static int QPYX_AssetBundlesIsLoadedOnly_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1);
         string[] QPYX_arg0_YXQP = ToLua.CheckStringArray(L_YXQP, 2);
         bool     QPYX_o_YXQP    = QPYX_obj_YXQP.AssetBundlesIsLoadedOnly(QPYX_arg0_YXQP);
         LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int AssetBundlesIsLoadedOnly(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1);
         string[] arg0 = ToLua.CheckStringArray(L, 2);
         bool     o    = obj.AssetBundlesIsLoadedOnly(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }