
            {
                Debug.Assert(_proxy != null);
                Debug.Assert(_addr != null);
                _proxy.beginWrite(_addr, writeBuffer);
                return(SocketOperation.Write);
            }
            else if (_state == StateProxyRead)
            {
                Debug.Assert(_proxy != null);
                _proxy.beginRead(readBuffer);
                return(SocketOperation.Read);
            }
            else if (_state == StateProxyConnected)
            {
                Debug.Assert(_proxy != null);
                _proxy.finish(readBuffer, writeBuffer);

                readBuffer.clear();
                writeBuffer.clear();

                _state = StateConnected;
            }

            Debug.Assert(_state == StateConnected);
            return(SocketOperation.None);
        }
コード例 #3
0
ファイル: TcpTransceiver.cs プロジェクト: stick/zeroc-ice
        public int initialize()
        {
            try
            {
                if (_state == StateNeedConnect)
                {
                    _state = StateConnectPending;
                    return(SocketOperation.Connect);
                }
                else if (_state <= StateConnectPending)
                {
#if ICE_SOCKET_ASYNC_API
                    if (_writeEventArgs.SocketError != SocketError.Success)
                    {
                        SocketException ex = new SocketException((int)_writeEventArgs.SocketError);
                        if (Network.connectionRefused(ex))
                        {
                            throw new Ice.ConnectionRefusedException(ex);
                        }
                        else
                        {
                            throw new Ice.ConnectFailedException(ex);
                        }
                    }
#else
                    Network.doFinishConnectAsync(_fd, _writeResult);
                    _writeResult = null;
#endif
                    _desc = Network.fdToString(_fd, _proxy, _addr);
                    if (_proxy != null)
                    {
                        _state = StateProxyConnectRequest; // Send proxy connect request
                        return(SocketOperation.Write);
                    }

                    _state = StateConnected;
                }
                else if (_state == StateProxyConnectRequest)
                {
                    _state = StateProxyConnectRequestPending; // Wait for proxy response
                    return(SocketOperation.Read);
                }
                else if (_state == StateProxyConnectRequestPending)
                {
                    _state = StateConnected;
                }
            }
            catch (Ice.LocalException ex)
            {
                if (_traceLevels.network >= 2)
                {
                    System.Text.StringBuilder s = new System.Text.StringBuilder();
                    s.Append("failed to establish tcp connection\n");
                    s.Append(Network.fdToString(_fd, _proxy, _addr));
                    s.Append("\n");
                    s.Append(ex.ToString());
                    _logger.trace(_traceLevels.networkCat, s.ToString());
                }
                throw;
            }

            Debug.Assert(_state == StateConnected);
            if (_traceLevels.network >= 1)
            {
                string s = "tcp connection established\n" + _desc;
                _logger.trace(_traceLevels.networkCat, s);
            }
            return(SocketOperation.None);
        }
コード例 #4
0
        public void finishRead(Buffer buf)
        {
            if (_fd == null)
            {
                return;
            }

            int ret;

            try
            {
                if (_readEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_readEventArgs.SocketError);
                }
                ret = _readEventArgs.BytesTransferred;
                if (_state != StateConnected)
                {
                    _peerAddr = _readEventArgs.RemoteEndPoint;
                }
            }
            catch (SocketException ex)
            {
                if (Network.recvTruncated(ex))
                {
                    // The message was truncated and the whole buffer is filled. We ignore
                    // this error here, it will be detected at the connection level when
                    // the Ice message size is checked against the buffer size.
                    ret = buf.size();
                }
                else
                {
                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    if (Network.connectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            Debug.Assert(ret > 0);

            if (_state == StateNeedConnect)
            {
                Debug.Assert(_incoming);

                //
                // If we must connect, then we connect to the first peer that
                // sends us a packet.
                //
                bool connected = !_fd.ConnectAsync(_readEventArgs);
                Debug.Assert(connected);
                _state = StateConnected; // We're connected now

                if (_instance.traceLevel() >= 1)
                {
                    string s = "connected " + protocol() + " socket\n" + ToString();
                    _instance.logger().trace(_instance.traceCategory(), s);
                }
            }

            buf.resize(ret, true);
            buf.b.position(ret);
        }
コード例 #5
0
ファイル: UdpTransceiver.cs プロジェクト: stick/zeroc-ice
        public void finishWrite(Buffer buf)
        {
            if (_fd == null)
            {
                buf.b.position(buf.size()); // Assume all the data was sent for at-most-once semantics.
#if ICE_SOCKET_ASYNC_API
                _writeEventArgs = null;
#else
                _writeResult = null;
#endif
                return;
            }

