Inheritance: ISessionState
コード例 #1
0
ファイル: GameSession.cs プロジェクト: puppt/GW2Emu
 // TODO: add whatever properties are needed in the login server per session here
 // but be careful not to introduce too much state!
 public GameSession(Client client, IEventAggregator aggregator)
     : base(client, aggregator)
 {
     State = new HandshakeState();
 }
コード例 #2
0
ファイル: GameSession.cs プロジェクト: ChunHungLiu/GW2Emu
        // TODO: add whatever properties are needed in the login server per session here
        // but be careful not to introduce too much state!


        public GameSession(Client client, IEventAggregator aggregator) : base(client, aggregator)
        {
            State = new HandshakeState();
        }