static int OnCloseAndClearAllTcp(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); obj.OnCloseAndClearAllTcp(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }