static int IsConnected(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = obj.IsConnected(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3) { GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); bool o = obj.IsConnected(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.NetManager.IsConnected")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }