static int IsReConnect(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = obj.IsReConnect(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3) { GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); bool o = obj.IsReConnect(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameFramework.NetManager.IsReConnect")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_mInst(IntPtr L) { try { GameFramework.NetManager arg0 = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 2); GameFramework.NetManager.mInst = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnCloseAndClearAllTcp(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); obj.OnCloseAndClearAllTcp(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Update(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); obj.Update(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ReConnect(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.ReConnect(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveListener(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.RemoveListener(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SendData(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); byte[] arg1 = ToLua.CheckByteBuffer(L, 3); uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 4); object arg3 = ToLua.ToVarObject(L, 5); obj.SendData(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ConnectAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 8); GameFramework.NetManager obj = (GameFramework.NetManager)ToLua.CheckObject <GameFramework.NetManager>(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); LuaFunction arg4 = ToLua.CheckLuaFunction(L, 6); LuaFunction arg5 = ToLua.CheckLuaFunction(L, 7); LuaFunction arg6 = ToLua.CheckLuaFunction(L, 8); obj.ConnectAsync(arg0, arg1, arg2, arg3, arg4, arg5, arg6); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public ClientSession(IConnection c, NetManager mgr) : base(c, mgr) { type = 1; }