//------------------------------------------------------------------------- void _s2allcLevelUpdate(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; _eLevelState level_state = (_eLevelState)(byte.Parse(vec_param[++index])); int level_vibid = int.Parse(vec_param[++index]); int cur_map_vibid = int.Parse(vec_param[++index]); int next_map_vibid = int.Parse(vec_param[++index]); float level_run_totalsecond = float.Parse(vec_param[++index]); float level_run_maxsecond = float.Parse(vec_param[++index]); CRenderLevel level = mScene.getLevel(); level.setup(level_state, level_vibid, cur_map_vibid, next_map_vibid, level_run_totalsecond, level_run_maxsecond); }