public Map(MainGame pMainGame, SceneGameplay pCurrentScene, Map pLastMap) { mainGame = pMainGame; currentScene = pCurrentScene; lastMap = pLastMap; }
public Color BackgroundColor; //The background of the light RenderTarget public LightShader(MainGame pMainGame) { mainGame = pMainGame; lstLightSource = new List <LightSource>(); BackgroundColor = new Color(0.8f, 0.8f, 0.8f, 1); }
public PlayerLevel(MainGame pMainGame, SceneGameplay pCurrentScene, Map pLastMap) : base(pMainGame, pCurrentScene, pLastMap) { }
public Overlay(MainGame pGame) { mainGame = pGame; }
public MapManager(MainGame pMainGame, SceneGameplay pSceneGameplay) { mainGame = pMainGame; sceneGameplay = pSceneGameplay; }
public SceneTest(MainGame pMainGame) : base(pMainGame) { }
public SceneMenu(MainGame pMainGame) : base(pMainGame) { }
public level1(MainGame pMainGame, SceneGameplay pCurrentScene, Map pLastMap) : base(pMainGame, pCurrentScene, pLastMap) { }
public SceneGameplay(MainGame pMainGame) : base(pMainGame) { }
public Scene(MainGame pMainGame) { mainGame = pMainGame; lstActors = new List <IActor>(); }
public GameState(MainGame pMainGame) { mainGame = pMainGame; }