Example #1
0
 public Map(MainGame pMainGame, SceneGameplay pCurrentScene, Map pLastMap)
 {
     mainGame     = pMainGame;
     currentScene = pCurrentScene;
     lastMap      = pLastMap;
 }
Example #2
0
        public Color BackgroundColor;             //The background of the light RenderTarget

        public LightShader(MainGame pMainGame)
        {
            mainGame        = pMainGame;
            lstLightSource  = new List <LightSource>();
            BackgroundColor = new Color(0.8f, 0.8f, 0.8f, 1);
        }
Example #3
0
 public PlayerLevel(MainGame pMainGame, SceneGameplay pCurrentScene, Map pLastMap)
     : base(pMainGame, pCurrentScene, pLastMap)
 {
 }
Example #4
0
 public Overlay(MainGame pGame)
 {
     mainGame = pGame;
 }
Example #5
0
 public MapManager(MainGame pMainGame, SceneGameplay pSceneGameplay)
 {
     mainGame      = pMainGame;
     sceneGameplay = pSceneGameplay;
 }
Example #6
0
 public SceneTest(MainGame pMainGame) : base(pMainGame)
 {
 }
Example #7
0
 public SceneMenu(MainGame pMainGame) : base(pMainGame)
 {
 }
Example #8
0
 public level1(MainGame pMainGame, SceneGameplay pCurrentScene, Map pLastMap)
     : base(pMainGame, pCurrentScene, pLastMap)
 {
 }
Example #9
0
 public SceneGameplay(MainGame pMainGame) : base(pMainGame)
 {
 }
Example #10
0
 public Scene(MainGame pMainGame)
 {
     mainGame  = pMainGame;
     lstActors = new List <IActor>();
 }
Example #11
0
 public GameState(MainGame pMainGame)
 {
     mainGame = pMainGame;
 }