static int UnLoadLoadedAssetBundle(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); GameAsset.LoadedAssetBundle arg0 = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 2); obj.UnLoadLoadedAssetBundle(arg0); return(0); } else if (count == 3) { GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); GameAsset.LoadedAssetBundle arg0 = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.UnLoadLoadedAssetBundle(arg0, arg1); return(0); } else if (count == 4) { GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); GameAsset.LoadedAssetBundle arg0 = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.UnLoadLoadedAssetBundle(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameAsset.AssetBundleManager.UnLoadLoadedAssetBundle")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_UnLoadLoadedAssetBundle_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); GameAsset.LoadedAssetBundle QPYX_arg0_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 2); QPYX_obj_YXQP.UnLoadLoadedAssetBundle(QPYX_arg0_YXQP); return(0); } else if (QPYX_count_YXQP == 3) { GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); GameAsset.LoadedAssetBundle QPYX_arg0_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 2); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); QPYX_obj_YXQP.UnLoadLoadedAssetBundle(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } else if (QPYX_count_YXQP == 4) { GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); GameAsset.LoadedAssetBundle QPYX_arg0_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 2); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); bool QPYX_arg2_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 4); QPYX_obj_YXQP.UnLoadLoadedAssetBundle(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: GameAsset.AssetBundleManager.UnLoadLoadedAssetBundle")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }