コード例 #1
0
ファイル: SpellHandler.cs プロジェクト: RashKim/Arctium
        public static void HandleSendKnownSpells(ref WorldClass session)
        {
            Character pChar = session.Character;

            var specializationSpells = SpecializationMgr.GetSpecializationSpells(pChar);
            var specializationSpellCount = ((specializationSpells != null) ? specializationSpells.Count : 0);

            var talentSpells = SpecializationMgr.GetTalentSpells(pChar, pChar.ActiveSpecGroup);
            var talentSpellCount = ((talentSpells != null) ? talentSpells.Count : 0);

            int count = pChar.SpellList.Count + specializationSpellCount + talentSpellCount;

            PacketWriter writer = new PacketWriter(ServerMessage.SendKnownSpells);
            BitPack BitPack = new BitPack(writer);

            BitPack.Write(1);
            BitPack.Write(count, 22);
            BitPack.Flush();

            pChar.SpellList.ForEach(spell =>
                writer.WriteUInt32(spell.SpellId));

            if (specializationSpells != null)
                specializationSpells.ForEach(spell => writer.WriteUInt32(spell.Spell));

            if (talentSpells != null)
                talentSpells.ForEach(spell => writer.WriteUInt32(spell));

            session.Send(ref writer);
        }
コード例 #2
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        public static void HandleAuthChallenge(ref PacketReader packet, ref WorldClass session)
        {
            PacketWriter authChallenge = new PacketWriter(ServerMessage.AuthChallenge, true);

            for (int i = 0; i < 8; i++)
                authChallenge.WriteUInt32(0);

            authChallenge.WriteUInt32((uint)new Random(DateTime.Now.Second).Next(1, 0xFFFFFFF));
            authChallenge.WriteUInt8(1);

            session.Send(ref authChallenge);
        }
コード例 #3
0
ファイル: TimeHandler.cs プロジェクト: jesus01/Arctium
        public static void HandleRealmSplitStateResponse(ref PacketReader packet, ref WorldClass session)
        {
            uint realmSplitState = 0;

            PacketWriter realmSplitStateResp = new PacketWriter(LegacyMessage.RealmSplitStateResponse);

            realmSplitStateResp.WriteUInt32(packet.ReadUInt32());
            realmSplitStateResp.WriteUInt32(realmSplitState);
            realmSplitStateResp.WriteCString("01/01/01");

            session.Send(ref realmSplitStateResp);
        }
コード例 #4
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        public static void SendMessageByType(ref WorldClass session, MessageType type, int language, string chatMessage)
        {
            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);
            ulong guid = session.Character.Guid;

            messageChat.WriteUInt8((byte)type);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32((uint)chatMessage.Length + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);

            session.Send(ref messageChat);
        }
コード例 #5
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ファイル: TimeHandler.cs プロジェクト: Mathias1000/Arctium
        public static void HandleRealmSplitStateResponse(ref PacketReader packet, ref WorldClass session)
        {
            uint realmSplitState = 0;

            PacketWriter realmSplitStateResp = new PacketWriter(LegacyMessage.RealmSplitStateResponse);

            realmSplitStateResp.WriteUInt32(packet.ReadUInt32());
            realmSplitStateResp.WriteUInt32(realmSplitState);
            realmSplitStateResp.WriteCString("01/01/01");

            session.Send(ref realmSplitStateResp);

            // Crash!!!
            // Wrong data sent...
            // AddonMgr.WriteAddonData(ref session);
        }
コード例 #6
0
ファイル: GossipHandler.cs プロジェクト: Mathias1000/Arctium
        public static void HandleDBQueryBulk(ref PacketReader packet, ref WorldClass session)
        {
            var type = (DBTypes)packet.ReadUInt32();
            var unknown = packet.ReadInt32();
            var id = packet.ReadInt32();

            switch (type)
            {
                case DBTypes.BroadcastText:
                {
                    var broadCastText = GossipMgr.GetBroadCastText<Creature>(id);

                    PacketWriter dbReply = new PacketWriter(JAMCMessage.DBReply);
                    BitPack BitPack = new BitPack(dbReply);

                    var textLength = broadCastText.Text.Length;
                    var alternativeTextLength = broadCastText.AlternativeText.Length;
                    var size = 48;

                    if (textLength == 0 || alternativeTextLength == 0)
                        size += 1;

                    size += textLength + alternativeTextLength;

                    dbReply.WriteUInt32((uint)size);
                    dbReply.WriteInt32(broadCastText.Id);
                    dbReply.WriteInt32(broadCastText.Language);

                    dbReply.WriteUInt16((ushort)broadCastText.Text.Length);
                    dbReply.WriteString(broadCastText.Text);

                    dbReply.WriteUInt16((ushort)broadCastText.AlternativeText.Length);
                    dbReply.WriteString(broadCastText.AlternativeText);

                    broadCastText.Emotes.ForEach(emote => dbReply.WriteInt32(emote));

                    dbReply.WriteUInt32(1);

                    dbReply.WriteUInt32(0);    // UnixTime, last change server side
                    dbReply.WriteUInt32((uint)DBTypes.BroadcastText);
                    dbReply.WriteInt32(broadCastText.Id);

                    session.Send(ref dbReply);
                    break;
                }
            }
        }
コード例 #7
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ファイル: MiscHandler.cs プロジェクト: boredtodeath/Arctium
        public static void HandleUpdateClientCacheVersion(ref WorldClass session)
        {
            PacketWriter cacheVersion = new PacketWriter(LegacyMessage.UpdateClientCacheVersion);

            cacheVersion.WriteUInt32(0);

            session.Send(cacheVersion);
        }
コード例 #8
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ファイル: TutorialHandler.cs プロジェクト: MrAndis/Arctium
        public static void HandleTutorialFlags(ref WorldClass session)
        {
            PacketWriter tutorialFlags = new PacketWriter(LegacyMessage.TutorialFlags);
            for (int i = 0; i < 8; i++)
                tutorialFlags.WriteUInt32(0);

            session.Send(ref tutorialFlags);
        }
コード例 #9
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ファイル: MiscHandler.cs プロジェクト: rodrigoalv/Arctium-WoW
        public static void HandleCacheVersion(ref WorldClass session)
        {
            PacketWriter cacheVersion = new PacketWriter(ServerMessage.CacheVersion);

            cacheVersion.WriteUInt32(0);

            session.Send(ref cacheVersion);
        }
コード例 #10
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ファイル: MiscHandler.cs プロジェクト: Kinivus/Arctium
        public static void HandleMessageOfTheDay(ref WorldClass session)
        {
            PacketWriter motd = new PacketWriter(LegacyMessage.MessageOfTheDay);
            motd.WriteUInt32(3);

            motd.WriteCString("Arctium MoP test");
            motd.WriteCString("Welcome to our MoP server test.");
            motd.WriteCString("Your development team =)");
            session.Send(ref motd);
        }
コード例 #11
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ファイル: MiscHandler.cs プロジェクト: boredtodeath/Arctium
        public static void HandlePong(ref PacketReader packet, ref WorldClass session)
        {
            uint sequence = packet.ReadUInt32();
            uint latency = packet.ReadUInt32();

            PacketWriter pong = new PacketWriter(JAMCCMessage.Pong);
            pong.WriteUInt32(sequence);

            session.Send(pong);
        }
コード例 #12
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ファイル: TimeHandler.cs プロジェクト: hellssiing/Arctium
        public static void HandleRealmSplit(ref PacketReader packet, ref WorldClass session)
        {
            uint realmSplitState = 0;
            var date = "01/01/01";

            PacketWriter realmSplit = new PacketWriter(ServerMessage.RealmSplit);
            BitPack BitPack = new BitPack(realmSplit);

            BitPack.Write(date.Length, 7);
            realmSplit.WriteString(date);

            realmSplit.WriteUInt32(packet.Read<uint>());
            realmSplit.WriteUInt32(realmSplitState);

            session.Send(ref realmSplit);

            // Crash!!!
            // Wrong data sent...
            // AddonMgr.WriteAddonData(ref session);
        }
コード例 #13
0
ファイル: TimeHandler.cs プロジェクト: mansemino/Arctium
        public static void HandleRealmSplit(ref PacketReader packet, WorldClass session)
        {
            uint realmSplitState = 0;
            var date = "01/01/01";

            PacketWriter realmSplit = new PacketWriter(ServerMessage.RealmSplit);
            BitPack BitPack = new BitPack(realmSplit);

            realmSplit.WriteUInt32(packet.Read<uint>());
            realmSplit.WriteUInt32(realmSplitState);

            BitPack.Write(date.Length, 7);

            BitPack.Flush();

            realmSplit.WriteString(date);

            session.Send(ref realmSplit);

            AddonHandler.WriteAddonData(session);
        }
コード例 #14
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ファイル: MoveHandler.cs プロジェクト: Gargash/Arctium
        public static void HandleMoveSetCanFly(ref WorldClass session)
        {
            PacketWriter setCanFly = new PacketWriter(JAMCMessage.MoveSetCanFly);
            BitPack BitPack = new BitPack(setCanFly, session.Character.Guid);

            BitPack.WriteGuidMask(7, 3, 1, 5, 0, 6, 2, 4);
            BitPack.Flush();

            setCanFly.WriteUInt32(0);

            BitPack.WriteGuidBytes(2, 6, 7, 1, 3, 4, 6, 0);
            session.Send(setCanFly);
        }
コード例 #15
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        public static void HandleStartCinematic(ref WorldClass session)
        {
            Character pChar = session.Character;

            PacketWriter startCinematic = new PacketWriter(LegacyMessage.StartCinematic);

            startCinematic.WriteUInt32(DBCStorage.RaceStorage[pChar.Race].CinematicSequence);

            session.Send(ref startCinematic);

            if (pChar.LoginCinematic)
                DB.Characters.Execute("UPDATE characters SET loginCinematic = 0 WHERE guid = ?", pChar.Guid);
        }
コード例 #16
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        public static void HandleStartCinematic(ref WorldClass session)
        {
            Character pChar = session.Character;

            PacketWriter startCinematic = new PacketWriter(ServerMessage.StartCinematic);

            startCinematic.WriteUInt32(CliDB.ChrRaces.Single(race => race.Id == pChar.Race).CinematicSequence);

            session.Send(ref startCinematic);

            if (pChar.LoginCinematic)
                DB.Characters.Execute("UPDATE characters SET loginCinematic = 0 WHERE guid = ?", pChar.Guid);
        }
コード例 #17
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ファイル: MoveHandler.cs プロジェクト: OakCore/Arctium
        public static void HandleMoveSetCanFly(ref WorldClass session)
        {
            PacketWriter moveSetCanFly = new PacketWriter(ServerMessage.MoveSetCanFly);
            BitPack BitPack = new BitPack(moveSetCanFly, session.Character.Guid);

            BitPack.WriteGuidMask(5, 3, 0, 2, 4, 1, 6, 7);
            BitPack.Flush();

            BitPack.WriteGuidBytes(1, 3, 5, 0, 7, 2, 4, 6);

            moveSetCanFly.WriteUInt32(0);

            session.Send(ref moveSetCanFly);
        }
コード例 #18
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ファイル: SpellHandler.cs プロジェクト: RashKim/Arctium
        public static void HandleLearnedSpells(ref WorldClass session, List<uint> newSpells)
        {
            PacketWriter writer = new PacketWriter(ServerMessage.LearnedSpells);
            BitPack BitPack = new BitPack(writer);

            BitPack.Write<int>(newSpells.Count, 22);
            BitPack.Write(0);
            BitPack.Flush();

            for (int i = 0; i < newSpells.Count; i++)
                writer.WriteUInt32(newSpells[i]);

            session.Send(ref writer);
        }
コード例 #19
0
ファイル: CacheHandler.cs プロジェクト: mansemino/Arctium
        public static void HandleBroadcastText(ref WorldClass session, int id)
        {
            var broadCastText = GossipMgr.GetBroadCastText<Creature>(id);

            PacketWriter dbReply = new PacketWriter(ServerMessage.DBReply);
            BitPack BitPack = new BitPack(dbReply);

            var textLength = broadCastText.Text.Length;
            var alternativeTextLength = broadCastText.AlternativeText.Length;
            var size = 48;

            if (textLength == 0 || alternativeTextLength == 0)
                size += 1;

            size += textLength + alternativeTextLength;

            dbReply.WriteUInt32(0);    // UnixTime, last change server side
            dbReply.WriteUInt32((uint)DBTypes.BroadcastText);
            dbReply.WriteUInt32((uint)size);

            dbReply.WriteInt32(broadCastText.Id);
            dbReply.WriteInt32(broadCastText.Language);

            dbReply.WriteUInt16((ushort)broadCastText.Text.Length);
            dbReply.WriteString(broadCastText.Text);

            dbReply.WriteUInt16((ushort)broadCastText.AlternativeText.Length);
            dbReply.WriteString(broadCastText.AlternativeText);

            broadCastText.Emotes.ForEach(emote => dbReply.WriteInt32(emote));

