コード例 #1
0
ファイル: RealmClass.cs プロジェクト: Gargash/Arctium
        public void HandleAuthLogonChallenge(RealmClass session, PacketReader data)
        {
            Log.Message(LogType.NORMAL, "AuthLogonChallenge");

            data.Skip(10);
            ushort ClientBuild = data.ReadUInt16();
            data.Skip(8);
            account.Language = data.ReadStringFromBytes(4);
            data.Skip(4);

            account.IP = data.ReadIPAddress();
            account.Name = data.ReadAccountName();

            SQLResult result = DB.Realms.Select("SELECT id, name, password, expansion, gmlevel, securityFlags FROM accounts WHERE name = '{0}'", account.Name);

            PacketWriter logonChallenge = new PacketWriter();
            logonChallenge.WriteUInt8((byte)ClientLink.CMD_AUTH_LOGON_CHALLENGE);
            logonChallenge.WriteUInt8(0);

            if (result.Count != 0)
            {
                account.Id = result.Read<Int32>(0, "id");
                account.Expansion = result.Read<Byte>(0, "expansion");
                account.SecurityFlags = result.Read<Byte>(0, "securityFlags");

                DB.Realms.Execute("UPDATE accounts SET ip = '{0}', language = '{1}' WHERE id = {2}", account.IP, account.Language, account.Id);

                byte[] username = Encoding.ASCII.GetBytes(result.Read<String>(0, "name").ToUpper());
                byte[] password = Encoding.ASCII.GetBytes(result.Read<String>(0, "password").ToUpper());

                // WoW 5.1.0.16173 (5.1.0 PTR)
                if (ClientBuild == 16173)
                {
                    session.SecureRemotePassword.CalculateX(username, password);
                    byte[] buf = new byte[0x10];
                    SRP6.RAND_bytes(buf, 0x10);

                    logonChallenge.WriteUInt8((byte)AuthResults.WOW_SUCCESS);
                    logonChallenge.WriteBytes(session.SecureRemotePassword.B);
                    logonChallenge.WriteUInt8(1);
                    logonChallenge.WriteUInt8(session.SecureRemotePassword.g[0]);
                    logonChallenge.WriteUInt8(0x20);
                    logonChallenge.WriteBytes(session.SecureRemotePassword.N);
                    logonChallenge.WriteBytes(session.SecureRemotePassword.salt);
                    logonChallenge.WriteBytes(buf);

                    // Security flags
                    logonChallenge.WriteUInt8(account.SecurityFlags);

                    // Enable authenticator
                    if ((account.SecurityFlags & 4) != 0)
                        logonChallenge.WriteUInt8(1);
                }
            }
            else
                logonChallenge.WriteUInt8((byte)AuthResults.WOW_FAIL_UNKNOWN_ACCOUNT);

            session.Send(logonChallenge);
        }
コード例 #2
0
ファイル: UpdateHandler.cs プロジェクト: Gargash/Arctium
        public static void HandleUpdateObject(ref PacketReader packet, ref WorldClass session)
        {
            Character character = session.Character;
            PacketWriter updateObject = new PacketWriter(LegacyMessage.UpdateObject);

            updateObject.WriteUInt16((ushort)character.Map);
            updateObject.WriteUInt32(1);  // Grml sandbox style...
            updateObject.WriteUInt8(1);
            updateObject.WriteGuid(character.Guid);
            updateObject.WriteUInt8(4);

            UpdateFlag updateFlags = UpdateFlag.Alive | UpdateFlag.Rotation | UpdateFlag.Self | UpdateFlag.Unknown4;
            WorldMgr.WriteUpdateObjectMovement(ref updateObject, ref character, updateFlags);
            character.WriteUpdateFields(ref updateObject);

            session.Send(updateObject);
        }
コード例 #3
0
ファイル: ObjectHandler.cs プロジェクト: owner-gamers/Arctium
        public static PacketWriter HandleObjectDestroy(ref WorldClass session, ulong guid)
        {
            PacketWriter objectDestroy = new PacketWriter(LegacyMessage.ObjectDestroy);

            objectDestroy.WriteUInt64(guid);
            objectDestroy.WriteUInt8(0);

            return objectDestroy;
        }
コード例 #4
0
ファイル: ObjectHandler.cs プロジェクト: boredtodeath/Arctium
        public static void HandleObjectDestroy(ref WorldClass session)
        {
            PacketWriter objectDestroy = new PacketWriter(LegacyMessage.ObjectDestroy);

            objectDestroy.WriteUInt64(session.Character.Guid);
            objectDestroy.WriteUInt8(0);

            session.Send(objectDestroy);
        }
コード例 #5
0
ファイル: ObjectHandler.cs プロジェクト: dwarfbloody/Arctium
        public static void HandleUpdateObjectCreate(ref WorldClass session)
        {
            WorldObject character = session.Character;
            PacketWriter updateObject = new PacketWriter(LegacyMessage.UpdateObject);

            updateObject.WriteUInt16((ushort)character.Map);
            updateObject.WriteUInt32(1);
            updateObject.WriteUInt8((byte)UpdateType.CreateObject);
            updateObject.WriteGuid(character.Guid);
            updateObject.WriteUInt8((byte)ObjectType.Player);

            UpdateFlag updateFlags = UpdateFlag.Alive | UpdateFlag.Rotation | UpdateFlag.Self;
            WorldMgr.WriteUpdateObjectMovement(ref updateObject, ref character, updateFlags);

            character.WriteUpdateFields(ref updateObject);
            character.WriteDynamicUpdateFields(ref updateObject);

            session.Send(ref updateObject);
        }
コード例 #6
0
ファイル: CacheHandler.cs プロジェクト: boredtodeath/Arctium
        public static void HandleRealmCache(ref PacketReader packet, ref WorldClass session)
        {
            Character pChar = session.Character;

            uint realmId = packet.ReadUInt32();

            SQLResult result = DB.Realms.Select("SELECT name FROM realms WHERE id = '{0}'", WorldConfig.RealmId);
            string realmName = result.Read<string>(0, "Name");

            PacketWriter nameCache = new PacketWriter(LegacyMessage.RealmCache);

            nameCache.WriteUInt32(realmId);
            nameCache.WriteUInt8(0);              // < 0 => End of packet
            nameCache.WriteUInt8(1);              // Unknown
            nameCache.WriteCString(realmName);
            nameCache.WriteCString(realmName);

            session.Send(nameCache);
        }
コード例 #7
0
ファイル: CacheHandler.cs プロジェクト: boredtodeath/Arctium
        public static void HandleNameCache(ref PacketReader packet, ref WorldClass session)
        {
            Character pChar = session.Character;

            ulong guid = packet.ReadUInt64();
            uint realmId = packet.ReadUInt32();

            PacketWriter nameCache = new PacketWriter(LegacyMessage.NameCache);

            nameCache.WriteGuid(guid);
            nameCache.WriteUInt8(0);
            nameCache.WriteCString(pChar.Name);
            nameCache.WriteUInt32(realmId);
            nameCache.WriteUInt8(pChar.Race);
            nameCache.WriteUInt8(pChar.Gender);
            nameCache.WriteUInt8(pChar.Class);
            nameCache.WriteUInt8(0);

            session.Send(nameCache);
        }
コード例 #8
0
        public static void HandleAuthChallenge(ref PacketReader packet, ref WorldClass session)
        {
            PacketWriter authChallenge = new PacketWriter(ServerMessage.AuthChallenge, true);

            for (int i = 0; i < 8; i++)
                authChallenge.WriteUInt32(0);

            authChallenge.WriteUInt32((uint)new Random(DateTime.Now.Second).Next(1, 0xFFFFFFF));
            authChallenge.WriteUInt8(1);

            session.Send(ref authChallenge);
        }
コード例 #9
0
ファイル: CacheHandler.cs プロジェクト: antiker/Arctium
        public static void HandleCreatureStats(ref PacketReader packet, ref WorldClass session)
        {
            int id = packet.ReadInt32();
            ulong guid = packet.ReadUInt64();

            Creature creature = DataMgr.FindCreature(id);
            if (creature != null)
            {
                CreatureStats stats = creature.Stats;

                PacketWriter creatureStats = new PacketWriter(LegacyMessage.CreatureStats);

                creatureStats.WriteInt32(stats.Id);
                creatureStats.WriteCString(stats.Name);

                for (int i = 0; i < 7; i++)
                    creatureStats.WriteCString("");

                creatureStats.WriteCString(stats.SubName);
                creatureStats.WriteCString("");
                creatureStats.WriteCString(stats.IconName);

                foreach (var v in stats.Flag)
                    creatureStats.WriteInt32(v);

                creatureStats.WriteInt32(stats.Type);
                creatureStats.WriteInt32(stats.Family);
                creatureStats.WriteInt32(stats.Rank);

                foreach (var v in stats.QuestKillNpcId)
                    creatureStats.WriteInt32(v);

                foreach (var v in stats.DisplayInfoId)
                    creatureStats.WriteInt32(v);

                creatureStats.WriteFloat(stats.HealthModifier);
                creatureStats.WriteFloat(stats.PowerModifier);

                creatureStats.WriteUInt8(stats.RacialLeader);

                foreach (var v in stats.QuestItemId)
                    creatureStats.WriteInt32(v);

                creatureStats.WriteInt32(stats.MovementInfoId);
                creatureStats.WriteInt32(stats.ExpansionRequired);

                session.Send(ref creatureStats);
            }
            else
                Log.Message(LogType.DEBUG, "Creature (Id: {0}) not found.", id);
        }
コード例 #10
0
ファイル: ChatHandler.cs プロジェクト: Mogale/Arctium
        public static void SendMessageByType(ref WorldClass session, MessageType type, int language, string chatMessage)
        {
            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);
            ulong guid = session.Character.Guid;

            messageChat.WriteUInt8((byte)type);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32((uint)chatMessage.Length + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);

            session.Send(ref messageChat);
        }
コード例 #11
0
ファイル: LogoutHandler.cs プロジェクト: mansemino/Arctium
        public static void HandleLogoutRequest(ref PacketReader packet, WorldClass session)
        {
            PacketWriter logoutResponse = new PacketWriter(ServerMessage.LogoutResponse);
            BitPack BitPack = new BitPack(logoutResponse);

            logoutResponse.WriteUInt8(0);
            BitPack.Write(0);
            BitPack.Flush();

            session.Send(ref logoutResponse);

            Task.Delay(20000).ContinueWith(_ => HandleLogoutComplete(session), (cts = new CancellationTokenSource()).Token);

            session.Character.setStandState(1);

            MoveHandler.HandleMoveRoot(session);
        }
コード例 #12
0
        public static void HandleCharDelete(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask     = { 7, 0, 4, 1, 6, 5, 3, 2 };
            byte[] guidBytes    = { 6, 7, 5, 0, 4, 2, 3, 1 };

            var GuidUnpacker    = new BitUnpack(packet);
            var guid            = GuidUnpacker.GetPackedValue(guidMask, guidBytes);

            PacketWriter deleteChar = new PacketWriter(ServerMessage.DeleteChar);

            deleteChar.WriteUInt8(0x48);

            session.Send(ref deleteChar);

            DB.Characters.Execute("DELETE FROM characters WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_spells WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_skills WHERE guid = ?", guid);
        }
コード例 #13
0
        public static void HandleLogoutComplete(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;

            ObjectMgr.SavePositionToDB(pChar);

            PacketWriter logoutComplete = new PacketWriter(LegacyMessage.LogoutComplete);
            session.Send(ref logoutComplete);

            // Destroy object after logout
            PacketWriter objectDestroy = new PacketWriter(LegacyMessage.ObjectDestroy);

            objectDestroy.WriteUInt64(pChar.Guid);
            objectDestroy.WriteUInt8(0);

            WorldMgr.SendToAllInMap(pChar.Guid, objectDestroy);
            WorldMgr.DeleteSession(pChar.Guid);
        }
コード例 #14
0
ファイル: ChatHandler.cs プロジェクト: Mathias1000/Arctium
        public static void SendMessageByType(ref WorldClass session, MessageType type, int language, string chatMessage, bool Broadcast = false)
        {
            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);
            ulong guid = session.Character.Guid;

            messageChat.WriteUInt8((byte)type);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32((uint)chatMessage.Length + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);
            if (Broadcast)
            {
                Globals.WorldMgr.SendToInRangeCharacter(session.Character, messageChat);
                session.Send(ref messageChat);
            }
            else
                session.Send(ref messageChat);
        }
コード例 #15
0
        public static void HandleCharDelete(ref PacketReader packet, ref WorldClass session)
        {
            bool[] guidMask = new bool[8];
            byte[] guidBytes = new byte[8];

            BitUnpack BitUnpack = new BitUnpack(packet);

            guidMask[2] = BitUnpack.GetBit();
            guidMask[1] = BitUnpack.GetBit();
            guidMask[5] = BitUnpack.GetBit();
            guidMask[7] = BitUnpack.GetBit();
            guidMask[6] = BitUnpack.GetBit();

            var unknown = BitUnpack.GetBit();

            guidMask[3] = BitUnpack.GetBit();
            guidMask[0] = BitUnpack.GetBit();
            guidMask[4] = BitUnpack.GetBit();

            if (guidMask[1]) guidBytes[1] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[3]) guidBytes[3] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[4]) guidBytes[4] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[0]) guidBytes[0] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[7]) guidBytes[7] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[2]) guidBytes[2] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[5]) guidBytes[5] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[6]) guidBytes[6] = (byte)(packet.Read<byte>() ^ 1);

            var guid = BitConverter.ToUInt64(guidBytes, 0);

            PacketWriter deleteChar = new PacketWriter(ServerMessage.DeleteChar);

            deleteChar.WriteUInt8(0x47);

            session.Send(ref deleteChar);

            DB.Characters.Execute("DELETE FROM characters WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_spells WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_skills WHERE guid = ?", guid);
        }
コード例 #16
0
ファイル: ChatHandler.cs プロジェクト: Gargash/Arctium
        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);

            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);

            ulong guid = WorldMgr.Session.Character.Guid;

            messageChat.WriteUInt8(1);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(messageLength + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);

            session.Send(messageChat);
        }
コード例 #17
0
ファイル: MoveHandler.cs プロジェクト: rodrigoalv/Arctium-WoW
        public static void HandleMoveTeleport(ref WorldClass session, Vector4 vector)
        {
            bool IsTransport = false;
            bool Unknown = false;

            PacketWriter moveTeleport = new PacketWriter(ServerMessage.MoveTeleport);
            BitPack BitPack = new BitPack(moveTeleport, session.Character.Guid);

            BitPack.WriteGuidMask(7);
            BitPack.Write(Unknown);
            BitPack.WriteGuidMask(2, 0);

            if (Unknown)
            {
                BitPack.Write(0);
                BitPack.Write(0);
            }

            BitPack.Write(IsTransport);

            if (IsTransport)
                BitPack.WriteTransportGuidMask(4, 3, 5, 7, 0, 2, 6, 1);

            BitPack.WriteGuidMask(5, 1, 3, 6, 4);

            BitPack.Flush();

            BitPack.WriteGuidBytes(0);

            if (IsTransport)
                BitPack.WriteTransportGuidBytes(7, 6, 0, 2, 3, 1, 5, 4);

            BitPack.WriteGuidBytes(6, 1);

            moveTeleport.WriteUInt32(0);

            BitPack.WriteGuidBytes(7, 5);

            moveTeleport.WriteFloat(vector.X);

            BitPack.WriteGuidBytes(4, 3, 2);

            moveTeleport.WriteFloat(vector.Y);
            moveTeleport.WriteFloat(vector.O);
            moveTeleport.WriteFloat(vector.Z);

            if (Unknown)
                moveTeleport.WriteUInt8(0);

            session.Send(ref moveTeleport);
        }
コード例 #18
0
        public static void HandleAuthResponse(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            packet.Skip(54);

            int addonSize = packet.Read<int>();
            packet.Skip(addonSize);

            uint nameLength = BitUnpack.GetBits<uint>(12);
            string accountName = packet.ReadString(nameLength);

            SQLResult result = DB.Realms.Select("SELECT * FROM accounts WHERE name = ?", accountName);
            if (result.Count == 0)
                session.clientSocket.Close();
            else
                session.Account = new Account()
                {
                    Id         = result.Read<int>(0, "id"),
                    Name       = result.Read<String>(0, "name"),
                    Password   = result.Read<String>(0, "password"),
                    SessionKey = result.Read<String>(0, "sessionkey"),
                    Expansion  = result.Read<byte>(0, "expansion"),
                    GMLevel    = result.Read<byte>(0, "gmlevel"),
                    IP         = result.Read<String>(0, "ip"),
                    Language   = result.Read<String>(0, "language")
                };

            string K = session.Account.SessionKey;
            byte[] kBytes = new byte[K.Length / 2];

            for (int i = 0; i < K.Length; i += 2)
                kBytes[i / 2] = Convert.ToByte(K.Substring(i, 2), 16);

            session.Crypt.Initialize(kBytes);

            uint realmId = WorldConfig.RealmId;
            SQLResult realmClassResult = DB.Realms.Select("SELECT class, expansion FROM realm_classes WHERE realmId = ?", realmId);
            SQLResult realmRaceResult = DB.Realms.Select("SELECT race, expansion FROM realm_races WHERE realmId = ?", realmId);

            bool HasAccountData = true;
            bool IsInQueue = false;