            if (!_incoming && _state < StateConnected)
            {
#if ICE_SOCKET_ASYNC_API
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    SocketException ex = new SocketException((int)_writeEventArgs.SocketError);
                    if (Network.connectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.ConnectFailedException(ex);
                    }
                }
#else
                Debug.Assert(_writeResult != null);
                Network.doFinishConnectAsync(_fd, _writeResult);
                _writeResult = null;
#endif
                return;
            }

            int ret;
            try
            {
#if ICE_SOCKET_ASYNC_API
                if (_writeEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_writeEventArgs.SocketError);
                }
                ret = _writeEventArgs.BytesTransferred;
#else
                if (_state == StateConnected)
                {
                    ret = _fd.EndSend(_writeResult);
                }
                else
                {
                    ret = _fd.EndSendTo(_writeResult);
                }
                _writeResult = null;
#endif
            }
            catch (SocketException ex)
            {
                if (Network.connectionLost(ex))
                {
                    throw new Ice.ConnectionLostException(ex);
                }
                else
                {
                    throw new Ice.SocketException(ex);
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            Debug.Assert(ret > 0);

            if (_traceLevels.network >= 3)
            {
                string s = "sent " + ret + " bytes via udp\n" + ToString();
                _logger.trace(_traceLevels.networkCat, s);
            }

            if (_stats != null)
            {
#pragma warning disable 618
                _stats.bytesSent(type(), ret);
#pragma warning restore 618
            }

            Debug.Assert(ret == buf.b.limit());
            buf.b.position(buf.b.position() + ret);
        }
コード例 #6
0
ファイル: UdpTransceiver.cs プロジェクト: stick/zeroc-ice
        public void finishRead(Buffer buf)
        {
            if (_fd == null)
            {
                return;
            }

            int ret;

            try
            {
#if ICE_SOCKET_ASYNC_API
                if (_readEventArgs.SocketError != SocketError.Success)
                {
                    throw new SocketException((int)_readEventArgs.SocketError);
                }
                ret = _readEventArgs.BytesTransferred;
                if (_state != StateConnected)
                {
                    _peerAddr = _readEventArgs.RemoteEndPoint;
                }
#else
                Debug.Assert(_readResult != null);
                if (_state == StateConnected)
                {
                    ret = _fd.EndReceive(_readResult);
                }
                else
                {
                    EndPoint peerAddr = _peerAddr;
                    if (_addr.AddressFamily == AddressFamily.InterNetwork)
                    {
                        peerAddr = new IPEndPoint(IPAddress.Any, 0);
                    }
                    else
                    {
                        Debug.Assert(_addr.AddressFamily == AddressFamily.InterNetworkV6);
                        peerAddr = new IPEndPoint(IPAddress.IPv6Any, 0);
                    }
                    ret       = _fd.EndReceiveFrom(_readResult, ref peerAddr);
                    _peerAddr = (IPEndPoint)peerAddr;
                }
                _readResult = null;
#endif
            }
            catch (SocketException ex)
            {
                if (Network.recvTruncated(ex))
                {
                    // The message was truncated and the whole buffer is filled. We ignore
                    // this error here, it will be detected at the connection level when
                    // the Ice message size is checked against the buffer size.
                    ret = buf.size();
                }
                else
                {
                    if (Network.connectionLost(ex))
                    {
                        throw new Ice.ConnectionLostException(ex);
                    }

                    if (Network.connectionRefused(ex))
                    {
                        throw new Ice.ConnectionRefusedException(ex);
                    }
                    else
                    {
                        throw new Ice.SocketException(ex);
                    }
                }
            }

            if (ret == 0)
            {
                throw new Ice.ConnectionLostException();
            }

            Debug.Assert(ret > 0);

            if (_state == StateNeedConnect)
            {
                Debug.Assert(_incoming);

                //
                // If we must connect, then we connect to the first peer that
                // sends us a packet.
                //
#if ICE_SOCKET_ASYNC_API
                bool connected = !_fd.ConnectAsync(_readEventArgs);
#else
                bool connected = Network.doConnect(_fd, _peerAddr);
#endif
                Debug.Assert(connected);
                _state = StateConnected; // We're connected now

                if (_traceLevels.network >= 1)
                {
                    string s = "connected udp socket\n" + ToString();
                    _logger.trace(_traceLevels.networkCat, s);
                }
            }

            if (_traceLevels.network >= 3)
            {
                string s = "received " + ret + " bytes via udp\n" + ToString();
                _logger.trace(_traceLevels.networkCat, s);
            }

            if (_stats != null)
            {
#pragma warning disable 618
                _stats.bytesReceived(type(), ret);
#pragma warning restore 618
            }

            buf.resize(ret, true);
            buf.b.position(ret);
        }