상속: ISessionState
예제 #1
0
파일: GameSession.cs 프로젝트: puppt/GW2Emu
 // TODO: add whatever properties are needed in the login server per session here
 // but be careful not to introduce too much state!
 public GameSession(Client client, IEventAggregator aggregator)
     : base(client, aggregator)
 {
     State = new HandshakeState();
 }
예제 #2
0
        // TODO: add whatever properties are needed in the login server per session here
        // but be careful not to introduce too much state!


        public GameSession(Client client, IEventAggregator aggregator) : base(client, aggregator)
        {
            State = new HandshakeState();
        }