Esempio n. 1
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 public Map(MainGame pMainGame, SceneGameplay pCurrentScene, Map pLastMap)
 {
     mainGame     = pMainGame;
     currentScene = pCurrentScene;
     lastMap      = pLastMap;
 }
Esempio n. 2
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        public Color BackgroundColor;             //The background of the light RenderTarget

        public LightShader(MainGame pMainGame)
        {
            mainGame        = pMainGame;
            lstLightSource  = new List <LightSource>();
            BackgroundColor = new Color(0.8f, 0.8f, 0.8f, 1);
        }
Esempio n. 3
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 public PlayerLevel(MainGame pMainGame, SceneGameplay pCurrentScene, Map pLastMap)
     : base(pMainGame, pCurrentScene, pLastMap)
 {
 }
Esempio n. 4
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 public Overlay(MainGame pGame)
 {
     mainGame = pGame;
 }
Esempio n. 5
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 public MapManager(MainGame pMainGame, SceneGameplay pSceneGameplay)
 {
     mainGame      = pMainGame;
     sceneGameplay = pSceneGameplay;
 }
Esempio n. 6
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 public SceneTest(MainGame pMainGame) : base(pMainGame)
 {
 }
Esempio n. 7
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 public SceneMenu(MainGame pMainGame) : base(pMainGame)
 {
 }
Esempio n. 8
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 public level1(MainGame pMainGame, SceneGameplay pCurrentScene, Map pLastMap)
     : base(pMainGame, pCurrentScene, pLastMap)
 {
 }
Esempio n. 9
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 public SceneGameplay(MainGame pMainGame) : base(pMainGame)
 {
 }
Esempio n. 10
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 public Scene(MainGame pMainGame)
 {
     mainGame  = pMainGame;
     lstActors = new List <IActor>();
 }
Esempio n. 11
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 public GameState(MainGame pMainGame)
 {
     mainGame = pMainGame;
 }