static int QPYX_LoadAssetBundleAsync_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 4); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); string QPYX_arg1_YXQP = ToLua.CheckString(L_YXQP, 3); System.Action <GameAsset.LoadedAssetBundle> QPYX_arg2_YXQP = (System.Action <GameAsset.LoadedAssetBundle>)ToLua.CheckDelegate <System.Action <GameAsset.LoadedAssetBundle> >(L_YXQP, 4); GameAsset.LoadedAssetBundle QPYX_o_YXQP = QPYX_obj_YXQP.LoadAssetBundleAsync(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int LoadAssetBundleAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); System.Action <GameAsset.LoadedAssetBundle> arg2 = (System.Action <GameAsset.LoadedAssetBundle>)ToLua.CheckDelegate <System.Action <GameAsset.LoadedAssetBundle> >(L, 4); GameAsset.LoadedAssetBundle o = obj.LoadAssetBundleAsync(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }