static int IsConnected(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1);
                int  arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                bool o    = obj.IsConnected(arg0);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 3)
            {
                GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1);
                int  arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
                bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
                bool o    = obj.IsConnected(arg0, arg1);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.NetManager.IsConnected"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }