コード例 #1
0
        //-------------------------------------------------------------------------
        public void createLevel(_eLevelState level_state, int level_vibid, int cur_map_vibid,
                                int next_map_vibid, float level_run_totalsecond, float level_run_maxsecond, bool level_run_in_formation)
        {
            mLevel = new CRenderLevel(this, mConfigurePath);
            mLevel.create(level_state, level_vibid, cur_map_vibid, next_map_vibid, level_run_totalsecond, level_run_maxsecond, mJsonPacketList, mRouteJsonPacketList);

            if (level_run_in_formation)
            {
                //getListener().onSceneShowMessageBox("请稍等,大鱼正在游来。。。", false, "", 10, (int)_eMessageBoxLayer.SwitchLevel, false, false);
            }

            mLevelRunInFormation = level_run_in_formation;
        }
コード例 #2
0
ファイル: RenderScene.cs プロジェクト: yinlei/Fishing
        //-------------------------------------------------------------------------
        public void createLevel(_eLevelState level_state, int level_vibid, int cur_map_vibid,
            int next_map_vibid, float level_run_totalsecond, float level_run_maxsecond, bool level_run_in_formation)
        {
            mLevel = new CRenderLevel(this, mConfigurePath);
            mLevel.create(level_state, level_vibid, cur_map_vibid, next_map_vibid, level_run_totalsecond, level_run_maxsecond, mJsonPacketList, mRouteJsonPacketList);

            if (level_run_in_formation)
            {
                //getListener().onSceneShowMessageBox("请稍等,大鱼正在游来。。。", false, "", 10, (int)_eMessageBoxLayer.SwitchLevel, false, false);
            }

            mLevelRunInFormation = level_run_in_formation;
        }