コード例 #1
0
        public override string ToString()
        {
            if (_fd == null)
            {
                return("<closed>");
            }

            string s;

            if (_incoming && !_bound)
            {
                s = "local address = " + Network.addrToString(_addr);
            }
            else if (_state == StateNotConnected)
            {
                s = "local address = " + Network.localAddrToString(Network.getLocalAddress(_fd));
                if (_peerAddr != null)
                {
                    s += "\nremote address = " + Network.addrToString(_peerAddr);
                }
            }
            else
            {
                s = Network.fdToString(_fd);
            }

            if (_mcastAddr != null)
            {
                s += "\nmulticast address = " + Network.addrToString(_mcastAddr);
            }
            return(s);
        }
コード例 #2
0
ファイル: NetworkProxy.cs プロジェクト: yiqideren/ice
        public void beginWrite(EndPoint endpoint, Buffer buf)
        {
            string        addr = Network.addrToString(endpoint);
            StringBuilder str  = new StringBuilder();

            str.Append("CONNECT ");
            str.Append(addr);
            str.Append(" HTTP/1.1\r\nHost: ");
            str.Append(addr);
            str.Append("\r\n\r\n");

#if SILVERLIGHT
            byte[] b = System.Text.Encoding.UTF8.GetBytes(str.ToString());
#else
            byte[] b = System.Text.Encoding.ASCII.GetBytes(str.ToString());
#endif

            //
            // HTTP connect request
            //
            buf.resize(b.Length, false);
            buf.b.position(0);
            buf.b.put(b);
            buf.b.position(0);
            buf.b.limit(buf.size());
        }
コード例 #3
0
ファイル: UdpTransceiver.cs プロジェクト: stick/zeroc-ice
        public override string ToString()
        {
            if (_fd == null)
            {
                return("<closed>");
            }

            string s;

            if (_state == StateNotConnected)
            {
                s = "local address = " + Network.localAddrToString(Network.getLocalAddress(_fd));
                if (_peerAddr != null)
                {
                    s += "\nremote address = " + Network.addrToString(_peerAddr);
                }
            }
            else
            {
                s = Network.fdToString(_fd);
            }

#if !SILVERLIGHT
            if (_mcastAddr != null)
            {
                s += "\nmulticast address = " + Network.addrToString(_mcastAddr);
            }
#endif
            return(s);
        }
コード例 #4
0
 public override string ToString()
 {
     return(Network.addrToString(_addr));
 }
コード例 #5
0
ファイル: TcpConnector.cs プロジェクト: zk2013/ice
 public override string ToString()
 {
     return(Network.addrToString(_proxy == null ? _addr : _proxy.getAddress()));
 }
コード例 #6
0
ファイル: UdpTransceiver.cs プロジェクト: stick/zeroc-ice
        //
        // Only for use by UdpEndpoint.
        //
        internal UdpTransceiver(Instance instance, string host, int port, string mcastInterface, bool connect)
        {
            _traceLevels = instance.traceLevels();
            _logger      = instance.initializationData().logger;
            _stats       = instance.initializationData().stats;
            _state       = connect ? StateNeedConnect : StateNotConnected;
            _incoming    = true;

            try
            {
                _addr = Network.getAddressForServer(host, port, instance.protocolSupport(), instance.preferIPv6());

#if ICE_SOCKET_ASYNC_API
                _readEventArgs = new SocketAsyncEventArgs();
                _readEventArgs.RemoteEndPoint = _addr;
                _readEventArgs.Completed     += new EventHandler <SocketAsyncEventArgs>(ioCompleted);

                _writeEventArgs = new SocketAsyncEventArgs();
                _writeEventArgs.RemoteEndPoint = _addr;
                _writeEventArgs.Completed     += new EventHandler <SocketAsyncEventArgs>(ioCompleted);
#endif

                _fd = Network.createServerSocket(true, _addr.AddressFamily, instance.protocolSupport());
                setBufSize(instance);
#if !SILVERLIGHT
                Network.setBlock(_fd, false);
#endif
                if (_traceLevels.network >= 2)
                {
                    string s = "attempting to bind to udp socket " + Network.addrToString(_addr);
                    _logger.trace(_traceLevels.networkCat, s);
                }

#if !SILVERLIGHT
                if (Network.isMulticast((IPEndPoint)_addr))
                {
                    Network.setReuseAddress(_fd, true);
                    _mcastAddr = (IPEndPoint)_addr;
                    if (AssemblyUtil.platform_ == AssemblyUtil.Platform.Windows)
                    {
                        //
                        // Windows does not allow binding to the mcast address itself
                        // so we bind to INADDR_ANY (0.0.0.0) instead. As a result,
                        // bi-directional connection won't work because the source
                        // address won't the multicast address and the client will
                        // therefore reject the datagram.
                        //
                        if (_addr.AddressFamily == AddressFamily.InterNetwork)
                        {
                            _addr = new IPEndPoint(IPAddress.Any, port);
                        }
                        else
                        {
                            _addr = new IPEndPoint(IPAddress.IPv6Any, port);
                        }
                    }
                    _addr = Network.doBind(_fd, _addr);
                    if (port == 0)
                    {
                        _mcastAddr.Port = ((IPEndPoint)_addr).Port;
                    }
                    Network.setMcastGroup(_fd, _mcastAddr.Address, mcastInterface);
                }
                else
                {
                    if (AssemblyUtil.platform_ != AssemblyUtil.Platform.Windows)
                    {
                        //
                        // Enable SO_REUSEADDR on Unix platforms to allow
                        // re-using the socket even if it's in the TIME_WAIT
                        // state. On Windows, this doesn't appear to be
                        // necessary and enabling SO_REUSEADDR would actually
                        // not be a good thing since it allows a second
                        // process to bind to an address even it's already
                        // bound by another process.
                        //
                        // TODO: using SO_EXCLUSIVEADDRUSE on Windows would
                        // probably be better but it's only supported by recent
                        // Windows versions (XP SP2, Windows Server 2003).
                        //
                        Network.setReuseAddress(_fd, true);
                    }
                    _addr = Network.doBind(_fd, _addr);
                }
#endif
                if (_traceLevels.network >= 1)
                {
                    StringBuilder s = new StringBuilder("starting to receive udp packets\n");
                    s.Append(ToString());
                    List <string> interfaces = Network.getHostsForEndpointExpand(
                        Network.endpointAddressToString(_addr), instance.protocolSupport(), true);
                    if (interfaces.Count != 0)
                    {
                        s.Append("\nlocal interfaces: ");
                        s.Append(String.Join(", ", interfaces.ToArray()));
                    }
                    _logger.trace(_traceLevels.networkCat, s.ToString());
                }
            }
            catch (Ice.LocalException)
            {
                _fd = null;
                throw;
            }
        }