Inheritance: ISessionState
Esempio n. 1
0
 // TODO: add whatever properties are needed in the login server per session here
 // but be careful not to introduce too much state!
 public GameSession(Client client, IEventAggregator aggregator)
     : base(client, aggregator)
 {
     State = new HandshakeState();
 }
Esempio n. 2
0
        // TODO: add whatever properties are needed in the login server per session here
        // but be careful not to introduce too much state!


        public GameSession(Client client, IEventAggregator aggregator) : base(client, aggregator)
        {
            State = new HandshakeState();
        }