            PacketWriter authResponse = new PacketWriter(ServerMessage.AuthResponse);
            BitPack BitPack = new BitPack(authResponse);

            BitPack.Write(IsInQueue);

            if (IsInQueue)
                BitPack.Write(1);                                  // Unknown

            BitPack.Write(HasAccountData);

            if (HasAccountData)
            {
                BitPack.Write(0);                                  // Unknown, 5.0.4
                BitPack.Write(0);                                  // Unknown, 5.3.0
                BitPack.Write(realmRaceResult.Count, 23);          // Activation count for races
                BitPack.Write(0);                                  // Unknown, 5.1.0
                BitPack.Write(0, 21);                              // Activate character template windows/button

                //if (HasCharacterTemplate)
                //Write bits for char templates...

                BitPack.Write(realmClassResult.Count, 23);         // Activation count for classes
                BitPack.Write(0, 22);                              // Unknown, 5.3.0
                BitPack.Write(0);                                  // Unknown2, 5.3.0
            }

            BitPack.Flush();

            if (HasAccountData)
            {
                authResponse.WriteUInt8(0);

                for (int c = 0; c < realmClassResult.Count; c++)
                {
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "expansion"));
                    authResponse.WriteUInt8(realmClassResult.Read<byte>(c, "class"));
                }

                //if (Unknown2)
                //    authResponse.WriteUInt16(0);

                //if (HasCharacterTemplate)
                //Write data for char templates...

                //if (Unknown)
                //    authResponse.WriteUInt16(0);

                for (int r = 0; r < realmRaceResult.Count; r++)
                {
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "expansion"));
                    authResponse.WriteUInt8(realmRaceResult.Read<byte>(r, "race"));
                }

                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);
                authResponse.WriteUInt32(0);

                authResponse.WriteUInt8(session.Account.Expansion);

                // Unknown Counter
                // Write UInt32...

                authResponse.WriteUInt8(session.Account.Expansion);
            }

            authResponse.WriteUInt8((byte)AuthCodes.AUTH_OK);

            if (IsInQueue)
                authResponse.WriteUInt32(0);

            session.Send(ref authResponse);

            MiscHandler.HandleCacheVersion(ref session);
            TutorialHandler.HandleTutorialFlags(ref session);
        }
コード例 #19
0
        public static void HandleCreateCharacter(ref PacketReader packet, WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            var hairStyle   = packet.ReadByte();
            var gender      = packet.ReadByte();
            var skin        = packet.ReadByte();
            var hairColor   = packet.ReadByte();
            var facialHair  = packet.ReadByte();
            var pClass      = packet.ReadByte();
            var race        = packet.ReadByte();
            var face        = packet.ReadByte();
            packet.ReadByte();                      // Always 0

            var HasUnknown  = BitUnpack.GetBit();
            var nameLength  = BitUnpack.GetBits<uint>(6);
            var name        = Character.NormalizeName(packet.ReadString(nameLength));

            if (HasUnknown)
                packet.ReadUInt32();

            var result      = DB.Characters.Select("SELECT * from characters WHERE name = ?", name);
            var createChar  = new PacketWriter(ServerMessage.CreateChar);

            if (result.Count != 0)
            {
                // Name already in use
                createChar.WriteUInt8(0x32);
                session.Send(ref createChar);
                return;
            }

            result = DB.Characters.Select("SELECT map, zone, posX, posY, posZ, posO FROM character_creation_data WHERE race = ? AND class = ?", race, pClass);
            if (result.Count == 0)
            {
                createChar.WriteUInt8(0x31);
                session.Send(ref createChar);
                return;
            }

            var map  = result.Read<uint>(0, "map");
            var zone = result.Read<uint>(0, "zone");
            var posX = result.Read<float>(0, "posX");
            var posY = result.Read<float>(0, "posY");
            var posZ = result.Read<float>(0, "posZ");
            var posO = result.Read<float>(0, "posO");

            // Allow declined names for now
            var characterFlags = CharacterFlag.Decline;

            DB.Characters.Execute("INSERT INTO characters (name, accountid, realmId, race, class, gender, skin, zone, map, x, y, z, o, face, hairstyle, haircolor, facialhair, characterFlags) VALUES (" +
                                  "?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
                                  name, session.Account.Id, WorldConfig.RealmId, race, pClass, gender, skin, zone, map, posX, posY, posZ, posO, face, hairStyle, hairColor, facialHair, characterFlags);

            // Success
            createChar.WriteUInt8(0x2F);
            session.Send(ref createChar);
        }
コード例 #20
0
ファイル: ObjectHandler.cs プロジェクト: owner-gamers/Arctium
        public static void HandleUpdateObjectCreate(ref WorldClass session)
        {
            WorldObject character = session.Character;
            PacketWriter updateObject = new PacketWriter(LegacyMessage.UpdateObject);

            updateObject.WriteUInt16((ushort)character.Map);
            updateObject.WriteUInt32(1);
            updateObject.WriteUInt8((byte)UpdateType.CreateObject);
            updateObject.WriteGuid(character.Guid);
            updateObject.WriteUInt8((byte)ObjectType.Player);