            dbReply.WriteUInt32(1);

            dbReply.WriteInt32(broadCastText.Id);

            session.Send(ref dbReply);
        }
コード例 #20
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ファイル: ObjectHandler.cs プロジェクト: Mogale/Arctium
        public static void HandleUpdateObjectValues(ref WorldClass session)
        {
            WorldObject character = session.Character;
            PacketWriter updateObject = new PacketWriter(LegacyMessage.UpdateObject);

            updateObject.WriteUInt16((ushort)character.Map);
            updateObject.WriteUInt32(1);
            updateObject.WriteUInt8((byte)UpdateType.Values);
            updateObject.WriteGuid(character.Guid);

            character.WriteUpdateFields(ref updateObject);
            character.WriteDynamicUpdateFields(ref updateObject);

            session.Send(ref updateObject);
        }
コード例 #21
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ファイル: ChatHandler.cs プロジェクト: Gargash/Arctium
        public static void HandleChatMessageSay(ref PacketReader packet, ref WorldClass session)
        {
            BitUnpack BitUnpack = new BitUnpack(packet);

            int language = packet.ReadInt32();

            uint messageLength = BitUnpack.GetBits<uint>(9);
            string chatMessage = packet.ReadString(messageLength);

            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);

            ulong guid = WorldMgr.Session.Character.Guid;

            messageChat.WriteUInt8(1);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(messageLength + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);

            session.Send(messageChat);
        }
コード例 #22
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ファイル: MoveHandler.cs プロジェクト: thundergod221/Arctium
        public static void HandleMoveSetRunSpeed(ref WorldClass session, float speed = 7f)
        {
            PacketWriter setRunSpeed = new PacketWriter(JAMCMessage.MoveSetRunSpeed);
            BitPack BitPack = new BitPack(setRunSpeed, session.Character.Guid);

            BitPack.WriteGuidMask(0, 4, 1, 6, 3, 5, 7, 2);
            BitPack.Flush();

            setRunSpeed.WriteFloat(speed);
            BitPack.WriteGuidBytes(7);
            setRunSpeed.WriteUInt32(0);
            BitPack.WriteGuidBytes(3, 6, 0, 4, 1, 5, 2);

            session.Send(setRunSpeed);
        }
コード例 #23
0
ファイル: SpellHandler.cs プロジェクト: jesus01/Arctium
        public static void HandleSendKnownSpells(ref WorldClass session)
        {
            Character pChar = session.Character;

            PacketWriter writer = new PacketWriter(JAMCMessage.SendKnownSpells);
            BitPack BitPack = new BitPack(writer);

            BitPack.Write<uint>((uint)pChar.SpellList.Count, 24);
            BitPack.Write(1);
            BitPack.Flush();

            pChar.SpellList.ForEach(spell =>
                writer.WriteUInt32(spell.SpellId));

            session.Send(ref writer);
        }
コード例 #24
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ファイル: UpdateHandler.cs プロジェクト: Gargash/Arctium
        public static void HandleUpdateObject(ref PacketReader packet, ref WorldClass session)
        {
            Character character = session.Character;
            PacketWriter updateObject = new PacketWriter(LegacyMessage.UpdateObject);

            updateObject.WriteUInt16((ushort)character.Map);
            updateObject.WriteUInt32(1);  // Grml sandbox style...
            updateObject.WriteUInt8(1);
            updateObject.WriteGuid(character.Guid);
            updateObject.WriteUInt8(4);

            UpdateFlag updateFlags = UpdateFlag.Alive | UpdateFlag.Rotation | UpdateFlag.Self | UpdateFlag.Unknown4;
            WorldMgr.WriteUpdateObjectMovement(ref updateObject, ref character, updateFlags);
            character.WriteUpdateFields(ref updateObject);

            session.Send(updateObject);
        }
コード例 #25
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ファイル: MoveHandler.cs プロジェクト: OakCore/Arctium
        public static void HandleMoveSetFlightSpeed(ref WorldClass session, float speed = 7f)
        {
            PacketWriter setFlightSpeed = new PacketWriter(ServerMessage.MoveSetFlightSpeed);
            BitPack BitPack = new BitPack(setFlightSpeed, session.Character.Guid);

            BitPack.WriteGuidMask(5, 4, 2, 1, 7, 6, 3, 0);
            BitPack.Flush();

            setFlightSpeed.WriteUInt32(0);

            BitPack.WriteGuidBytes(5, 7);

            setFlightSpeed.WriteFloat(speed);

