public void SetLightBuffer() { var lightBuffer = new LightBuffer(diffuseColor, direction); deviceContext.UpdateSubresource <LightBuffer>(ref lightBuffer, lightMatrixBuffer); deviceContext.PixelShader.SetConstantBuffer(0, lightMatrixBuffer); }
public void SetLightBuffer() { var lightBuffer = new LightBuffer(diffuseColor, direction); deviceContext.UpdateSubresource<LightBuffer>(ref lightBuffer, lightMatrixBuffer); deviceContext.PixelShader.SetConstantBuffer(0, lightMatrixBuffer); }