public Ice.ConnectionInfo GetInfo() { var info = new Ice.TCPConnectionInfo(); Socket?fd = _stream.Fd(); if (fd != null) { EndPoint localEndpoint = Network.GetLocalAddress(fd); info.LocalAddress = Network.EndpointAddressToString(localEndpoint); info.LocalPort = Network.EndpointPort(localEndpoint); EndPoint?remoteEndpoint = Network.GetRemoteAddress(fd); info.RemoteAddress = Network.EndpointAddressToString(remoteEndpoint); info.RemotePort = Network.EndpointPort(remoteEndpoint); info.RcvSize = Network.GetRecvBufferSize(fd); info.SndSize = Network.GetSendBufferSize(fd); } return(info); }
public Ice.ConnectionInfo GetInfo() { var info = new Ice.UDPConnectionInfo(); if (_fd != null) { EndPoint localEndpoint = Network.GetLocalAddress(_fd); info.LocalAddress = Network.EndpointAddressToString(localEndpoint); info.LocalPort = Network.EndpointPort(localEndpoint); if (_state == StateNotConnected) { if (_peerAddr != null) { info.RemoteAddress = Network.EndpointAddressToString(_peerAddr); info.RemotePort = Network.EndpointPort(_peerAddr); } } else { EndPoint?remoteEndpoint = Network.GetRemoteAddress(_fd); if (remoteEndpoint != null) { info.RemoteAddress = Network.EndpointAddressToString(remoteEndpoint); info.RemotePort = Network.EndpointPort(remoteEndpoint); } } info.RcvSize = Network.GetRecvBufferSize(_fd); info.SndSize = Network.GetSendBufferSize(_fd); } if (_mcastAddr != null) { info.McastAddress = Network.EndpointAddressToString(_mcastAddr); info.McastPort = Network.EndpointPort(_mcastAddr); } return(info); }
public int EffectivePort() => Network.EndpointPort(_addr);