static int QPYX_AssetBundlesIsLoadedOnly_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); string[] QPYX_arg0_YXQP = ToLua.CheckStringArray(L_YXQP, 2); bool QPYX_o_YXQP = QPYX_obj_YXQP.AssetBundlesIsLoadedOnly(QPYX_arg0_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int AssetBundlesIsLoadedOnly(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); string[] arg0 = ToLua.CheckStringArray(L, 2); bool o = obj.AssetBundlesIsLoadedOnly(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }