//------------------------------------------------------------------------- void _s2allcAoeFishDie(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); int bullet_rate = int.Parse(vec_param[++index]); int die_fish_count = int.Parse(vec_param[++index]); List <int> die_fish_obj_id = new List <int>(); for (int i = 0; i < die_fish_count; i++) { die_fish_obj_id.Add(int.Parse(vec_param[++index])); } int effect_fish_vib_id_list_count = int.Parse(vec_param[++index]); List <int> effect_fish_vib_id_list = new List <int>(); for (int i = 0; i < effect_fish_vib_id_list_count; i++) { effect_fish_vib_id_list.Add(int.Parse(vec_param[++index])); } CRenderLevel level = mScene.getLevel(); level.s2allcAoeFishDie(et_player_rpcid, bullet_rate, die_fish_obj_id, effect_fish_vib_id_list); }