StartWrite(IList <ArraySegment <byte> > buffer, int offset, AsyncCallback callback, object state, out bool completed) { Debug.Assert(_fd != null); Debug.Assert(_writeEventArgs != null); Debug.Assert(offset == 0); bool completedSynchronously; if (!_incoming && _state < StateConnected) { Debug.Assert(_addr != null); completed = false; if (_sourceAddr != null) { _fd.Bind(_sourceAddr); } _writeEventArgs.UserToken = state; return(!_fd.ConnectAsync(_writeEventArgs)); } // The caller is supposed to check the send size before by calling checkSendSize Debug.Assert(Math.Min(MaxPacketSize, _sndSize - UdpOverhead) >= buffer.GetByteCount()); try { _writeCallback = callback; if (_state == StateConnected) { _writeEventArgs.UserToken = state; _writeEventArgs.BufferList = buffer; completedSynchronously = !_fd.SendAsync(_writeEventArgs); } else { if (_peerAddr == null) { throw new Ice.SocketException(); } _writeEventArgs.RemoteEndPoint = _peerAddr; _writeEventArgs.UserToken = state; ArraySegment <byte> data = buffer.GetSegment(0, buffer.GetByteCount()); _writeEventArgs.SetBuffer(data.Array, 0, data.Count); completedSynchronously = !_fd.SendToAsync(_writeEventArgs); } } catch (System.Net.Sockets.SocketException ex) { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } else { throw new Ice.SocketException(ex); } } completed = true; return(completedSynchronously); }
/// <summary>Finish an asynchronous write operation, the offset is increase with the /// number of bytes actually wrote to the socket.</summary> /// <param name="buffer">The buffer of data to write to the socket.</param> /// <param name="offset">The offset at what the write operation starts, the offset is increase /// with the number of bytes successfully wrote to the socket.</param> public void FinishWrite(IList <ArraySegment <byte> > buffer, ref int offset) { if (_writeEventArgs.BufferList != null) { _writeEventArgs.BufferList.Clear(); _writeEventArgs.BufferList = null; } if (_fd == null) // Transceiver was closed { int remaining = buffer.GetByteCount() - offset; if (remaining <= _maxSendPacketSize) { offset += remaining; // Assume all the data was sent for at-most-once semantics. } return; } Debug.Assert(_fd != null && _writeEventArgs != null); if (_state < StateConnected && _state != StateProxyWrite) { return; } try { if (_writeEventArgs.SocketError != SocketError.Success) { throw new SocketException((int)_writeEventArgs.SocketError); } int ret = _writeEventArgs.BytesTransferred; if (ret == 0) { throw new ConnectionLostException(); } Debug.Assert(ret > 0); if (_state == StateProxyWrite) { Debug.Assert(_proxy != null); _state = ToState(_proxy.EndWrite(buffer, ret)); } offset += ret; } catch (SocketException ex) { if (Network.ConnectionLost(ex)) { throw new ConnectionLostException(ex); } throw new TransportException(ex); } catch (ObjectDisposedException ex) { throw new ConnectionLostException(ex); } }
private int Write(ByteBuffer buf) { Debug.Assert(_fd != null); if (AssemblyUtil.IsMono) { // // Mono on Android and iOS don't support the use of synchronous socket // operations on a non-blocking socket. Returning 0 here forces the caller to schedule // an asynchronous operation. // return(0); } int packetSize = buf.Remaining(); if (AssemblyUtil.IsWindows) { // // On Windows, limiting the buffer size is important to prevent // poor throughput performances when transfering large amount of // data. See Microsoft KB article KB823764. // if (_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize / 2) { packetSize = _maxSendPacketSize / 2; } } int sent = 0; while (buf.HasRemaining()) { try { int ret = _fd.Send(buf.RawBytes(), buf.Position(), packetSize, SocketFlags.None); Debug.Assert(ret > 0); sent += ret; buf.Position(buf.Position() + ret); if (packetSize > buf.Remaining()) { packetSize = buf.Remaining(); } } catch (SocketException ex) { if (Network.WouldBlock(ex)) { return(sent); } else if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } } return(sent); }
public void FinishWrite(Buffer buf) { Debug.Assert(_writeEventArgs != null); if (_fd == null) { buf.B.Position(buf.Size()); // Assume all the data was sent for at-most-once semantics. _writeEventArgs = null; return; } if (!_incoming && _state < StateConnected) { if (_writeEventArgs.SocketError != SocketError.Success) { var ex = new SocketException((int)_writeEventArgs.SocketError); if (Network.ConnectionRefused(ex)) { throw new Ice.ConnectionRefusedException(ex); } else { throw new Ice.ConnectFailedException(ex); } } return; } int ret; try { if (_writeEventArgs.SocketError != SocketError.Success) { throw new SocketException((int)_writeEventArgs.SocketError); } ret = _writeEventArgs.BytesTransferred; } catch (SocketException ex) { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } else { throw new Ice.SocketException(ex); } } if (ret == 0) { throw new Ice.ConnectionLostException(); } Debug.Assert(ret > 0); Debug.Assert(ret == buf.B.Limit()); buf.B.Position(buf.B.Position() + ret); }
private int WriteData(IList <ArraySegment <byte> > buffer, int offset, int count) { Debug.Assert(_fd != null); if (AssemblyUtil.IsMono) { // // Mono on Android and iOS don't support the use of synchronous socket // operations on a non-blocking socket. Returning 0 here forces the caller to schedule // an asynchronous operation. // return(0); } int packetSize = _maxSendPacketSize; if (AssemblyUtil.IsWindows) { // // On Windows, limiting the buffer size is important to prevent // poor throughput performances when transferring large amount of // data. See Microsoft KB article KB823764. // if (_maxSendPacketSize > 0 && packetSize > _maxSendPacketSize / 2) { packetSize = _maxSendPacketSize / 2; } } int remaining = count - offset; int sent = 0; while (remaining - sent > 0) { try { buffer.FillSegments(offset + sent, _sendSegments, Math.Min(remaining - sent, packetSize)); int ret = _fd.Send(_sendSegments, SocketFlags.None); _sendSegments.Clear(); Debug.Assert(ret > 0); sent += ret; } catch (SocketException ex) { if (Network.WouldBlock(ex)) { return(sent); } else if (Network.ConnectionLost(ex)) { throw new ConnectionLostException(ex); } throw new TransportException(ex); } } return(sent); }
/// <summary>Starts an asynchronous write operation of the buffer data to the socket /// starting at the given offset, completed is set to true if the write operation /// account for the remaining of the buffer data or false otheriwse, returns whenever /// the asynchronous operation completed synchronously or not.</summary> /// <param name="buffer">The data to write to the socket as a list of byte array segments.</param> /// <param name="offset">The zero based byte offset into the buffer at what start writing.</param> /// <param name="callback">The asyncrhonous completion callback.</param> /// <param name="state">A state object that is asocciated with the asynchronous operation.</param> /// <param name="completed">True if the write operation accounts for the buffer remaining data, from /// offset to the end of the buffer.</param> /// <returns>True if the asynchronous operation compled synchronously otherwise false.</returns> public bool StartWrite(IList <ArraySegment <byte> > buffer, int offset, AsyncCallback callback, object state, out bool completed) { Debug.Assert(_fd != null && _writeEventArgs != null); if (_state == StateConnectPending) { completed = false; _writeCallback = callback; try { EndPoint addr; if (_proxy != null) { addr = _proxy.GetAddress(); } else { Debug.Assert(_addr != null); addr = _addr; } _writeEventArgs.RemoteEndPoint = addr; _writeEventArgs.UserToken = state; return(!_fd.ConnectAsync(_writeEventArgs)); } catch (System.Exception ex) { throw new Ice.TransportException(ex); } } try { int count = buffer.GetByteCount(); int remaining = count - offset; buffer.FillSegments(offset, _sendSegments, Math.Min(remaining, _maxSendPacketSize)); _writeCallback = callback; _writeEventArgs.UserToken = state; _writeEventArgs.BufferList = _sendSegments; bool completedSynchronously = !_fd.SendAsync(_writeEventArgs); completed = _maxSendPacketSize >= remaining; return(completedSynchronously); } catch (System.Net.Sockets.SocketException ex) { if (Network.ConnectionLost(ex)) { throw new ConnectionLostException(ex); } throw new Ice.TransportException(ex); } catch (ObjectDisposedException ex) { throw new ConnectionLostException(ex); } }
public void FinishWrite(Buffer buf) { if (_fd == null) // Transceiver was closed { if (buf.Size() - buf.B.Position() < _maxSendPacketSize) { buf.B.Position(buf.B.Limit()); // Assume all the data was sent for at-most-once semantics. } return; } Debug.Assert(_fd != null && _writeEventArgs != null); if (_state < StateConnected && _state != StateProxyWrite) { return; } try { if (_writeEventArgs.SocketError != SocketError.Success) { throw new SocketException((int)_writeEventArgs.SocketError); } int ret = _writeEventArgs.BytesTransferred; _writeEventArgs.SetBuffer(null, 0, 0); if (ret == 0) { throw new Ice.ConnectionLostException(); } Debug.Assert(ret > 0); buf.B.Position(buf.B.Position() + ret); if (_state == StateProxyWrite) { Debug.Assert(_proxy != null); _state = ToState(_proxy.EndWrite(buf)); } } catch (SocketException ex) { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } catch (ObjectDisposedException ex) { throw new Ice.ConnectionLostException(ex); } }
public bool StartWrite(Buffer buf, AsyncCallback callback, object state, out bool completed) { Debug.Assert(_fd != null && _writeEventArgs != null); if (_state == StateConnectPending) { completed = false; _writeCallback = callback; try { EndPoint addr; if (_proxy != null) { addr = _proxy.GetAddress(); } else { Debug.Assert(_addr != null); addr = _addr; } _writeEventArgs.RemoteEndPoint = addr; _writeEventArgs.UserToken = state; return(!_fd.ConnectAsync(_writeEventArgs)); } catch (Exception ex) { throw new Ice.SocketException(ex); } } int packetSize = GetSendPacketSize(buf.B.Remaining()); try { _writeCallback = callback; _writeEventArgs.UserToken = state; _writeEventArgs.SetBuffer(buf.B.RawBytes(), buf.B.Position(), packetSize); bool completedSynchronously = !_fd.SendAsync(_writeEventArgs); completed = packetSize == buf.B.Remaining(); return(completedSynchronously); } catch (SocketException ex) { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } catch (ObjectDisposedException ex) { throw new Ice.ConnectionLostException(ex); } }
public bool StartRead(Buffer buf, AsyncCallback callback, object state) { Debug.Assert(_fd != null); Debug.Assert(buf.B.Position() == 0); int packetSize = Math.Min(MaxPacketSize, _rcvSize - UdpOverhead); buf.Resize(packetSize, true); buf.B.Position(0); try { // TODO: Workaround for https://github.com/dotnet/corefx/issues/31182 if (_state == StateConnected || (AssemblyUtil.IsMacOS && _fd.AddressFamily == AddressFamily.InterNetworkV6 && _fd.DualMode)) { _readCallback = callback; _readEventArgs.UserToken = state; _readEventArgs.SetBuffer(buf.B.RawBytes(), buf.B.Position(), packetSize); return(!_fd.ReceiveAsync(_readEventArgs)); } else { Debug.Assert(_incoming); _readCallback = callback; _readEventArgs.UserToken = state; _readEventArgs.SetBuffer(buf.B.RawBytes(), 0, buf.B.Limit()); return(!_fd.ReceiveFromAsync(_readEventArgs)); } } catch (SocketException ex) { if (Network.RecvTruncated(ex)) { // Nothing todo return(true); } else { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } else { throw new Ice.SocketException(ex); } } } }
private int ReadData(ArraySegment <byte> buffer, int offset) { Debug.Assert(_fd != null); if (AssemblyUtil.IsMono) { // // Mono on Android and iOS don't support the use of synchronous socket // operations on a non-blocking socket. Returning 0 here forces the caller to schedule // an asynchronous operation. // return(0); } int bytesTransferred = 0; int bufferOffset = buffer.Offset + offset; while (buffer.Count - (offset + bytesTransferred) > 0) { try { int ret = _fd.Receive(buffer.Array, bufferOffset + bytesTransferred, GetRecvPacketSize(buffer.Count - (offset + bytesTransferred)), SocketFlags.None); if (ret == 0) { throw new ConnectionLostException(); } bytesTransferred += ret; } catch (SocketException ex) { if (Network.WouldBlock(ex)) { return(bytesTransferred); } else if (Network.Interrupted(ex)) { continue; } else if (Network.ConnectionLost(ex)) { throw new ConnectionLostException(ex); } throw new TransportException(ex); } } return(bytesTransferred); }
public bool StartRead(ref ArraySegment <byte> buffer, ref int offset, AsyncCallback callback, object state) { Debug.Assert(_fd != null); Debug.Assert(offset == 0, $"offset: {offset}\n{Environment.StackTrace}"); int packetSize = Math.Min(MaxPacketSize, _rcvSize - UdpOverhead); Debug.Assert(buffer.Count == 0); buffer = new byte[packetSize]; try { // TODO: Workaround for https://github.com/dotnet/corefx/issues/31182 _readCallback = callback; _readEventArgs.UserToken = state; _readEventArgs.SetBuffer(buffer.Array, 0, packetSize); if (_state == StateConnected || (AssemblyUtil.IsMacOS && _fd.AddressFamily == AddressFamily.InterNetworkV6 && _fd.DualMode)) { return(!_fd.ReceiveAsync(_readEventArgs)); } else { Debug.Assert(_incoming); return(!_fd.ReceiveFromAsync(_readEventArgs)); } } catch (System.Net.Sockets.SocketException ex) { if (Network.RecvTruncated(ex)) { // Nothing todo return(true); } else { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } else { throw new Ice.SocketException(ex); } } } }
private int Read(ByteBuffer buf) { Debug.Assert(_fd != null); if (AssemblyUtil.IsMono) { // // Mono on Android and iOS don't support the use of synchronous socket // operations on a non-blocking socket. Returning 0 here forces the caller to schedule // an asynchronous operation. // return(0); } int read = 0; while (buf.HasRemaining()) { try { int ret = _fd.Receive(buf.RawBytes(), buf.Position(), buf.Remaining(), SocketFlags.None); if (ret == 0) { throw new Ice.ConnectionLostException(); } read += ret; buf.Position(buf.Position() + ret); } catch (SocketException ex) { if (Network.WouldBlock(ex)) { return(read); } else if (Network.Interrupted(ex)) { continue; } else if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } } return(read); }
public void FinishRead(Buffer buf) { if (_fd == null) // Transceiver was closed { return; } Debug.Assert(_fd != null && _readEventArgs != null); try { if (_readEventArgs.SocketError != SocketError.Success) { throw new SocketException((int)_readEventArgs.SocketError); } int ret = _readEventArgs.BytesTransferred; _readEventArgs.SetBuffer(null, 0, 0); if (ret == 0) { throw new Ice.ConnectionLostException(); } Debug.Assert(ret > 0); buf.B.Position(buf.B.Position() + ret); if (_state == StateProxyRead) { Debug.Assert(_proxy != null); _state = ToState(_proxy.EndRead(buf)); } } catch (SocketException ex) { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } catch (ObjectDisposedException ex) { throw new Ice.ConnectionLostException(ex); } }
public void FinishRead(ref ArraySegment <byte> buffer, ref int offset) { if (_fd == null) // Transceiver was closed { return; } Debug.Assert(_fd != null && _readEventArgs != null); try { if (_readEventArgs.SocketError != SocketError.Success) { throw new System.Net.Sockets.SocketException((int)_readEventArgs.SocketError); } int ret = _readEventArgs.BytesTransferred; _readEventArgs.SetBuffer(null, 0, 0); if (ret == 0) { throw new ConnectionLostException(); } Debug.Assert(ret > 0); offset += ret; if (_state == StateProxyRead) { Debug.Assert(_proxy != null); _state = ToState(_proxy.EndRead(ref buffer, offset)); } } catch (System.Net.Sockets.SocketException ex) { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.TransportException(ex); } catch (ObjectDisposedException ex) { throw new ConnectionLostException(ex); } }
public bool StartRead(ArraySegment <byte> buffer, int offset, AsyncCallback callback, object state) { Debug.Assert(_fd != null && _readEventArgs != null); int packetSize = GetRecvPacketSize(buffer.Count - offset); try { _readCallback = callback; _readEventArgs.UserToken = state; _readEventArgs.SetBuffer(buffer.Array, buffer.Offset + offset, packetSize); return(!_fd.ReceiveAsync(_readEventArgs)); } catch (SocketException ex) { if (Network.ConnectionLost(ex)) { throw new ConnectionLostException(ex); } throw new TransportException(ex); } }
public bool StartRead(Buffer buf, AsyncCallback callback, object state) { Debug.Assert(_fd != null && _readEventArgs != null); int packetSize = GetRecvPacketSize(buf.B.Remaining()); try { _readCallback = callback; _readEventArgs.UserToken = state; _readEventArgs.SetBuffer(buf.B.RawBytes(), buf.B.Position(), packetSize); return(!_fd.ReceiveAsync(_readEventArgs)); } catch (SocketException ex) { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } throw new Ice.SocketException(ex); } }
public void FinishWrite(IList <ArraySegment <byte> > buffer, ref int offset) { Debug.Assert(_writeEventArgs != null); Debug.Assert(offset == 0); if (_fd == null) { int count = buffer.GetByteCount(); // Assume all the data was sent for at-most-once semantics. _writeEventArgs = null; offset = count; return; } if (!_incoming && _state < StateConnected) { if (_writeEventArgs.SocketError != SocketError.Success) { var ex = new System.Net.Sockets.SocketException((int)_writeEventArgs.SocketError); if (Network.ConnectionRefused(ex)) { throw new ConnectionRefusedException(ex); } else { throw new ConnectFailedException(ex); } } return; } int ret; try { if (_writeEventArgs.SocketError != SocketError.Success) { throw new System.Net.Sockets.SocketException((int)_writeEventArgs.SocketError); } ret = _writeEventArgs.BytesTransferred; _writeEventArgs.SetBuffer(null, 0, 0); if (_writeEventArgs.BufferList != null && _writeEventArgs.BufferList != buffer) { _writeEventArgs.BufferList.Clear(); } _writeEventArgs.BufferList = null; } catch (System.Net.Sockets.SocketException ex) { if (Network.ConnectionLost(ex)) { throw new ConnectionLostException(ex); } else { throw new Ice.SocketException(ex); } } if (ret == 0) { throw new ConnectionLostException(); } Debug.Assert(ret > 0); Debug.Assert(ret == buffer.GetByteCount()); offset = ret; return; }
public int Write(IList <ArraySegment <byte> > buffer, ref int offset) { int count = buffer.GetByteCount(); int remaining = count - offset; if (remaining == 0) { return(SocketOperation.None); } Debug.Assert(_fd != null && _state >= StateConnected); // The caller is supposed to check the send size before by calling checkSendSize Debug.Assert(Math.Min(MaxPacketSize, _sndSize - UdpOverhead) >= count); int ret; while (true) { try { if (_state == StateConnected) { ret = _fd.Send(buffer, SocketFlags.None); } else { if (_peerAddr == null) { throw new Ice.SocketException(); } ArraySegment <byte> data = buffer.GetSegment(0, count); ret = _fd.SendTo(data.Array, 0, data.Count, SocketFlags.None, _peerAddr); Debug.Assert(ret == count); } offset += ret; break; } catch (System.Net.Sockets.SocketException ex) { if (Network.Interrupted(ex)) { continue; } if (Network.WouldBlock(ex)) { return(SocketOperation.Write); } if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } else { throw new Ice.SocketException(ex); } } } return(SocketOperation.None); }
public int Write(Buffer buf) { if (!buf.B.HasRemaining()) { return(SocketOperation.None); } Debug.Assert(buf.B.Position() == 0); Debug.Assert(_fd != null && _state >= StateConnected); // The caller is supposed to check the send size before by calling checkSendSize Debug.Assert(Math.Min(MaxPacketSize, _sndSize - UdpOverhead) >= buf.Size()); int ret; while (true) { try { if (_state == StateConnected) { ret = _fd.Send(buf.B.RawBytes(), 0, buf.Size(), SocketFlags.None); } else { if (_peerAddr == null) { throw new Ice.SocketException(); } ret = _fd.SendTo(buf.B.RawBytes(), 0, buf.Size(), SocketFlags.None, _peerAddr); } break; } catch (SocketException ex) { if (Network.Interrupted(ex)) { continue; } if (Network.WouldBlock(ex)) { return(SocketOperation.Write); } if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } else { throw new Ice.SocketException(ex); } } catch (Exception e) { throw new Ice.SyscallException(e); } } Debug.Assert(ret > 0); Debug.Assert(ret == buf.B.Limit()); buf.B.Position(buf.B.Limit()); return(SocketOperation.None); }
public int Read(Buffer buf, ref bool hasMoreData) { if (!buf.B.HasRemaining()) { return(SocketOperation.None); } Debug.Assert(buf.B.Position() == 0); Debug.Assert(_fd != null); int packetSize = Math.Min(MaxPacketSize, _rcvSize - UdpOverhead); buf.Resize(packetSize, true); buf.B.Position(0); int ret; while (true) { try { EndPoint?peerAddr = _peerAddr; if (peerAddr == null) { if (_addr.AddressFamily == AddressFamily.InterNetwork) { peerAddr = new IPEndPoint(IPAddress.Any, 0); } else { Debug.Assert(_addr.AddressFamily == AddressFamily.InterNetworkV6); peerAddr = new IPEndPoint(IPAddress.IPv6Any, 0); } } // TODO: Workaround for https://github.com/dotnet/corefx/issues/31182 if (_state == StateConnected || (AssemblyUtil.IsMacOS && _fd.AddressFamily == AddressFamily.InterNetworkV6 && _fd.DualMode)) { ret = _fd.Receive(buf.B.RawBytes(), 0, buf.B.Limit(), SocketFlags.None); } else { ret = _fd.ReceiveFrom(buf.B.RawBytes(), 0, buf.B.Limit(), SocketFlags.None, ref peerAddr); _peerAddr = (IPEndPoint)peerAddr; } break; } catch (SocketException e) { if (Network.RecvTruncated(e)) { // The message was truncated and the whole buffer is filled. We ignore // this error here, it will be detected at the connection level when // the Ice message size is checked against the buffer size. ret = buf.Size(); break; } if (Network.Interrupted(e)) { continue; } if (Network.WouldBlock(e)) { return(SocketOperation.Read); } if (Network.ConnectionLost(e)) { throw new Ice.ConnectionLostException(); } else { throw new Ice.SocketException(e); } } catch (Exception e) { throw new Ice.SyscallException(e); } } if (ret == 0) { throw new Ice.ConnectionLostException(); } if (_state == StateNeedConnect) { Debug.Assert(_incoming); // // If we must connect, then we connect to the first peer that sends us a packet. // Debug.Assert(_peerAddr != null); bool connected = Network.DoConnect(_fd, _peerAddr, null); Debug.Assert(connected); _state = StateConnected; // We're connected now if (_instance.TraceLevel >= 1) { _instance.Logger.Trace(_instance.TraceCategory, $"connected {Transport()} socket\n{this}"); } } buf.Resize(ret, true); buf.B.Position(ret); return(SocketOperation.None); }
public void FinishRead(Buffer buf) { if (_fd == null) { return; } int ret; try { if (_readEventArgs.SocketError != SocketError.Success) { throw new SocketException((int)_readEventArgs.SocketError); } ret = _readEventArgs.BytesTransferred; // TODO: Workaround for https://github.com/dotnet/corefx/issues/31182 if (_state != StateConnected && !(AssemblyUtil.IsMacOS && _fd.AddressFamily == AddressFamily.InterNetworkV6 && _fd.DualMode)) { _peerAddr = _readEventArgs.RemoteEndPoint; } } catch (SocketException ex) { if (Network.RecvTruncated(ex)) { // The message was truncated and the whole buffer is filled. We ignore // this error here, it will be detected at the connection level when // the Ice message size is checked against the buffer size. ret = buf.Size(); } else { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } if (Network.ConnectionRefused(ex)) { throw new Ice.ConnectionRefusedException(ex); } else { throw new Ice.SocketException(ex); } } } if (ret == 0) { throw new Ice.ConnectionLostException(); } Debug.Assert(ret > 0); if (_state == StateNeedConnect) { Debug.Assert(_incoming); // // If we must connect, then we connect to the first peer that // sends us a packet. // bool connected = !_fd.ConnectAsync(_readEventArgs); Debug.Assert(connected); _state = StateConnected; // We're connected now if (_instance.TraceLevel >= 1) { _instance.Logger.Trace(_instance.TraceCategory, $"connected {Transport()} socket\n{this}"); } } buf.Resize(ret, true); buf.B.Position(ret); }
public bool StartWrite(Buffer buf, AsyncCallback callback, object state, out bool completed) { Debug.Assert(_fd != null); Debug.Assert(_writeEventArgs != null); if (!_incoming && _state < StateConnected) { Debug.Assert(_addr != null); completed = false; if (_sourceAddr != null) { _fd.Bind(_sourceAddr); } _writeEventArgs.UserToken = state; return(!_fd.ConnectAsync(_writeEventArgs)); } // The caller is supposed to check the send size before by calling checkSendSize Debug.Assert(Math.Min(MaxPacketSize, _sndSize - UdpOverhead) >= buf.Size()); Debug.Assert(buf.B.Position() == 0); bool completedSynchronously; try { _writeCallback = callback; if (_state == StateConnected) { _writeEventArgs.UserToken = state; _writeEventArgs.SetBuffer(buf.B.RawBytes(), 0, buf.B.Limit()); completedSynchronously = !_fd.SendAsync(_writeEventArgs); } else { if (_peerAddr == null) { throw new Ice.SocketException(); } _writeEventArgs.RemoteEndPoint = _peerAddr; _writeEventArgs.UserToken = state; _writeEventArgs.SetBuffer(buf.B.RawBytes(), 0, buf.B.Limit()); completedSynchronously = !_fd.SendToAsync(_writeEventArgs); } } catch (SocketException ex) { if (Network.ConnectionLost(ex)) { throw new Ice.ConnectionLostException(ex); } else { throw new Ice.SocketException(ex); } } completed = true; return(completedSynchronously); }