            BitPack.WriteGuidBytes(1, 2, 3, 6, 0, 4);

            session.Send(ref setFlightSpeed);
        }
コード例 #26
0
ファイル: ObjectHandler.cs プロジェクト: dwarfbloody/Arctium
        public static void HandleUpdateObjectCreate(ref WorldClass session)
        {
            WorldObject character = session.Character;
            PacketWriter updateObject = new PacketWriter(LegacyMessage.UpdateObject);

            updateObject.WriteUInt16((ushort)character.Map);
            updateObject.WriteUInt32(1);
            updateObject.WriteUInt8((byte)UpdateType.CreateObject);
            updateObject.WriteGuid(character.Guid);
            updateObject.WriteUInt8((byte)ObjectType.Player);

            UpdateFlag updateFlags = UpdateFlag.Alive | UpdateFlag.Rotation | UpdateFlag.Self;
            WorldMgr.WriteUpdateObjectMovement(ref updateObject, ref character, updateFlags);

            character.WriteUpdateFields(ref updateObject);
            character.WriteDynamicUpdateFields(ref updateObject);

            session.Send(ref updateObject);
        }
コード例 #27
0
ファイル: CacheHandler.cs プロジェクト: boredtodeath/Arctium
        public static void HandleRealmCache(ref PacketReader packet, ref WorldClass session)
        {
            Character pChar = session.Character;

            uint realmId = packet.ReadUInt32();

            SQLResult result = DB.Realms.Select("SELECT name FROM realms WHERE id = '{0}'", WorldConfig.RealmId);
            string realmName = result.Read<string>(0, "Name");

            PacketWriter nameCache = new PacketWriter(LegacyMessage.RealmCache);

            nameCache.WriteUInt32(realmId);
            nameCache.WriteUInt8(0);              // < 0 => End of packet
            nameCache.WriteUInt8(1);              // Unknown
            nameCache.WriteCString(realmName);
            nameCache.WriteCString(realmName);

            session.Send(nameCache);
        }
コード例 #28
0
ファイル: SpellHandler.cs プロジェクト: Gargash/Arctium
        public static void SendSendKnownSpells()
        {
            Character pChar = GetSession().Character;

            if (pChar.SpellList.Count == 0)
                SpellMgr.LoadSpells();

            PacketWriter writer = new PacketWriter(LegacyMessage.SendKnownSpells);
            BitPack BitPack = new BitPack(writer);

            BitPack.Write(1);
            BitPack.Write<uint>((uint)pChar.SpellList.Count, 24);
            BitPack.Flush();

            pChar.SpellList.ForEach(spell =>
                writer.WriteUInt32(spell.SpellId));

            GetSession().Send(writer);
        }
コード例 #29
0
ファイル: CacheHandler.cs プロジェクト: boredtodeath/Arctium
        public static void HandleNameCache(ref PacketReader packet, ref WorldClass session)
        {
            Character pChar = session.Character;

            ulong guid = packet.ReadUInt64();
            uint realmId = packet.ReadUInt32();

            PacketWriter nameCache = new PacketWriter(LegacyMessage.NameCache);

            nameCache.WriteGuid(guid);
            nameCache.WriteUInt8(0);
            nameCache.WriteCString(pChar.Name);
            nameCache.WriteUInt32(realmId);
            nameCache.WriteUInt8(pChar.Race);
            nameCache.WriteUInt8(pChar.Gender);
            nameCache.WriteUInt8(pChar.Class);
            nameCache.WriteUInt8(0);

            session.Send(nameCache);
        }
コード例 #30
0
ファイル: MoveHandler.cs プロジェクト: OakCore/Arctium
        public static void HandleMoveSetRunSpeed(ref WorldClass session, float speed = 7f)
        {
            PacketWriter setRunSpeed = new PacketWriter(ServerMessage.MoveSetRunSpeed);
            BitPack BitPack = new BitPack(setRunSpeed, session.Character.Guid);

            BitPack.WriteGuidMask(6, 1, 2, 5, 0, 3, 7, 4);
            BitPack.Flush();

            BitPack.WriteGuidBytes(3, 0, 1, 5);

            setRunSpeed.WriteFloat(speed);

            BitPack.WriteGuidBytes(7, 4, 2);

            setRunSpeed.WriteUInt32(0);

            BitPack.WriteGuidBytes(6);

            session.Send(ref setRunSpeed);
        }