            UpdateFlag updateFlags = UpdateFlag.Alive | UpdateFlag.Rotation | UpdateFlag.Self;
            WorldMgr.WriteUpdateObjectMovement(ref updateObject, ref character, updateFlags);

            character.WriteUpdateFields(ref updateObject);
            character.WriteDynamicUpdateFields(ref updateObject);

            session.Send(ref updateObject);

            var tempSessions = new Dictionary<ulong, WorldClass>(WorldMgr.Sessions);
            tempSessions.Remove(character.Guid);

            if (tempSessions != null)
            {
                foreach (var s in tempSessions)
                {
                    if (s.Value.Character.CheckUpdateDistance(character))
                    {
                        updateObject = new PacketWriter(LegacyMessage.UpdateObject);

                        updateObject.WriteUInt16((ushort)character.Map);
                        updateObject.WriteUInt32(1);
                        updateObject.WriteUInt8((byte)UpdateType.CreateObject);
                        updateObject.WriteGuid(character.Guid);
                        updateObject.WriteUInt8((byte)ObjectType.Player);

                        updateFlags = UpdateFlag.Alive | UpdateFlag.Rotation;
                        WorldMgr.WriteUpdateObjectMovement(ref updateObject, ref character, updateFlags);

                        character.WriteUpdateFields(ref updateObject);
                        character.WriteDynamicUpdateFields(ref updateObject);

                        s.Value.Send(ref updateObject);
                    }
                }

                foreach (var s in tempSessions)
                {
                    WorldObject pChar = s.Value.Character;

                    if (character.CheckUpdateDistance(pChar))
                    {
                        character.ToCharacter().InRangeObjects.Add(pChar.Guid, pChar);

                        updateObject = new PacketWriter(LegacyMessage.UpdateObject);

                        updateObject.WriteUInt16((ushort)pChar.Map);
                        updateObject.WriteUInt32(1);
                        updateObject.WriteUInt8((byte)UpdateType.CreateObject);
                        updateObject.WriteGuid(pChar.Guid);
                        updateObject.WriteUInt8((byte)ObjectType.Player);

                        updateFlags = UpdateFlag.Alive | UpdateFlag.Rotation;
                        WorldMgr.WriteUpdateObjectMovement(ref updateObject, ref pChar, updateFlags);

                        pChar.WriteUpdateFields(ref updateObject);
                        pChar.WriteDynamicUpdateFields(ref updateObject);

                        session.Send(ref updateObject);
                    }
                }
            }
        }
コード例 #21
0
        public static void HandleEnumCharactersResult(ref PacketReader packet, WorldClass session)
        {
            // Set existing character from last world session to null
            session.Character = null;

            DB.Realms.Execute("UPDATE accounts SET online = 1 WHERE id = ?", session.Account.Id);

            SQLResult result = DB.Characters.Select("SELECT * FROM characters WHERE accountid = ?", session.Account.Id);

            PacketWriter enumCharacters = new PacketWriter(ServerMessage.EnumCharactersResult);
            BitPack BitPack = new BitPack(enumCharacters);

            BitPack.Write(0, 21);
            BitPack.Write(result.Count, 16);

            for (int c = 0; c < result.Count; c++)
            {
                var name = result.Read<string>(c, "Name");
                var loginCinematic = result.Read<bool>(c, "LoginCinematic");

                BitPack.Guid = result.Read<ulong>(c, "Guid");
                BitPack.GuildGuid = result.Read<ulong>(c, "GuildGuid");

                BitPack.WriteGuidMask(0);
                BitPack.WriteGuildGuidMask(4);
                BitPack.WriteGuidMask(7);
                BitPack.WriteGuildGuidMask(3, 7);
                BitPack.WriteGuidMask(5, 4, 6);
                BitPack.WriteGuildGuidMask(1);
                BitPack.WriteGuidMask(3, 2);
                BitPack.WriteGuildGuidMask(0, 2);
                BitPack.WriteGuidMask(1);
                BitPack.WriteGuildGuidMask(5);
                BitPack.Write(loginCinematic);
                BitPack.WriteGuildGuidMask(6);
                BitPack.Write((uint)UTF8Encoding.UTF8.GetBytes(name).Length, 6);
            }

            BitPack.Write(1);

            BitPack.Flush();

            for (int c = 0; c < result.Count; c++)
            {
                string name = result.Read<string>(c, "Name");
                BitPack.Guid = result.Read<ulong>(c, "Guid");
                BitPack.GuildGuid = result.Read<ulong>(c, "GuildGuid");

                enumCharacters.WriteUInt32(result.Read<uint>(c, "PetLevel"));
                enumCharacters.WriteUInt8(result.Read<byte>(c, "Level"));

                BitPack.WriteGuildGuidBytes(2, 3);

                //TODO: implement items
                for (int j = 0; j < 23; j++)
                {
                    enumCharacters.WriteUInt32(0);
                    enumCharacters.WriteUInt32(0);
                    enumCharacters.WriteUInt8(0);
                }

                BitPack.WriteGuildGuidBytes(6);

                enumCharacters.WriteUInt8(0);

                enumCharacters.WriteUInt8(result.Read<byte>(c, "HairStyle"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "CustomizeFlags"));
                enumCharacters.WriteUInt8(result.Read<byte>(c, "Class"));

                BitPack.WriteGuildGuidBytes(7);

                BitPack.WriteGuidBytes(0);

                enumCharacters.WriteUInt32(result.Read<uint>(c, "PetFamily"));

                BitPack.WriteGuildGuidBytes(1);

                BitPack.WriteGuidBytes(3, 7, 2);

                BitPack.WriteGuildGuidBytes(5);

                enumCharacters.WriteUInt8(result.Read<byte>(c, "Gender"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "PetDisplayId"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "Zone"));

                BitPack.WriteGuidBytes(6);

                enumCharacters.WriteUInt8(result.Read<byte>(c, "HairColor"));
                enumCharacters.WriteUInt8(result.Read<byte>(c, "FacialHair"));
                enumCharacters.WriteString(name);
                enumCharacters.WriteUInt8(result.Read<byte>(c, "Race"));

                BitPack.WriteGuildGuidBytes(4);

                enumCharacters.WriteUInt8(result.Read<byte>(c, "Skin"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "Map"));
                enumCharacters.WriteUInt32(result.Read<uint>(c, "CharacterFlags"));
                enumCharacters.WriteFloat(result.Read<float>(c, "Y"));

                BitPack.WriteGuildGuidBytes(0);

                BitPack.WriteGuidBytes(4, 1);

                enumCharacters.WriteFloat(result.Read<float>(c, "Z"));

                BitPack.WriteGuidBytes(5);

                enumCharacters.WriteUInt8(result.Read<byte>(c, "Face"));
                enumCharacters.WriteFloat(result.Read<float>(c, "X"));
            }

            session.Send(ref enumCharacters);
        }
コード例 #22
0
ファイル: MiscHandler.cs プロジェクト: rodrigoalv/Arctium-WoW
        public static void HandleUpdateActionButtons(ref WorldClass session)
        {
            var pChar = session.Character;

            PacketWriter updateActionButtons = new PacketWriter(ServerMessage.UpdateActionButtons);
            BitPack BitPack = new BitPack(updateActionButtons);

            const int buttonCount = 132;
            var buttons = new byte[buttonCount][];

            byte[] buttonMask = { 0, 1, 3, 4, 6, 7, 2, 5 };
            byte[] buttonBytes = { 5, 2, 0, 1, 3, 6, 4, 7 };

            var actions = ActionMgr.GetActionButtons(pChar, pChar.ActiveSpecGroup);

            for (int i = 0; i < buttonCount; i++)
                if (actions.Any(action => action.SlotId == i))
                    buttons[i] = BitConverter.GetBytes((ulong)actions.Where(action => action.SlotId == i).Select(action => action.Action).First());
                else
                    buttons[i] = new byte[8];

            for (int i = 0; i < 16; i++)
            {
                for (int j = 0; j < buttonCount; j++)
                {
                    if (i < 8)
                        BitPack.Write(buttons[j][buttonMask[i]]);
                    else if (i < 16)
                    {
                        BitPack.Flush();

                        if (buttons[j][buttonBytes[i - 8]] != 0)
                            updateActionButtons.WriteUInt8((byte)(buttons[j][buttonBytes[i - 8]] ^ 1));
                    }
                }
            }

            // 0 - Initial packet on Login (no verification) / 1 - Verify spells on switch (Spec change) / 2 - Clear Action Buttons (Spec change)
            updateActionButtons.WriteInt8(0);

            session.Send(ref updateActionButtons);
        }
コード例 #23
0
ファイル: RealmClass.cs プロジェクト: ArkantosWoW/ArkantosEmu
        public void HandleRealmList(PacketReader data)
        {
            Log.Message(LogType.NORMAL, "RealmList");

            using (var realmData = new PacketWriter())
            {
                Realms.ToList().ForEach(r =>
                {
                    using (var result = DB.Characters.Select("SELECT COUNT(*) as Count FROM characters WHERE AccountId = ? AND RealmId = ?", account.Id, r.Value.Id))
                    {
                        var charCount = result.Read<byte>(0, "Count");

                        realmData.WriteUInt8(1);
                        realmData.WriteUInt8(0);
                        realmData.WriteUInt8(0);
                        realmData.WriteCString(r.Key);
                        realmData.WriteCString(r.Value.IP + ":" + r.Value.Port);
                        realmData.WriteFloat(0);
                        realmData.WriteUInt8(charCount);
                        realmData.WriteUInt8(1);
                        realmData.WriteUInt8(0x2C);
                    }
                });

                using (var realmList = new PacketWriter())
                {
                    realmList.WriteUInt8((byte)ClientLink.CMD_REALM_LIST);
                    realmList.WriteUInt16((ushort)(realmData.BaseStream.Length + 8));
                    realmList.WriteUInt32(0);
                    realmList.WriteUInt16((ushort)Realms.Count);
                    realmList.WriteBytes(realmData.ReadDataToSend());
                    realmList.WriteUInt8(0);
                    realmList.WriteUInt8(0x10);

                    Send(realmList);
                }
            }
        }
コード例 #24
0
        public static void HandleQueryPlayerName(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            byte[] guidMask = { 2, 1, 5, 7, 4, 3, 6, 0 };
            byte[] guidBytes = { 3, 2, 6, 1, 0, 4, 5, 7 };

            uint realmId = packet.Read<uint>();
            ulong guid = BitUnpack.GetPackedValue(guidMask, guidBytes);

            var pSession = WorldMgr.GetSession(guid);
            if (pSession != null)
            {
                var pChar = pSession.Character;

                if (pChar != null)
                {
                    PacketWriter queryPlayerNameResponse = new PacketWriter(ServerMessage.QueryPlayerNameResponse);
                    BitPack BitPack = new BitPack(queryPlayerNameResponse, guid);

                    BitPack.WriteGuidMask(7, 3, 0, 2, 1, 6);
                    BitPack.Write(pChar.Name.Length, 6);
                    BitPack.WriteGuidMask(4);
                    BitPack.Write(0);
                    BitPack.WriteGuidMask(5);
                    BitPack.Write(0);

                    BitPack.Flush();

                    BitPack.WriteGuidBytes(2, 7);

                    queryPlayerNameResponse.WriteUInt8(0);

                    BitPack.WriteGuidBytes(5, 6, 4, 1);

                    queryPlayerNameResponse.WriteUInt8(pChar.Gender);
                    queryPlayerNameResponse.WriteUInt8(pChar.Race);
                    queryPlayerNameResponse.WriteUInt32(realmId);
                    queryPlayerNameResponse.WriteUInt8(pChar.Class);

                    BitPack.WriteGuidBytes(3, 0);

                    queryPlayerNameResponse.WriteString(pChar.Name);

                    session.Send(ref queryPlayerNameResponse);
                }
            }
        }
コード例 #25
0
        public static void HandleUpdateObjectValues(ref WorldClass session)
        {
            WorldObject character = session.Character;
            PacketWriter updateObject = new PacketWriter(ServerMessage.ObjectUpdate);

            updateObject.WriteUInt16((ushort)character.Map);
            updateObject.WriteUInt32(1);
            updateObject.WriteUInt8((byte)UpdateType.Values);
            updateObject.WriteGuid(character.Guid);

            character.WriteUpdateFields(ref updateObject);
            character.WriteDynamicUpdateFields(ref updateObject);

            session.Send(ref updateObject);
        }
コード例 #26
0
ファイル: RealmClass.cs プロジェクト: ArkantosWoW/ArkantosEmu
        public void HandleAuthLogonChallenge(PacketReader data)
        {
            Log.Message(LogType.NORMAL, "AuthLogonChallenge");

            data.Skip(10);
            ushort ClientBuild = data.Read<ushort>();
            data.Skip(8);
            account.Language = data.ReadStringFromBytes(4);
            data.Skip(4);

            account.IP = data.ReadIPAddress();
            account.Name = data.ReadAccountName();

            SQLResult result = DB.Realms.Select("SELECT id, name, password, expansion, gmlevel, securityFlags, online FROM accounts WHERE name = ?", account.Name);

            using (var logonChallenge = new PacketWriter())
            {
                logonChallenge.WriteUInt8((byte)ClientLink.CMD_AUTH_LOGON_CHALLENGE);
                logonChallenge.WriteUInt8(0);

                if (result.Count != 0)
                {
                    if (result.Read<bool>(0, "online"))
                    {
                        logonChallenge.WriteUInt8((byte)AuthResults.WOW_FAIL_ALREADY_ONLINE);
                        Send(logonChallenge);
                        return;
                    }

                    account.Id = result.Read<Int32>(0, "id");
                    account.Expansion = result.Read<Byte>(0, "expansion");
                    account.SecurityFlags = result.Read<Byte>(0, "securityFlags");

                    DB.Realms.Execute("UPDATE accounts SET ip = ?, language = ? WHERE id = ?", account.IP, account.Language, account.Id);

                    var username = result.Read<String>(0, "name").ToUpperInvariant();
                    var password = result.Read<String>(0, "password").ToUpperInvariant();

                    // WoW 5.2.0.16826
                    if (ClientBuild == 16826)
                    {
                        SecureRemotePassword.CalculateX(username, password);

                        var randBytes = new byte[0x10];

                        var random = RNGCryptoServiceProvider.Create();
                        random.GetBytes(randBytes);

                        logonChallenge.WriteUInt8((byte)AuthResults.WOW_SUCCESS);
                        logonChallenge.WriteBytes(SecureRemotePassword.B);
                        logonChallenge.WriteUInt8(1);
                        logonChallenge.WriteUInt8(SecureRemotePassword.g.ToByteArray()[0]);
                        logonChallenge.WriteUInt8(0x20);
                        logonChallenge.WriteBytes(SecureRemotePassword.N);
                        logonChallenge.WriteBytes(SecureRemotePassword.Salt);
                        logonChallenge.WriteBytes(randBytes);

                        // Security flags
                        logonChallenge.WriteUInt8(account.SecurityFlags);

                        // Enable authenticator
                        if ((account.SecurityFlags & 4) != 0)
                            logonChallenge.WriteUInt8(1);
                    }
                }
                else
                    logonChallenge.WriteUInt8((byte)AuthResults.WOW_FAIL_UNKNOWN_ACCOUNT);

                Send(logonChallenge);
            }
        }
コード例 #27
0
        public static void HandleQueryGameObject(ref PacketReader packet, ref WorldClass session)
        {
            byte[] guidMask = { 4, 6, 7, 5, 3, 2, 1, 0 };
            byte[] guidBytes = { 0, 2, 3, 5, 6, 1, 4, 7 };

            BitUnpack BitUnpack = new BitUnpack(packet);

            var hasData = false;
            var id = packet.Read<int>();
            var guid = BitUnpack.GetPackedValue(guidMask, guidBytes);

            PacketWriter queryGameObjectResponse = new PacketWriter(ServerMessage.QueryGameObjectResponse);
            BitPack BitPack = new BitPack(queryGameObjectResponse);

            GameObject gObject = DataMgr.FindGameObject(id);
            if (hasData = (gObject != null))
            {
                GameObjectStats stats = gObject.Stats;

                BitPack.Write(hasData);
                BitPack.Flush();

                queryGameObjectResponse.WriteInt32(stats.Id);
                queryGameObjectResponse.WriteInt32(0);
                queryGameObjectResponse.WriteInt32(stats.Type);
                queryGameObjectResponse.WriteInt32(stats.DisplayInfoId);

                queryGameObjectResponse.WriteCString(stats.Name);

                for (int i = 0; i < 3; i++)
                    queryGameObjectResponse.WriteCString("");

                queryGameObjectResponse.WriteCString(stats.IconName);
                queryGameObjectResponse.WriteCString(stats.CastBarCaption);
                queryGameObjectResponse.WriteCString("");

                foreach (var v in stats.Data)
                    queryGameObjectResponse.WriteInt32(v);

                queryGameObjectResponse.WriteFloat(stats.Size);
                queryGameObjectResponse.WriteUInt8((byte)stats.QuestItemId.Count);

                foreach (var v in stats.QuestItemId)
                    queryGameObjectResponse.WriteInt32(v);

                queryGameObjectResponse.WriteInt32(stats.ExpansionRequired);

                var size = (uint)queryGameObjectResponse.BaseStream.Length - 13;
                queryGameObjectResponse.WriteUInt32Pos(size, 9);

                session.Send(ref queryGameObjectResponse);
            }
            else
            {
                BitPack.Write(hasData);
                Log.Message(LogType.DEBUG, "Gameobject (Id: {0}) not found.", id);
            }
        }
コード例 #28
0
        public static void HandleUpdateTalentData(ref WorldClass session)
        {
            var pChar = session.Character;

            const byte glyphCount = 6;

            PacketWriter updateTalentData = new PacketWriter(ServerMessage.UpdateTalentData);
            BitPack BitPack = new BitPack(updateTalentData);

            BitPack.Write(pChar.SpecGroupCount, 19);

            for (int i = 0; i < pChar.SpecGroupCount; i++)
            {
                var talents = SpecializationMgr.GetTalentsBySpecGroup(pChar, (byte)i);

                BitPack.Write(talents.Count, 23);
            }

            BitPack.Flush();

            for (int i = 0; i < pChar.SpecGroupCount; i++)
            {
                var talents = SpecializationMgr.GetTalentsBySpecGroup(pChar, (byte)i);
                var specId = (i == 0) ? pChar.PrimarySpec : pChar.SecondarySpec;

                for (int j = 0; j < glyphCount; j++)
                    updateTalentData.WriteInt16(0);                 // Glyph Id

                for (int j = 0; j < talents.Count; j++)
                    updateTalentData.WriteUInt16(talents[j].Id);    // Talent Id

                updateTalentData.WriteUInt32(specId);               // Spec Id
            }

            updateTalentData.WriteUInt8(pChar.ActiveSpecGroup);     // Active Spec (0 or 1)

            session.Send(ref updateTalentData);
        }
コード例 #29
0
        public static void HandleQueryRealmName(ref PacketReader packet, ref WorldClass session)
        {
            Character pChar = session.Character;

            uint realmId = packet.Read<uint>();

            SQLResult result = DB.Realms.Select("SELECT name FROM realms WHERE id = ?", WorldConfig.RealmId);
            string realmName = result.Read<string>(0, "Name");

            PacketWriter realmQueryResponse = new PacketWriter(ServerMessage.RealmQueryResponse);
            BitPack BitPack = new BitPack(realmQueryResponse);

            realmQueryResponse.WriteUInt8(0);
            realmQueryResponse.WriteUInt32(realmId);       // <= 0 => End of packet

            BitPack.Write(realmName.Length, 8);
            BitPack.Write(realmName.Length, 8);
            BitPack.Write(1);

            BitPack.Flush();

            realmQueryResponse.WriteString(realmName);
            realmQueryResponse.WriteString(realmName);

            session.Send(ref realmQueryResponse);
        }
コード例 #30
0
ファイル: ChatHandler.cs プロジェクト: rodrigoalv/Arctium-WoW
        public static void SendMessage(ref WorldClass session, ChatMessageValues chatMessage, WorldClass pSession = null)
        {
            byte[] GuidMask = { 4, 1, 3, 6, 2, 5, 0, 7 };
            byte[] GuidMask3 = { 6, 1, 3, 5, 4, 2, 7, 0 };
            byte[] GuidBytes = { 7, 4, 0, 6, 3, 2, 5, 1 };
            byte[] GuidBytes3 = { 7, 4, 1, 3, 0, 6, 5, 2 };

            var pChar = session.Character;
            var guid = pChar.Guid;

            if (pSession != null)
                guid = pSession.Character.Guid;

            PacketWriter chat = new PacketWriter(ServerMessage.Chat);
            BitPack BitPack = new BitPack(chat, guid);

            BitPack.Write(!chatMessage.HasLanguage);
            BitPack.Write(1);
            BitPack.Write(1);
            BitPack.Write(0, 8);
            BitPack.Write(1);
            BitPack.Write(0);
            BitPack.Write(1);
            BitPack.Write(1);
            BitPack.Write(1);
            BitPack.Write(0, 8);
            BitPack.Write(0);

            BitPack.WriteGuidMask(GuidMask3);

            BitPack.Write(1);
            BitPack.Write(0);
            BitPack.Write(1);
            BitPack.Write(!chatMessage.HasRealmId);
            BitPack.Write(0);
            BitPack.WriteStringLength(chatMessage.Message, 12);
            BitPack.Write(0);

            BitPack.WriteGuidMask(GuidMask);

            BitPack.Write(0);
            BitPack.Write(8, 9);

            BitPack.Flush();

            BitPack.WriteGuidBytes(GuidBytes3);

            if (chatMessage.HasLanguage)
                chat.WriteUInt8(chatMessage.Language);

            BitPack.WriteGuidBytes(GuidBytes);

            chat.WriteString(chatMessage.Message, false);
            chat.WriteUInt8((byte)chatMessage.ChatType);

            chat.WriteInt32(0);

            if (chatMessage.HasRealmId)
                chat.WriteInt32(chatMessage.RealmId);

            switch (chatMessage.ChatType)
            {
                case MessageType.ChatMessageSay:
                    WorldMgr.SendByDist(pChar, chat, 625);
                    break;
                case MessageType.ChatMessageYell:
                    WorldMgr.SendByDist(pChar, chat, 90000);
                    break;
                default:
                    session.Send(ref chat);
                    break;
            }
        }