//------------------------------------------------------------------------- public void onFingerLongPress(Vector2 fire_goal_position) { CRenderLevel level = mScene.getLevel(); if (level == null) { return; } bool level_isrun = level.isNormal(); if (!level_isrun) { return; } if (miHighFrequencyCount > 2) { if (!mRenderBufferMgr.hasBuffer("BufRapid")) { List <object> param_list = new List <object>(); mRenderBufferMgr.addBuffer("BufRapid", param_list); } miHighFrequencyCount = 0; } else { if (!mRenderBufferMgr.hasBuffer("BufLongpress")) { List <object> param_list = new List <object>(); mRenderBufferMgr.addBuffer("BufLongpress", param_list); } } }
//------------------------------------------------------------------------- public void onFingerDragMove(Vector2 fire_goal_position) { CRenderLevel level = mScene.getLevel(); if (level == null) { return; } bool level_isrun = level.isNormal(); if (!level_isrun) { return; } }
//------------------------------------------------------------------------- public void onFingerTouch(Vector2 fire_goal_position) { CRenderLevel level = mScene.getLevel(); if (level == null) { return; } bool level_isrun = level.isNormal(); if (!level_isrun) { return; } if (getPlayerGold() < mTurretRate) { goldNotEnough(); return; } if (mfTotalSecond - mfLastTouchSecond < mfHighFrequencyTimeSpan) { miHighFrequencyCount++; } else { miHighFrequencyCount = 0; } if (checkWhetherFire()) { int bullet_objid = genBulletObjId(1); doLocalFire(fire_goal_position, bullet_objid, CBulletConstant.ManualSpeed); mScene.getProtocol().c2sManualFire(mPlayer.et_player_rpcid, bullet_objid, mTurretAngle, mTurretRate, _getLockedFishIdFromLockedBuffer()); } mfLastTouchSecond = mfTotalSecond; }
//------------------------------------------------------------------------- public override void update(float elapsed_tm) { if (canDestroy()) { return; } if (mSpriteFish != null) { mSpriteFish.update(elapsed_tm); } CRenderLevel level = mScene.getLevel(); if (level == null) { signDestroy(); return; } bool level_isrun = level.isNormal(); if (!level_isrun) { signDestroy(); return; } CRenderFish fish = mScene.getLevel().getFishByObjId(mLockFishObjId); if (fish == null || fish.IsDie || !_isInScene(fish.Position)) { mLockFishObjId = -1; signDestroy(); return; } mTurret.updateTurretAngle(fish.Position); }
//------------------------------------------------------------------------- public override void update(float elapsed_tm) { if (canDestroy()) { return; } CRenderLevel level = mScene.getLevel(); if (level == null) { signDestroy(); return; } bool level_isrun = level.isNormal(); if (!level_isrun) { signDestroy(); return; } mfTotalSecond += elapsed_tm; bool is_me = _isMe(); if (is_me) { // 本人发炮,子弹生产者 if (mfTotalSecond - mfLastFireSecond > mfFireTimeSpan) { mfLastFireSecond = mfTotalSecond; if (!InputController.Instance.MouseDown) { signDestroy(); return; } if (mTurret.getPlayerGold() < mTurret.getTurretRate()) { mTurret.goldNotEnough(); return; } if (mTurret.checkWhetherFire()) { Vector2 mouse_pos = InputController.Instance.CurrentMousePosition; int bullet_objid = mTurret.genBulletObjId(1); mTurret.doLocalFire(mouse_pos, bullet_objid, CBulletConstant.AutoRapidSpeed); _tBullet bullet; bullet.bullet_objid = bullet_objid; bullet.turret_angle = mTurret.getTurretAngle(); bullet.turret_rate = mTurret.getTurretRate(); bullet.locked_fish_objid = mTurret.getLockFishObjId(); mQueBullet.Enqueue(bullet); } if (miLeftBulletObjIdNum > 0) { miLeftBulletObjIdNum--; } else { //signDestroy(); // 极速转长按 CRenderBufferMgr buf_mgr = mTurret.getBufferMgr(); buf_mgr.removeBuffer("BufRapid"); if (!buf_mgr.hasBuffer("BufLongpress")) { List <object> param_list = new List <object>(); buf_mgr.addBuffer("BufLongpress", param_list); } } } } else { // 他人发炮,子弹消费者 if (mfTotalSecond - mfLastFireSecond > mfFireTimeSpan) { mfLastFireSecond = mfTotalSecond; if (mQueBullet.Count > 0) { _tBullet bullet = mQueBullet.Dequeue(); mTurret.setLockFishByFishObjId(bullet.locked_fish_objid); mTurret.setTurretAngle(bullet.turret_angle); mTurret.setTurretRate(bullet.turret_rate); mTurret.doOtherFire(bullet.bullet_objid, CBulletConstant.AutoRapidSpeed); } } } // 如果是本人,则按5Hz的频率进行自动发炮的网络同步 if (is_me) { if (mfTotalSecond - mfLastSyncSecond > mfSyncTimeSpan) { mfLastSyncSecond = mfTotalSecond; mScene.getProtocol().c2sAutoFire(mTurret.getScenePlayerInfo().et_player_rpcid, mQueBullet); } } }