コード例 #1
0
    static int UnLoadLoadedAssetBundle(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                GameAsset.AssetBundleManager obj  = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1);
                GameAsset.LoadedAssetBundle  arg0 = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 2);
                obj.UnLoadLoadedAssetBundle(arg0);
                return(0);
            }
            else if (count == 3)
            {
                GameAsset.AssetBundleManager obj  = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1);
                GameAsset.LoadedAssetBundle  arg0 = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 2);
                bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
                obj.UnLoadLoadedAssetBundle(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                GameAsset.AssetBundleManager obj  = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1);
                GameAsset.LoadedAssetBundle  arg0 = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 2);
                bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
                bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
                obj.UnLoadLoadedAssetBundle(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameAsset.AssetBundleManager.UnLoadLoadedAssetBundle"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
 static int QPYX_UnLoadLoadedAssetBundle_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 2)
         {
             GameAsset.AssetBundleManager QPYX_obj_YXQP  = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1);
             GameAsset.LoadedAssetBundle  QPYX_arg0_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 2);
             QPYX_obj_YXQP.UnLoadLoadedAssetBundle(QPYX_arg0_YXQP);
             return(0);
         }
         else if (QPYX_count_YXQP == 3)
         {
             GameAsset.AssetBundleManager QPYX_obj_YXQP  = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1);
             GameAsset.LoadedAssetBundle  QPYX_arg0_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 2);
             bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3);
             QPYX_obj_YXQP.UnLoadLoadedAssetBundle(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
             return(0);
         }
         else if (QPYX_count_YXQP == 4)
         {
             GameAsset.AssetBundleManager QPYX_obj_YXQP  = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1);
             GameAsset.LoadedAssetBundle  QPYX_arg0_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 2);
             bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3);
             bool QPYX_arg2_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 4);
             QPYX_obj_YXQP.UnLoadLoadedAssetBundle(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP);
             return(0);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: GameAsset.AssetBundleManager.UnLoadLoadedAssetBundle"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }