コード例 #1
0
ファイル: Mission.cs プロジェクト: parhelia512/Barotrauma
        public Color GetDifficultyColor()
        {
            int   v = Difficulty ?? MissionPrefab.MinDifficulty;
            float t = MathUtils.InverseLerp(MissionPrefab.MinDifficulty, MissionPrefab.MaxDifficulty, v);

            return(ToolBox.GradientLerp(t, GUI.Style.Green, GUI.Style.Orange, GUI.Style.Red));
        }
コード例 #2
0
 private Color GetPingTextColor(int ping)
 {
     if (ping < 0)
     {
         return(Color.DarkRed);
     }
     return(ToolBox.GradientLerp(ping / 200.0f, Color.LightGreen, Color.Yellow * 0.8f, Color.Red * 0.75f));
 }
コード例 #3
0
        protected override void Draw(SpriteBatch spriteBatch)
        {
            if (Pulse && pulseTimer > 1.0f)
            {
                Rectangle expandRect = Rect;
                float     expand     = (pulseExpand * 20.0f) * GUI.Scale;
                expandRect.Inflate(expand, expand);

                GUI.Style.ButtonPulse.Draw(spriteBatch, expandRect, ToolBox.GradientLerp(pulseExpand, Color.White, Color.White, Color.Transparent));
            }
        }
コード例 #4
0
ファイル: GUIButton.cs プロジェクト: parhelia512/Barotrauma
        protected override void Draw(SpriteBatch spriteBatch)
        {
            if (Pulse && pulseTimer > 1.0f)
            {
                Rectangle expandRect = Rect;
                float     expand     = (pulseExpand * 20.0f) * GUI.Scale;
                expandRect.Inflate(expand, expand);

                GUI.Style.ButtonPulse.Draw(spriteBatch, expandRect, ToolBox.GradientLerp(pulseExpand, Color.White, Color.White, Color.Transparent));
            }

            if (UserData is string s && s == "ReadyCheckButton" && ReadyCheck.lastReadyCheck > DateTime.Now)
            {
                float progress = (ReadyCheck.lastReadyCheck - DateTime.Now).Seconds / 60.0f;
                Frame.Color = ToolBox.GradientLerp(progress, Color.White, GUI.Style.Red);
            }
        }
コード例 #5
0
        protected override void Update(float deltaTime)
        {
            if (Draggable)
            {
                GUIComponent parent = GUI.MouseOn?.Parent?.Parent;
                if ((GUI.MouseOn == InnerFrame || InnerFrame.IsParentOf(GUI.MouseOn)) && !(GUI.MouseOn is GUIButton || GUI.MouseOn is GUIColorPicker || GUI.MouseOn is GUITextBox || parent is GUITextBox))
                {
                    GUI.MouseCursor = CursorState.Move;
                    if (PlayerInput.PrimaryMouseButtonDown())
                    {
                        DraggingPosition = RectTransform.ScreenSpaceOffset.ToVector2() - PlayerInput.MousePosition;
                    }
                }

                if (PlayerInput.PrimaryMouseButtonHeld() && DraggingPosition != Vector2.Zero)
                {
                    GUI.MouseCursor = CursorState.Dragging;
                    RectTransform.ScreenSpaceOffset = (PlayerInput.MousePosition + DraggingPosition).ToPoint();
                }
                else
                {
                    DraggingPosition = Vector2.Zero;
                }
            }

            if (type == Type.InGame)
            {
                Vector2 initialPos = new Vector2(0.0f, GameMain.GraphicsHeight);
                Vector2 defaultPos = new Vector2(0.0f, HUDLayoutSettings.InventoryAreaLower.Y - InnerFrame.Rect.Height - 20 * GUI.Scale);
                Vector2 endPos     = new Vector2(GameMain.GraphicsWidth, defaultPos.Y);

                if (!closing)
                {
                    Point step = Vector2.SmoothStep(initialPos, defaultPos, openState).ToPoint();
                    InnerFrame.RectTransform.AbsoluteOffset = step;
                    if (BackgroundIcon != null)
                    {
                        BackgroundIcon.RectTransform.AbsoluteOffset = new Point(InnerFrame.Rect.Location.X - (int)(BackgroundIcon.Rect.Size.X / 1.25f), (int)defaultPos.Y - BackgroundIcon.Rect.Size.Y / 2);
                        if (!MathUtils.NearlyEqual(openState, 1.0f))
                        {
                            BackgroundIcon.Color = ToolBox.GradientLerp(openState, Color.Transparent, Color.White);
                        }
                    }
                    if (!(Screen.Selected is RoundSummaryScreen) && !MessageBoxes.Any(mb => mb.UserData is RoundSummary))
                    {
                        openState = Math.Min(openState + deltaTime * 2.0f, 1.0f);
                    }

                    if (GUI.MouseOn != InnerFrame && !InnerFrame.IsParentOf(GUI.MouseOn) && AutoClose)
                    {
                        inGameCloseTimer += deltaTime;
                    }

                    if (inGameCloseTimer >= inGameCloseTime)
                    {
                        Close();
                    }
                }
                else
                {
                    openState += deltaTime * 2.0f;
                    Point step = Vector2.SmoothStep(defaultPos, endPos, openState - 1.0f).ToPoint();
                    InnerFrame.RectTransform.AbsoluteOffset = step;
                    if (BackgroundIcon != null)
                    {
                        BackgroundIcon.Color *= 0.9f;
                    }
                    if (openState >= 2.0f)
                    {
                        if (Parent != null)
                        {
                            Parent.RemoveChild(this);
                        }
                        if (MessageBoxes.Contains(this))
                        {
                            MessageBoxes.Remove(this);
                        }
                    }
                }

                if (newBackgroundIcon != null)
                {
                    if (!iconSwitching)
                    {
                        if (BackgroundIcon != null)
                        {
                            BackgroundIcon.Color *= 0.9f;
                            if (BackgroundIcon.Color.A == 0)
                            {
                                BackgroundIcon = null;
                                iconSwitching  = true;
                                RemoveChild(BackgroundIcon);
                            }
                        }
                        else
                        {
                            iconSwitching = true;
                        }
                        iconState = 0;
                    }
                    else
                    {
                        newBackgroundIcon.SetAsFirstChild();
                        newBackgroundIcon.RectTransform.AbsoluteOffset = new Point(InnerFrame.Rect.Location.X - (int)(newBackgroundIcon.Rect.Size.X / 1.25f), (int)defaultPos.Y - newBackgroundIcon.Rect.Size.Y / 2);
                        newBackgroundIcon.Color = ToolBox.GradientLerp(iconState, Color.Transparent, Color.White);
                        if (newBackgroundIcon.Color.A == 255)
                        {
                            BackgroundIcon = newBackgroundIcon;
                            BackgroundIcon.SetAsFirstChild();
                            newBackgroundIcon = null;
                            iconSwitching     = false;
                        }

                        iconState = Math.Min(iconState + deltaTime * 2.0f, 1.0f);
                    }
                }
            }
        }
コード例 #6
0
        protected override void Update(float deltaTime)
        {
            if (!Visible)
            {
                return;
            }

            UpdateChildrenRect();
            RepositionChildren();

            if (scrollBarNeedsRecalculation)
            {
                UpdateScrollBarSize();
            }


            if (FadeElements)
            {
                foreach (var(component, _) in childVisible)
                {
                    float lerp     = 0;
                    float y        = component.Rect.Y;
                    float contentY = Content.Rect.Y;
                    float height   = component.Rect.Height;
                    if (y < Content.Rect.Y)
                    {
                        float distance = (contentY - y) / height;
                        lerp = distance;
                    }

                    float centerY = Content.Rect.Y + Content.Rect.Height / 2.0f;
                    if (y > centerY)
                    {
                        float distance = (y - centerY) / (centerY - height);
                        lerp = distance;
                    }

                    component.Color         = component.HoverColor = ToolBox.GradientLerp(lerp, component.DefaultColor, Color.Transparent);
                    component.DisabledColor = ToolBox.GradientLerp(lerp, component.Style.DisabledColor, Color.Transparent);
                    component.HoverColor    = ToolBox.GradientLerp(lerp, component.Style.HoverColor, Color.Transparent);

                    foreach (var child in component.GetAllChildren())
                    {
                        Color gradient = ToolBox.GradientLerp(lerp, child.DefaultColor, Color.Transparent);
                        child.Color = child.HoverColor = gradient;
                        if (child is GUITextBlock block)
                        {
                            block.TextColor = block.HoverTextColor = gradient;
                        }
                    }
                }
            }

            if (scrollToElement != null)
            {
                if (!scrollToElement.Visible || !Content.Children.Contains(scrollToElement))
                {
                    scrollToElement = null;
                }
                else
                {
                    float diff  = isHorizontal ? scrollToElement.Rect.X - Content.Rect.X : scrollToElement.Rect.Y - Content.Rect.Y;
                    float speed = MathHelper.Clamp(Math.Abs(diff) * 0.1f, 5.0f, 100.0f);
                    System.Diagnostics.Debug.WriteLine(speed);
                    if (Math.Abs(diff) < speed || GUIScrollBar.DraggingBar != null)
                    {
                        speed           = Math.Abs(diff);
                        scrollToElement = null;
                    }
                    BarScroll += speed * Math.Sign(diff) / TotalSize;
                }
            }

            if ((GUI.IsMouseOn(this) || GUI.IsMouseOn(ScrollBar)) && AllowMouseWheelScroll && PlayerInput.ScrollWheelSpeed != 0)
            {
                if (SmoothScroll)
                {
                    if (ClampScrollToElements)
                    {
                        bool scrollDown = Math.Clamp(PlayerInput.ScrollWheelSpeed, 0, 1) > 0;

                        if (scrollDown)
                        {
                            SelectPrevious(takeKeyBoardFocus: true);
                        }
                        else
                        {
                            SelectNext(takeKeyBoardFocus: true);
                        }
                    }
                }
                else
                {
                    ScrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed / 500.0f) * BarSize;
                }
            }


            ScrollBar.Enabled = ScrollBarEnabled && BarSize < 1.0f;
            if (AutoHideScrollBar)
            {
                ScrollBarVisible = ScrollBar.Enabled;
            }
            if (dimensionsNeedsRecalculation)
            {
                UpdateDimensions();
            }
        }
コード例 #7
0
        protected override void Update(float deltaTime)
        {
            if (!Visible)
            {
                return;
            }

            UpdateChildrenRect();
            RepositionChildren();

            if (scrollBarNeedsRecalculation)
            {
                UpdateScrollBarSize();
            }


            if (FadeElements)
            {
                foreach (var(component, _) in childVisible)
                {
                    float lerp     = 0;
                    float y        = component.Rect.Y;
                    float contentY = Content.Rect.Y;
                    float height   = component.Rect.Height;
                    if (y < Content.Rect.Y)
                    {
                        float distance = (contentY - y) / height;
                        lerp = distance;
                    }

                    float centerY = Content.Rect.Y + Content.Rect.Height / 2.0f;
                    if (y > centerY)
                    {
                        float distance = (y - centerY) / (centerY - height);
                        lerp = distance;
                    }

                    component.Color         = component.HoverColor = ToolBox.GradientLerp(lerp, component.DefaultColor, Color.Transparent);
                    component.DisabledColor = ToolBox.GradientLerp(lerp, component.Style.DisabledColor, Color.Transparent);
                    component.HoverColor    = ToolBox.GradientLerp(lerp, component.Style.HoverColor, Color.Transparent);

                    foreach (var child in component.GetAllChildren())
                    {
                        Color gradient = ToolBox.GradientLerp(lerp, child.DefaultColor, Color.Transparent);
                        child.Color = child.HoverColor = gradient;
                        if (child is GUITextBlock block)
                        {
                            block.TextColor = block.HoverTextColor = gradient;
                        }
                    }
                }
            }

            if (SmoothScroll)
            {
                if (targetScroll > -1)
                {
                    float distance = Math.Abs(targetScroll - BarScroll);
                    float speed    = Math.Max(distance * BarSize, 0.1f);
                    BarScroll = (1.0f - speed) * BarScroll + speed * targetScroll;
                    if (MathUtils.NearlyEqual(BarScroll, targetScroll) || GUIScrollBar.DraggingBar != null)
                    {
                        targetScroll  = -1;
                        pendingScroll = null;
                    }
                }
            }

            if ((GUI.IsMouseOn(this) || GUI.IsMouseOn(ScrollBar)) && AllowMouseWheelScroll && PlayerInput.ScrollWheelSpeed != 0)
            {
                float speed = PlayerInput.ScrollWheelSpeed / 500.0f * BarSize;
                if (SmoothScroll)
                {
                    if (ClampScrollToElements)
                    {
                        bool scrollDown = Math.Clamp(PlayerInput.ScrollWheelSpeed, 0, 1) > 0;

                        if (scrollDown)
                        {
                            SelectPrevious(takeKeyBoardFocus: true);
                        }
                        else
                        {
                            SelectNext(takeKeyBoardFocus: true);
                        }
                    }
                    else
                    {
                        pendingScroll = null;
                        if (targetScroll < 0)
                        {
                            targetScroll = BarScroll;
                        }
                        targetScroll -= speed;
                        targetScroll  = Math.Clamp(targetScroll, ScrollBar.MinValue, ScrollBar.MaxValue);
                    }
                }
                else
                {
                    ScrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed / 500.0f) * BarSize;
                }
            }


            ScrollBar.Enabled = ScrollBarEnabled && BarSize < 1.0f;
            if (AutoHideScrollBar)
            {
                ScrollBarVisible = ScrollBar.Enabled;
            }
            if (dimensionsNeedsRecalculation)
            {
                UpdateDimensions();
            }
        }
コード例 #8
0
        protected override void Update(float deltaTime)
        {
            if (type != Type.InGame)
            {
                return;
            }

            Vector2 initialPos = new Vector2(0.0f, GameMain.GraphicsHeight);
            Vector2 defaultPos = new Vector2(0.0f, HUDLayoutSettings.InventoryAreaLower.Y - InnerFrame.Rect.Height - 20 * GUI.Scale);
            Vector2 endPos     = new Vector2(GameMain.GraphicsWidth, defaultPos.Y);

            if (!closing)
            {
                Point step = Vector2.SmoothStep(initialPos, defaultPos, openState).ToPoint();
                InnerFrame.RectTransform.AbsoluteOffset = step;
                if (BackgroundIcon != null)
                {
                    BackgroundIcon.RectTransform.AbsoluteOffset = new Point(InnerFrame.Rect.Location.X - (int)(BackgroundIcon.Rect.Size.X / 1.25f), (int)defaultPos.Y - BackgroundIcon.Rect.Size.Y / 2);
                    if (!MathUtils.NearlyEqual(openState, 1.0f))
                    {
                        BackgroundIcon.Color = ToolBox.GradientLerp(openState, Color.Transparent, Color.White);
                    }
                }
                if (!(Screen.Selected is RoundSummaryScreen) && !MessageBoxes.Any(mb => mb.UserData is RoundSummary))
                {
                    openState = Math.Min(openState + deltaTime * 2.0f, 1.0f);
                }

                if (GUI.MouseOn != InnerFrame && !InnerFrame.IsParentOf(GUI.MouseOn) && AutoClose)
                {
                    inGameCloseTimer += deltaTime;
                }

                if (inGameCloseTimer >= inGameCloseTime)
                {
                    Close();
                }
            }
            else
            {
                openState += deltaTime * 2.0f;
                Point step = Vector2.SmoothStep(defaultPos, endPos, openState - 1.0f).ToPoint();
                InnerFrame.RectTransform.AbsoluteOffset = step;
                if (BackgroundIcon != null)
                {
                    BackgroundIcon.Color *= 0.9f;
                }
                if (openState >= 2.0f)
                {
                    if (Parent != null)
                    {
                        Parent.RemoveChild(this);
                    }
                    if (MessageBoxes.Contains(this))
                    {
                        MessageBoxes.Remove(this);
                    }
                }
            }

            if (newBackgroundIcon != null)
            {
                if (!iconSwitching)
                {
                    if (BackgroundIcon != null)
                    {
                        BackgroundIcon.Color *= 0.9f;
                        if (BackgroundIcon.Color.A == 0)
                        {
                            BackgroundIcon = null;
                            iconSwitching  = true;
                            RemoveChild(BackgroundIcon);
                        }
                    }
                    else
                    {
                        iconSwitching = true;
                    }
                    iconState = 0;
                }
                else
                {
                    newBackgroundIcon.SetAsFirstChild();
                    newBackgroundIcon.RectTransform.AbsoluteOffset = new Point(InnerFrame.Rect.Location.X - (int)(newBackgroundIcon.Rect.Size.X / 1.25f), (int)defaultPos.Y - newBackgroundIcon.Rect.Size.Y / 2);
                    newBackgroundIcon.Color = ToolBox.GradientLerp(iconState, Color.Transparent, Color.White);
                    if (newBackgroundIcon.Color.A == 255)
                    {
                        BackgroundIcon = newBackgroundIcon;
                        BackgroundIcon.SetAsFirstChild();
                        newBackgroundIcon = null;
                        iconSwitching     = false;
                    }

                    iconState = Math.Min(iconState + deltaTime * 2.0f, 1.0f);
                }
            }
        }
コード例 #9
0
        public virtual void DrawFront(SpriteBatch spriteBatch, Camera cam)
        {
            if (!Enabled)
            {
                return;
            }

            if (GameMain.DebugDraw)
            {
                AnimController.DebugDraw(spriteBatch);

                if (aiTarget != null)
                {
                    aiTarget.Draw(spriteBatch);
                }
            }

            if (GUI.DisableHUD)
            {
                return;
            }

            Vector2 pos = DrawPosition;

            pos.Y += hudInfoHeight;

            if (CurrentHull != null && DrawPosition.Y > CurrentHull.WorldRect.Y - 130.0f)
            {
                float lowerAmount = DrawPosition.Y - (CurrentHull.WorldRect.Y - 130.0f);
                hudInfoHeight = MathHelper.Lerp(hudInfoHeight, 100.0f - lowerAmount, 0.1f);
                hudInfoHeight = Math.Max(hudInfoHeight, 20.0f);
            }
            else
            {
                hudInfoHeight = MathHelper.Lerp(hudInfoHeight, 100.0f, 0.1f);
            }

            pos.Y = -pos.Y;

            if (speechBubbleTimer > 0.0f)
            {
                GUI.SpeechBubbleIcon.Draw(spriteBatch, pos - Vector2.UnitY * 30,
                                          speechBubbleColor * Math.Min(speechBubbleTimer, 1.0f), 0.0f,
                                          Math.Min(speechBubbleTimer, 1.0f));
            }

            if (this == controlled)
            {
                if (DebugDrawInteract)
                {
                    Vector2 cursorPos = cam.ScreenToWorld(PlayerInput.MousePosition);
                    cursorPos.Y = -cursorPos.Y;
                    foreach (Item item in debugInteractablesAtCursor)
                    {
                        GUI.DrawLine(spriteBatch, cursorPos,
                                     new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), Color.LightGreen, width: 4);
                    }
                    foreach (Item item in debugInteractablesInRange)
                    {
                        GUI.DrawLine(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y),
                                     new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), Color.White * 0.1f, width: 4);
                    }
                    foreach (Pair <Item, float> item in debugInteractablesNearCursor)
                    {
                        GUI.DrawLine(spriteBatch,
                                     cursorPos,
                                     new Vector2(item.First.DrawPosition.X, -item.First.DrawPosition.Y),
                                     ToolBox.GradientLerp(item.Second, Color.Red, Color.Orange, Color.Green), width: 2);
                    }
                }
                return;
            }

            float hoverRange   = 300.0f;
            float fadeOutRange = 200.0f;
            float cursorDist   = Vector2.Distance(WorldPosition, cam.ScreenToWorld(PlayerInput.MousePosition));
            float hudInfoAlpha = MathHelper.Clamp(1.0f - (cursorDist - (hoverRange - fadeOutRange)) / fadeOutRange, 0.2f, 1.0f);

            if (!GUI.DisableCharacterNames && hudInfoVisible && info != null &&
                (controlled == null || this != controlled.focusedCharacter))
            {
                string name = Info.DisplayName;
                if (controlled == null && name != Info.Name)
                {
                    name += " " + TextManager.Get("Disguised");
                }

                Vector2 namePos = new Vector2(pos.X, pos.Y - 10.0f - (5.0f / cam.Zoom)) - GUI.Font.MeasureString(name) * 0.5f / cam.Zoom;

                Vector2 screenSize   = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
                Vector2 viewportSize = new Vector2(cam.WorldView.Width, cam.WorldView.Height);
                namePos.X -= cam.WorldView.X; namePos.Y += cam.WorldView.Y;
                namePos   *= screenSize / viewportSize;
                namePos.X  = (float)Math.Floor(namePos.X); namePos.Y = (float)Math.Floor(namePos.Y);
                namePos   *= viewportSize / screenSize;
                namePos.X += cam.WorldView.X; namePos.Y -= cam.WorldView.Y;

                Color nameColor = Color.White;
                if (Controlled != null && TeamID != Controlled.TeamID)
                {
                    nameColor = TeamID == TeamType.FriendlyNPC ? Color.SkyBlue : Color.Red;
                }
                GUI.Font.DrawString(spriteBatch, name, namePos + new Vector2(1.0f / cam.Zoom, 1.0f / cam.Zoom), Color.Black, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.001f);
                GUI.Font.DrawString(spriteBatch, name, namePos, nameColor * hudInfoAlpha, 0.0f, Vector2.Zero, 1.0f / cam.Zoom, SpriteEffects.None, 0.0f);

                if (GameMain.DebugDraw)
                {
                    GUI.Font.DrawString(spriteBatch, ID.ToString(), namePos - new Vector2(0.0f, 20.0f), Color.White);
                }
            }

            if (IsDead)
            {
                return;
            }

            if (Vitality < MaxVitality * 0.98f && hudInfoVisible)
            {
                Vector2 healthBarPos = new Vector2(pos.X - 50, -pos.Y);
                GUI.DrawProgressBar(spriteBatch, healthBarPos, new Vector2(100.0f, 15.0f),
                                    Vitality / MaxVitality,
                                    Color.Lerp(Color.Red, Color.Green, Vitality / MaxVitality) * 0.8f * hudInfoAlpha,
                                    new Color(0.5f, 0.57f, 0.6f, 1.0f) * hudInfoAlpha);
            }
        }
コード例 #10
0
        public void Draw(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
        {
            Rectangle rect = mapContainer.Rect;

            Vector2 viewSize   = new Vector2(rect.Width / zoom, rect.Height / zoom);
            float   edgeBuffer = size * (BackgroundScale - 1.0f) / 2;

            drawOffset.X = MathHelper.Clamp(drawOffset.X, -size - edgeBuffer + viewSize.X / 2.0f, edgeBuffer - viewSize.X / 2.0f);
            drawOffset.Y = MathHelper.Clamp(drawOffset.Y, -size - edgeBuffer + viewSize.Y / 2.0f, edgeBuffer - viewSize.Y / 2.0f);

            drawOffsetNoise = new Vector2(
                (float)PerlinNoise.Perlin(Timing.TotalTime * 0.1f % 255, Timing.TotalTime * 0.1f % 255, 0) - 0.5f,
                (float)PerlinNoise.Perlin(Timing.TotalTime * 0.2f % 255, Timing.TotalTime * 0.2f % 255, 0.5f) - 0.5f) * 10.0f;

            Vector2 viewOffset = drawOffset + drawOffsetNoise;

            Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);

            Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;

            spriteBatch.End();
            spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, rect);
            spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);

            for (int x = 0; x < mapTiles.GetLength(0); x++)
            {
                for (int y = 0; y < mapTiles.GetLength(1); y++)
                {
                    Vector2 mapPos = new Vector2(
                        x * generationParams.TileSpriteSpacing.X + ((y % 2 == 0) ? 0.0f : generationParams.TileSpriteSpacing.X * 0.5f),
                        y * generationParams.TileSpriteSpacing.Y);

                    mapPos.X -= size / 2 * (BackgroundScale - 1.0f);
                    mapPos.Y -= size / 2 * (BackgroundScale - 1.0f);

                    Vector2 scale = new Vector2(
                        generationParams.TileSpriteSize.X / mapTiles[x, y].Sprite.size.X,
                        generationParams.TileSpriteSize.Y / mapTiles[x, y].Sprite.size.Y);
                    mapTiles[x, y].Sprite.Draw(spriteBatch, rectCenter + (mapPos + viewOffset) * zoom, Color.White,
                                               origin: new Vector2(256.0f, 256.0f), rotate: 0, scale: scale * zoom, spriteEffect: mapTiles[x, y].SpriteEffect);
                }
            }
#if DEBUG
            if (generationParams.ShowNoiseMap)
            {
                GUI.DrawRectangle(spriteBatch, rectCenter + (borders.Location.ToVector2() + viewOffset) * zoom, borders.Size.ToVector2() * zoom, Color.White, true);
            }
#endif
            Vector2 topLeft = rectCenter + viewOffset * zoom;
            topLeft.X = (int)topLeft.X;
            topLeft.Y = (int)topLeft.Y;

            Vector2 bottomRight = rectCenter + (viewOffset + new Vector2(size, size)) * zoom;
            bottomRight.X = (int)bottomRight.X;
            bottomRight.Y = (int)bottomRight.Y;

            spriteBatch.Draw(noiseTexture,
                             destinationRectangle: new Rectangle((int)topLeft.X, (int)topLeft.Y, (int)(bottomRight.X - topLeft.X), (int)(bottomRight.Y - topLeft.Y)),
                             sourceRectangle: null,
                             color: Color.White);

            if (topLeft.X > rect.X)
            {
                GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, (int)(topLeft.X - rect.X), rect.Height), Color.Black * 0.8f, true);
            }
            if (topLeft.Y > rect.Y)
            {
                GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, rect.Y, (int)(bottomRight.X - topLeft.X), (int)(topLeft.Y - rect.Y)), Color.Black * 0.8f, true);
            }
            if (bottomRight.X < rect.Right)
            {
                GUI.DrawRectangle(spriteBatch, new Rectangle((int)bottomRight.X, rect.Y, (int)(rect.Right - bottomRight.X), rect.Height), Color.Black * 0.8f, true);
            }
            if (bottomRight.Y < rect.Bottom)
            {
                GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, (int)bottomRight.Y, (int)(bottomRight.X - topLeft.X), (int)(rect.Bottom - bottomRight.Y)), Color.Black * 0.8f, true);
            }

            var   sourceRect    = rect;
            float rawNoiseScale = 1.0f + Noise[(int)(Timing.TotalTime * 100 % Noise.GetLength(0) - 1), (int)(Timing.TotalTime * 100 % Noise.GetLength(1) - 1)];
            cameraNoiseStrength = Noise[(int)(Timing.TotalTime * 10 % Noise.GetLength(0) - 1), (int)(Timing.TotalTime * 10 % Noise.GetLength(1) - 1)];

            rawNoiseSprite.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
                                     startOffset: new Point(Rand.Range(0, rawNoiseSprite.SourceRect.Width), Rand.Range(0, rawNoiseSprite.SourceRect.Height)),
                                     color: Color.White * cameraNoiseStrength * 0.5f,
                                     textureScale: Vector2.One * rawNoiseScale);

            if (generationParams.ShowLocations)
            {
                foreach (LocationConnection connection in connections)
                {
                    Color connectionColor;
                    if (GameMain.DebugDraw)
                    {
                        float sizeFactor = MathUtils.InverseLerp(
                            MapGenerationParams.Instance.SmallLevelConnectionLength,
                            MapGenerationParams.Instance.LargeLevelConnectionLength,
                            connection.Length);

                        connectionColor = ToolBox.GradientLerp(sizeFactor, Color.LightGreen, Color.Orange, Color.Red);
                    }
                    else
                    {
                        connectionColor = ToolBox.GradientLerp(connection.Difficulty / 100.0f,
                                                               MapGenerationParams.Instance.LowDifficultyColor,
                                                               MapGenerationParams.Instance.MediumDifficultyColor,
                                                               MapGenerationParams.Instance.HighDifficultyColor);
                    }

                    int width = (int)(3 * zoom);

                    if (selectedLocation != currentLocation &&
                        (connection.Locations.Contains(selectedLocation) && connection.Locations.Contains(currentLocation)))
                    {
                        connectionColor = Color.Gold;
                    }
                    else if (highlightedLocation != currentLocation &&
                             (connection.Locations.Contains(highlightedLocation) && connection.Locations.Contains(currentLocation)))
                    {
                        connectionColor = Color.Lerp(connectionColor, Color.White, 0.5f);
                        width          *= 2;
                    }
                    else if (!connection.Passed)
                    {
                        //crackColor *= 0.5f;
                    }

                    for (int i = 0; i < connection.CrackSegments.Count; i++)
                    {
                        var segment = connection.CrackSegments[i];

                        Vector2 start = rectCenter + (segment[0] + viewOffset) * zoom;
                        Vector2 end   = rectCenter + (segment[1] + viewOffset) * zoom;

                        if (!rect.Contains(start) && !rect.Contains(end))
                        {
                            continue;
                        }
                        else
                        {
                            Vector2?intersection = MathUtils.GetLineRectangleIntersection(start, end, new Rectangle(rect.X, rect.Y + rect.Height, rect.Width, rect.Height));
                            if (intersection != null)
                            {
                                if (!rect.Contains(start))
                                {
                                    start = (Vector2)intersection;
                                }
                                else
                                {
                                    end = (Vector2)intersection;
                                }
                            }
                        }

                        float distFromPlayer = Vector2.Distance(currentLocation.MapPosition, (segment[0] + segment[1]) / 2.0f);
                        float dist           = Vector2.Distance(start, end);

                        float a = GameMain.DebugDraw ? 1.0f : (200.0f - distFromPlayer) / 200.0f;
                        spriteBatch.Draw(generationParams.ConnectionSprite.Texture,
                                         new Rectangle((int)start.X, (int)start.Y, (int)(dist - 1 * zoom), width),
                                         null, connectionColor * MathHelper.Clamp(a, 0.1f, 0.5f), MathUtils.VectorToAngle(end - start),
                                         new Vector2(0, 16), SpriteEffects.None, 0.01f);
                    }

                    if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
                    {
                        Vector2 center = rectCenter + (connection.CenterPos + viewOffset) * zoom;
                        if (rect.Contains(center))
                        {
                            GUI.DrawString(spriteBatch, center, connection.Biome.Name + " (" + connection.Difficulty + ")", Color.White);
                        }
                    }
                }

                rect.Inflate(8, 8);
                GUI.DrawRectangle(spriteBatch, rect, Color.Black, false, 0.0f, 8);
                GUI.DrawRectangle(spriteBatch, rect, Color.LightGray);

                for (int i = 0; i < locations.Count; i++)
                {
                    Location location = locations[i];
                    Vector2  pos      = rectCenter + (location.MapPosition + viewOffset) * zoom;

                    float iconScale = MapGenerationParams.Instance.LocationIconSize / location.Type.Sprite.size.X;

                    Rectangle drawRect = location.Type.Sprite.SourceRect;
                    drawRect.X = (int)pos.X - drawRect.Width / 2;
                    drawRect.Y = (int)pos.Y - drawRect.Width / 2;

                    if (!rect.Intersects(drawRect))
                    {
                        continue;
                    }

                    Color color = location.Type.SpriteColor;

                    if (location.Connections.Find(c => c.Locations.Contains(currentLocation)) == null)
                    {
                        color *= 0.5f;
                    }
                    //color *= (location.Discovered) ? 0.8f : 0.5f;
                    //if (location != currentLocation) color *= 1.0f;
                    if (location == highlightedLocation)
                    {
                        iconScale *= 1.1f;
                        color      = Color.Lerp(color, Color.White, 0.5f);
                    }

                    location.Type.Sprite.Draw(spriteBatch, pos, color, scale: iconScale * zoom);
                }
            }

            DrawDecorativeHUD(spriteBatch, rect);

            for (int i = 0; i < 3; i++)
            {
                Location location = (i == 0) ? highlightedLocation : selectedLocation;
                if (i == 2)
                {
                    location = currentLocation;
                }

                if (location == null)
                {
                    continue;
                }

                Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
                //pos.X = (int)(pos.X + location.Type.Sprite.SourceRect.Width * 0.6f);
                pos.Y = (int)(pos.Y + 15 * zoom);
                GUI.DrawString(spriteBatch, pos - GUI.Font.MeasureString(location.Name) * 0.5f,
                               location.Name, Color.White * hudOpenState, Color.Black * 0.8f * hudOpenState, 3);
                GUI.DrawString(spriteBatch, pos + Vector2.UnitY * 25 - GUI.Font.MeasureString(location.Type.DisplayName) * 0.5f,
                               location.Type.DisplayName, Color.White * hudOpenState, Color.Black * 0.8f * hudOpenState, 3);
            }

            GameMain.Instance.GraphicsDevice.ScissorRectangle = prevScissorRect;
            spriteBatch.End();
            spriteBatch.Begin(SpriteSortMode.Deferred);
        }
コード例 #11
0
        private void DrawConnection(SpriteBatch spriteBatch, LocationConnection connection, Rectangle viewArea, Vector2 viewOffset, Color?overrideColor = null)
        {
            Color connectionColor;

            if (GameMain.DebugDraw)
            {
                float sizeFactor = MathUtils.InverseLerp(
                    generationParams.SmallLevelConnectionLength,
                    generationParams.LargeLevelConnectionLength,
                    connection.Length);
                connectionColor = ToolBox.GradientLerp(sizeFactor, Color.LightGreen, GUI.Style.Orange, GUI.Style.Red);
            }
            else if (overrideColor.HasValue)
            {
                connectionColor = overrideColor.Value;
            }
            else
            {
                connectionColor = connection.Passed ? generationParams.ConnectionColor : generationParams.UnvisitedConnectionColor;
            }

            int width = (int)(generationParams.LocationConnectionWidth * zoom);

            if (Level.Loaded?.LevelData == connection.LevelData)
            {
                connectionColor = generationParams.HighlightedConnectionColor;
                width           = (int)(width * 1.5f);
            }
            if (SelectedLocation != CurrentDisplayLocation &&
                (connection.Locations.Contains(SelectedLocation) && connection.Locations.Contains(CurrentDisplayLocation)))
            {
                connectionColor = generationParams.HighlightedConnectionColor;
                width          *= 2;
            }
            else if (HighlightedLocation != CurrentDisplayLocation &&
                     (connection.Locations.Contains(HighlightedLocation) && connection.Locations.Contains(CurrentDisplayLocation)))
            {
                connectionColor = generationParams.HighlightedConnectionColor;
                width          *= 2;
            }

            Vector2 rectCenter = viewArea.Center.ToVector2();

            int startIndex = connection.CrackSegments.Count > 2 ? 1 : 0;
            int endIndex   = connection.CrackSegments.Count > 2 ? connection.CrackSegments.Count - 1 : connection.CrackSegments.Count;

            for (int i = startIndex; i < endIndex; i++)
            {
                var segment = connection.CrackSegments[i];

                Vector2 start = rectCenter + (segment[0] + viewOffset) * zoom;
                Vector2 end   = rectCenter + (segment[1] + viewOffset) * zoom;

                if (!viewArea.Contains(start) && !viewArea.Contains(end))
                {
                    continue;
                }
                else
                {
                    if (MathUtils.GetLineRectangleIntersection(start, end, new Rectangle(viewArea.X, viewArea.Y + viewArea.Height, viewArea.Width, viewArea.Height), out Vector2 intersection))
                    {
                        if (!viewArea.Contains(start))
                        {
                            start = intersection;
                        }
                        else
                        {
                            end = intersection;
                        }
                    }
                }

                float a = 1.0f;
                if (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)
                {
                    if (IsInFogOfWar(connection.Locations[0]))
                    {
                        a = (float)i / connection.CrackSegments.Count;
                    }
                    else if (IsInFogOfWar(connection.Locations[1]))
                    {
                        a = 1.0f - (float)i / connection.CrackSegments.Count;
                    }
                }
                float dist             = Vector2.Distance(start, end);
                var   connectionSprite = connection.Passed ? generationParams.PassedConnectionSprite : generationParams.ConnectionSprite;
                spriteBatch.Draw(connectionSprite.Texture,
                                 new Rectangle((int)start.X, (int)start.Y, (int)(dist - 1 * zoom), width),
                                 connectionSprite.SourceRect, connectionColor * a, MathUtils.VectorToAngle(end - start),
                                 new Vector2(0, connectionSprite.size.Y / 2), SpriteEffects.None, 0.01f);
            }

            if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
            {
                Vector2 center = rectCenter + (connection.CenterPos + viewOffset) * zoom;
                if (viewArea.Contains(center) && connection.Biome != null)
                {
                    GUI.DrawString(spriteBatch, center, connection.Biome.Identifier + " (" + connection.Difficulty + ")", Color.White);
                }
            }
        }
コード例 #12
0
        public void Draw(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
        {
            Rectangle rect = mapContainer.Rect;

            Vector2 viewSize   = new Vector2(rect.Width / zoom, rect.Height / zoom);
            Vector2 edgeBuffer = rect.Size.ToVector2() / 2;

            DrawOffset.X = MathHelper.Clamp(DrawOffset.X, -Width - edgeBuffer.X + viewSize.X / 2.0f, edgeBuffer.X - viewSize.X / 2.0f);
            DrawOffset.Y = MathHelper.Clamp(DrawOffset.Y, -Height - edgeBuffer.Y + viewSize.Y / 2.0f, edgeBuffer.Y - viewSize.Y / 2.0f);

            drawOffsetNoise = new Vector2(
                (float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.1f % 255, Timing.TotalTime * 0.1f % 255, 0) - 0.5f,
                (float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.2f % 255, Timing.TotalTime * 0.2f % 255, 0.5f) - 0.5f) * 10.0f;

            Vector2 viewOffset = DrawOffset + drawOffsetNoise;

            Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);

            Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;

            spriteBatch.End();
            spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, rect);
            spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);

            Vector2 topLeft     = rectCenter + viewOffset;
            Vector2 bottomRight = rectCenter + (viewOffset + new Vector2(Width, Height));
            Vector2 mapTileSize = mapTiles[0, 0].size * generationParams.MapTileScale;

            int startX = (int)Math.Floor(-topLeft.X / mapTileSize.X) - 1;
            int startY = (int)Math.Floor(-topLeft.Y / mapTileSize.Y) - 1;
            int endX   = (int)Math.Ceiling((-topLeft.X + rect.Width) / mapTileSize.X);
            int endY   = (int)Math.Ceiling((-topLeft.Y + rect.Height) / mapTileSize.Y);

            float noiseT = (float)(Timing.TotalTime * 0.01f);

            cameraNoiseStrength = (float)PerlinNoise.CalculatePerlin(noiseT, noiseT * 0.5f, noiseT * 0.2f);
            float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 5.0f;

            for (int x = startX; x <= endX; x++)
            {
                for (int y = startY; y <= endY; y++)
                {
                    int     tileX   = Math.Abs(x) % mapTiles.GetLength(0);
                    int     tileY   = Math.Abs(y) % mapTiles.GetLength(1);
                    Vector2 tilePos = rectCenter + (viewOffset + new Vector2(x, y) * mapTileSize) * zoom;
                    mapTiles[tileX, tileY].Draw(spriteBatch, tilePos, Color.White, origin: Vector2.Zero, scale: generationParams.MapTileScale * zoom);

                    if (GameMain.DebugDraw)
                    {
                        continue;
                    }
                    if (!tileDiscovered[tileX, tileY] || x < 0 || y < 0 || x >= tileDiscovered.GetLength(0) || y >= tileDiscovered.GetLength(1))
                    {
                        generationParams.FogOfWarSprite?.Draw(spriteBatch, tilePos, Color.White * cameraNoiseStrength, origin: Vector2.Zero, scale: generationParams.MapTileScale * zoom);
                        noiseOverlay.DrawTiled(spriteBatch, tilePos, mapTileSize * zoom,
                                               startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
                                               color: Color.White * cameraNoiseStrength * 0.2f,
                                               textureScale: Vector2.One * noiseScale);
                    }
                }
            }

            if (GameMain.DebugDraw)
            {
                if (topLeft.X > rect.X)
                {
                    GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, (int)(topLeft.X - rect.X), rect.Height), Color.Black * 0.5f, true);
                }
                if (topLeft.Y > rect.Y)
                {
                    GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, rect.Y, (int)(bottomRight.X - topLeft.X), (int)(topLeft.Y - rect.Y)), Color.Black * 0.5f, true);
                }
                if (bottomRight.X < rect.Right)
                {
                    GUI.DrawRectangle(spriteBatch, new Rectangle((int)bottomRight.X, rect.Y, (int)(rect.Right - bottomRight.X), rect.Height), Color.Black * 0.5f, true);
                }
                if (bottomRight.Y < rect.Bottom)
                {
                    GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, (int)bottomRight.Y, (int)(bottomRight.X - topLeft.X), (int)(rect.Bottom - bottomRight.Y)), Color.Black * 0.5f, true);
                }
            }

            float rawNoiseScale = 1.0f + PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));

            cameraNoiseStrength = PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));

            noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
                                   startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
                                   color: Color.White * cameraNoiseStrength * 0.1f,
                                   textureScale: Vector2.One * rawNoiseScale);

            noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
                                   startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
                                   color: new Color(20, 20, 20, 50),
                                   textureScale: Vector2.One * rawNoiseScale * 2);

            noiseOverlay.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight),
                                   startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
                                   color: Color.White * cameraNoiseStrength * 0.1f,
                                   textureScale: Vector2.One * noiseScale);

            Pair <Rectangle, string> tooltip = null;

            if (generationParams.ShowLocations)
            {
                foreach (LocationConnection connection in Connections)
                {
                    if (IsInFogOfWar(connection.Locations[0]) && IsInFogOfWar(connection.Locations[1]))
                    {
                        continue;
                    }
                    DrawConnection(spriteBatch, connection, rect, viewOffset);
                }

                for (int i = 0; i < Locations.Count; i++)
                {
                    Location location = Locations[i];
                    if (IsInFogOfWar(location))
                    {
                        continue;
                    }
                    Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;

                    Rectangle drawRect = location.Type.Sprite.SourceRect;
                    drawRect.X = (int)pos.X - drawRect.Width / 2;
                    drawRect.Y = (int)pos.Y - drawRect.Width / 2;

                    if (!rect.Intersects(drawRect))
                    {
                        continue;
                    }

                    if (location == CurrentDisplayLocation)
                    {
                        generationParams.CurrentLocationIndicator.Draw(spriteBatch,
                                                                       rectCenter + (currLocationIndicatorPos + viewOffset) * zoom,
                                                                       generationParams.IndicatorColor,
                                                                       generationParams.CurrentLocationIndicator.Origin, 0, Vector2.One * (generationParams.LocationIconSize / generationParams.CurrentLocationIndicator.size.X) * 1.7f * zoom);
                    }

                    if (location == SelectedLocation)
                    {
                        generationParams.SelectedLocationIndicator.Draw(spriteBatch,
                                                                        rectCenter + (location.MapPosition + viewOffset) * zoom,
                                                                        generationParams.IndicatorColor,
                                                                        generationParams.SelectedLocationIndicator.Origin, 0, Vector2.One * (generationParams.LocationIconSize / generationParams.SelectedLocationIndicator.size.X) * 1.7f * zoom);
                    }

                    Color color = location.Type.SpriteColor;
                    if (!location.Discovered)
                    {
                        color = Color.White;
                    }
                    if (location.Connections.Find(c => c.Locations.Contains(CurrentDisplayLocation)) == null)
                    {
                        color *= 0.5f;
                    }

                    float iconScale = location == CurrentDisplayLocation ? 1.2f : 1.0f;
                    if (location == HighlightedLocation)
                    {
                        iconScale *= 1.2f;
                    }

                    location.Type.Sprite.Draw(spriteBatch, pos, color,
                                              scale: generationParams.LocationIconSize / location.Type.Sprite.size.X * iconScale * zoom);
                    if (location.TypeChangeTimer <= 0 && !string.IsNullOrEmpty(location.LastTypeChangeMessage) && generationParams.TypeChangeIcon != null)
                    {
                        Vector2 typeChangeIconPos   = pos + new Vector2(1.35f, -0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
                        float   typeChangeIconScale = 18.0f / generationParams.TypeChangeIcon.SourceRect.Width;
                        generationParams.TypeChangeIcon.Draw(spriteBatch, typeChangeIconPos, GUI.Style.Red, scale: typeChangeIconScale * zoom);
                        if (Vector2.Distance(PlayerInput.MousePosition, typeChangeIconPos) < generationParams.TypeChangeIcon.SourceRect.Width * zoom)
                        {
                            tooltip = new Pair <Rectangle, string>(
                                new Rectangle(typeChangeIconPos.ToPoint(), new Point(30)),
                                location.LastTypeChangeMessage);
                        }
                    }
                    if (location != CurrentLocation && CurrentLocation.AvailableMissions.Any(m => m.Locations.Contains(location)) && generationParams.MissionIcon != null)
                    {
                        Vector2 missionIconPos   = pos + new Vector2(1.35f, 0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
                        float   missionIconScale = 18.0f / generationParams.MissionIcon.SourceRect.Width;
                        generationParams.MissionIcon.Draw(spriteBatch, missionIconPos, generationParams.IndicatorColor, scale: missionIconScale * zoom);
                        if (Vector2.Distance(PlayerInput.MousePosition, missionIconPos) < generationParams.MissionIcon.SourceRect.Width * zoom)
                        {
                            var availableMissions = CurrentLocation.AvailableMissions.Where(m => m.Locations.Contains(location));
                            tooltip = new Pair <Rectangle, string>(
                                new Rectangle(missionIconPos.ToPoint(), new Point(30)),
                                TextManager.Get("mission") + '\n' + string.Join('\n', availableMissions.Select(m => "- " + m.Name)));
                        }
                    }

                    if (GameMain.DebugDraw && location == HighlightedLocation && (!location.Discovered || !location.Type.HasOutpost))
                    {
                        if (location.Reputation != null)
                        {
                            Vector2 dPos = pos;
                            dPos.Y += 48;
                            string  name     = $"Reputation: {location.Name}";
                            Vector2 nameSize = GUI.SmallFont.MeasureString(name);
                            GUI.DrawString(spriteBatch, dPos, name, Color.White, Color.Black * 0.8f, 4, font: GUI.SmallFont);
                            dPos.Y += nameSize.Y + 16;

                            Rectangle bgRect = new Rectangle((int)dPos.X, (int)dPos.Y, 256, 32);
                            bgRect.Inflate(8, 8);
                            Color barColor = ToolBox.GradientLerp(location.Reputation.NormalizedValue, Color.Red, Color.Yellow, Color.LightGreen);
                            GUI.DrawRectangle(spriteBatch, bgRect, Color.Black * 0.8f, isFilled: true);
                            GUI.DrawRectangle(spriteBatch, new Rectangle((int)dPos.X, (int)dPos.Y, (int)(location.Reputation.NormalizedValue * 255), 32), barColor, isFilled: true);
                            string  reputationValue = ((int)location.Reputation.Value).ToString();
                            Vector2 repValueSize    = GUI.SubHeadingFont.MeasureString(reputationValue);
                            GUI.DrawString(spriteBatch, dPos + (new Vector2(256, 32) / 2) - (repValueSize / 2), reputationValue, Color.White, Color.Black, font: GUI.SubHeadingFont);
                            GUI.DrawRectangle(spriteBatch, new Rectangle((int)dPos.X, (int)dPos.Y, 256, 32), Color.White);
                        }
                    }
                }
            }

            DrawDecorativeHUD(spriteBatch, rect);

            if (HighlightedLocation != null)
            {
                Vector2 pos = rectCenter + (HighlightedLocation.MapPosition + viewOffset) * zoom;
                pos.X += 50 * zoom;
                Vector2 nameSize = GUI.LargeFont.MeasureString(HighlightedLocation.Name);
                Vector2 typeSize = GUI.Font.MeasureString(HighlightedLocation.Type.Name);
                Vector2 size = new Vector2(Math.Max(nameSize.X, typeSize.X), nameSize.Y + typeSize.Y);
                bool    showReputation = HighlightedLocation.Discovered && HighlightedLocation.Type.HasOutpost && HighlightedLocation.Reputation != null;
                string  repLabelText = null, repValueText = null;
                Vector2 repLabelSize = Vector2.Zero, repBarSize = Vector2.Zero;
                if (showReputation)
                {
                    repLabelText = TextManager.Get("reputation");
                    repLabelSize = GUI.Font.MeasureString(repLabelText);
                    size.X       = Math.Max(size.X, repLabelSize.X);
                    repBarSize   = new Vector2(Math.Max(0.75f * size.X, 100), repLabelSize.Y);
                    size.X       = Math.Max(size.X, (4.0f / 3.0f) * repBarSize.X);
                    size.Y      += 2 * repLabelSize.Y + 4 + repBarSize.Y;
                    repValueText = ((int)HighlightedLocation.Reputation.Value).ToString();
                }
                GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0].Draw(
                    spriteBatch, new Rectangle((int)(pos.X - 60 * GUI.Scale), (int)(pos.Y - size.Y), (int)(size.X + 120 * GUI.Scale), (int)(size.Y * 2.2f)), Color.Black * hudVisibility);
                var topLeftPos = pos - new Vector2(0.0f, size.Y / 2);
                GUI.DrawString(spriteBatch, topLeftPos, HighlightedLocation.Name, GUI.Style.TextColor * hudVisibility * 1.5f, font: GUI.LargeFont);
                topLeftPos += new Vector2(0.0f, nameSize.Y);
                GUI.DrawString(spriteBatch, topLeftPos, HighlightedLocation.Type.Name, GUI.Style.TextColor * hudVisibility * 1.5f);
                if (showReputation)
                {
                    topLeftPos += new Vector2(0.0f, typeSize.Y + repLabelSize.Y);
                    GUI.DrawString(spriteBatch, topLeftPos, repLabelText, GUI.Style.TextColor * hudVisibility * 1.5f);
                    topLeftPos += new Vector2(0.0f, repLabelSize.Y + 4);
                    Rectangle repBarRect = new Rectangle(new Point((int)topLeftPos.X, (int)topLeftPos.Y), new Point((int)repBarSize.X, (int)repBarSize.Y));
                    RoundSummary.DrawReputationBar(spriteBatch, repBarRect, HighlightedLocation.Reputation.NormalizedValue);
                    GUI.DrawString(spriteBatch, new Vector2(repBarRect.Right + 4, repBarRect.Top), repValueText, GUI.Style.TextColor);
                }
            }
            if (tooltip != null)
            {
                GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
            }
            spriteBatch.End();
            GameMain.Instance.GraphicsDevice.ScissorRectangle = prevScissorRect;
            spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
        }
コード例 #13
0
        public void DebugDraw(SpriteBatch spriteBatch, Vector2 pos, int debugDrawMetadataOffset, string[] ignoredMetadataInfo)
        {
            var campaignData = data;

            foreach (string ignored in ignoredMetadataInfo)
            {
                if (!string.IsNullOrWhiteSpace(ignored))
                {
                    campaignData = campaignData.Where(pair => !pair.Key.StartsWith(ignored)).ToDictionary(i => i.Key, i => i.Value);
                }
            }

            int offset = 0;;

            if (campaignData.Count > 0)
            {
                offset = debugDrawMetadataOffset % campaignData.Count;
                if (offset < 0)
                {
                    offset += campaignData.Count;
                }
            }

            var text = "Campaign metadata:\n";

            int max = 0;

            for (int i = offset; i < campaignData.Count + offset; i++)
            {
                int index = i;
                if (index >= campaignData.Count)
                {
                    index -= campaignData.Count;
                }

                var(key, value) = campaignData.ElementAt(index);

                if (max < MaxDrawnElements)
                {
                    text += $"{key.ColorizeObject()}: {value.ColorizeObject()}\n";
                    max++;
                }
                else
                {
                    text += "Use arrow keys to scroll";
                    break;
                }
            }

            text = text.TrimEnd('\n');

            List <RichTextData> richTextDatas = RichTextData.GetRichTextData(text, out text) ?? new List <RichTextData>();

            Vector2   size     = GUI.SmallFont.MeasureString(text);
            Vector2   infoPos  = new Vector2(GameMain.GraphicsWidth - size.X - 16, pos.Y + 8);
            Rectangle infoRect = new Rectangle(infoPos.ToPoint(), size.ToPoint());

            infoRect.Inflate(8, 8);
            GUI.DrawRectangle(spriteBatch, infoRect, Color.Black * 0.8f, isFilled: true);
            GUI.DrawRectangle(spriteBatch, infoRect, Color.White * 0.8f);

            if (richTextDatas.Any())
            {
                GUI.DrawStringWithColors(spriteBatch, infoPos, text, Color.White, richTextDatas, font: GUI.SmallFont);
            }
            else
            {
                GUI.DrawString(spriteBatch, infoPos, text, Color.White, font: GUI.SmallFont);
            }

            float y = infoRect.Bottom + 16;

            if (Campaign.Factions != null)
            {
                const string factionHeader     = "Reputations";
                Vector2      factionHeaderSize = GUI.SubHeadingFont.MeasureString(factionHeader);
                Vector2      factionPos        = new Vector2(GameMain.GraphicsWidth - (264 / 2) - factionHeaderSize.X / 2, y);

                GUI.DrawString(spriteBatch, factionPos, factionHeader, Color.White, font: GUI.SubHeadingFont);
                y += factionHeaderSize.Y + 8;

                foreach (Faction faction in Campaign.Factions)
                {
                    string  name     = faction.Prefab.Name;
                    Vector2 nameSize = GUI.SmallFont.MeasureString(name);
                    GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 264, y), name, Color.White, font: GUI.SmallFont);
                    y += nameSize.Y + 5;

                    Color color = ToolBox.GradientLerp(faction.Reputation.NormalizedValue, Color.Red, Color.Yellow, Color.LightGreen);
                    GUI.DrawRectangle(spriteBatch, new Rectangle(GameMain.GraphicsWidth - 264, (int)y, (int)(faction.Reputation.NormalizedValue * 255), 10), color, isFilled: true);
                    GUI.DrawRectangle(spriteBatch, new Rectangle(GameMain.GraphicsWidth - 264, (int)y, 256, 10), Color.White);
                    y += 15;
                }
            }

            Location location = Campaign.Map?.CurrentLocation;

            if (location?.Reputation != null)
            {
                string  name     = Campaign.Map?.CurrentLocation.Name;
                Vector2 nameSize = GUI.SmallFont.MeasureString(name);
                GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 264, y), name, Color.White, font: GUI.SmallFont);
                y += nameSize.Y + 5;

                float normalizedReputation = MathUtils.InverseLerp(location.Reputation.MinReputation, location.Reputation.MaxReputation, location.Reputation.Value);
                Color color = ToolBox.GradientLerp(normalizedReputation, Color.Red, Color.Yellow, Color.LightGreen);
                GUI.DrawRectangle(spriteBatch, new Rectangle(GameMain.GraphicsWidth - 264, (int)y, (int)(normalizedReputation * 255), 10), color, isFilled: true);
                GUI.DrawRectangle(spriteBatch, new Rectangle(GameMain.GraphicsWidth - 264, (int)y, 256, 10), Color.White);
            }

            richTextDatas.Clear();
        }
コード例 #14
0
        private void DrawConnection(SpriteBatch spriteBatch, LocationConnection connection, Rectangle viewArea, Vector2 viewOffset, Color?overrideColor = null)
        {
            Color connectionColor;

            if (GameMain.DebugDraw)
            {
                float sizeFactor = MathUtils.InverseLerp(
                    generationParams.SmallLevelConnectionLength,
                    generationParams.LargeLevelConnectionLength,
                    connection.Length);
                connectionColor = ToolBox.GradientLerp(sizeFactor, Color.LightGreen, GUI.Style.Orange, GUI.Style.Red);
            }
            else if (overrideColor.HasValue)
            {
                connectionColor = overrideColor.Value;
            }
            else
            {
                connectionColor = connection.Passed ? generationParams.ConnectionColor : generationParams.UnvisitedConnectionColor;
            }

            int width = (int)(generationParams.LocationConnectionWidth * zoom);

            if (Level.Loaded?.LevelData == connection.LevelData)
            {
                connectionColor = generationParams.HighlightedConnectionColor;
                width           = (int)(width * 1.5f);
            }
            if (SelectedLocation != CurrentDisplayLocation &&
                (connection.Locations.Contains(SelectedLocation) && connection.Locations.Contains(CurrentDisplayLocation)))
            {
                connectionColor = generationParams.HighlightedConnectionColor;
                width          *= 2;
            }
            else if (HighlightedLocation != CurrentDisplayLocation &&
                     (connection.Locations.Contains(HighlightedLocation) && connection.Locations.Contains(CurrentDisplayLocation)))
            {
                connectionColor = generationParams.HighlightedConnectionColor;
                width          *= 2;
            }

            Vector2 rectCenter = viewArea.Center.ToVector2();

            int startIndex = connection.CrackSegments.Count > 2 ? 1 : 0;
            int endIndex   = connection.CrackSegments.Count > 2 ? connection.CrackSegments.Count - 1 : connection.CrackSegments.Count;

            Vector2?connectionStart = null;
            Vector2?connectionEnd   = null;

            for (int i = startIndex; i < endIndex; i++)
            {
                var segment = connection.CrackSegments[i];

                Vector2 start = rectCenter + (segment[0] + viewOffset) * zoom;
                if (!connectionStart.HasValue)
                {
                    connectionStart = start;
                }
                Vector2 end = rectCenter + (segment[1] + viewOffset) * zoom;
                connectionEnd = end;

                if (!viewArea.Contains(start) && !viewArea.Contains(end))
                {
                    continue;
                }
                else
                {
                    if (MathUtils.GetLineRectangleIntersection(start, end, new Rectangle(viewArea.X, viewArea.Y + viewArea.Height, viewArea.Width, viewArea.Height), out Vector2 intersection))
                    {
                        if (!viewArea.Contains(start))
                        {
                            start = intersection;
                        }
                        else
                        {
                            end = intersection;
                        }
                    }
                }

                float a = 1.0f;
                if (!connection.Locations[0].Discovered && !connection.Locations[1].Discovered)
                {
                    if (IsInFogOfWar(connection.Locations[0]))
                    {
                        a = (float)i / connection.CrackSegments.Count;
                    }
                    else if (IsInFogOfWar(connection.Locations[1]))
                    {
                        a = 1.0f - (float)i / connection.CrackSegments.Count;
                    }
                }
                float dist             = Vector2.Distance(start, end);
                var   connectionSprite = connection.Passed ? generationParams.PassedConnectionSprite : generationParams.ConnectionSprite;
                spriteBatch.Draw(connectionSprite.Texture,
                                 new Rectangle((int)start.X, (int)start.Y, (int)(dist - 1 * zoom), width),
                                 connectionSprite.SourceRect, connectionColor * a, MathUtils.VectorToAngle(end - start),
                                 new Vector2(0, connectionSprite.size.Y / 2), SpriteEffects.None, 0.01f);
            }
            if (connectionStart.HasValue && connectionEnd.HasValue)
            {
                GUIComponentStyle crushDepthWarningIconStyle = null;
                string            tooltip = null;
                var subCrushDepth         = Submarine.MainSub?.RealWorldCrushDepth ?? Level.DefaultRealWorldCrushDepth;
                if (GameMain.GameSession?.Campaign?.UpgradeManager != null)
                {
                    var hullUpgradePrefab = UpgradePrefab.Find("increasewallhealth");
                    if (hullUpgradePrefab != null)
                    {
                        int pendingLevel = GameMain.GameSession.Campaign.UpgradeManager.GetUpgradeLevel(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First());
                        int currentLevel = GameMain.GameSession.Campaign.UpgradeManager.GetRealUpgradeLevel(hullUpgradePrefab, hullUpgradePrefab.UpgradeCategories.First());
                        if (pendingLevel > currentLevel)
                        {
                            string updateValueStr = hullUpgradePrefab.SourceElement?.Element("Structure")?.GetAttributeString("crushdepth", null);
                            if (!string.IsNullOrEmpty(updateValueStr))
                            {
                                subCrushDepth = PropertyReference.CalculateUpgrade(subCrushDepth, pendingLevel - currentLevel, updateValueStr);
                            }
                        }
                    }
                }

                if (connection.LevelData.InitialDepth * Physics.DisplayToRealWorldRatio > subCrushDepth)
                {
                    crushDepthWarningIconStyle = GUI.Style.GetComponentStyle("CrushDepthWarningHighIcon");
                    tooltip = "crushdepthwarninghigh";
                }
                else if ((connection.LevelData.InitialDepth + connection.LevelData.Size.Y) * Physics.DisplayToRealWorldRatio > subCrushDepth)
                {
                    crushDepthWarningIconStyle = GUI.Style.GetComponentStyle("CrushDepthWarningLowIcon");
                    tooltip = "crushdepthwarninglow";
                }

                if (crushDepthWarningIconStyle != null)
                {
                    Vector2 iconPos  = (connectionStart.Value + connectionEnd.Value) / 2;
                    float   iconSize = 32.0f * GUI.Scale;
                    bool    mouseOn  = HighlightedLocation == null && Vector2.DistanceSquared(iconPos, PlayerInput.MousePosition) < iconSize * iconSize;
                    Sprite  crushDepthWarningIcon = crushDepthWarningIconStyle.GetDefaultSprite();
                    crushDepthWarningIcon.Draw(spriteBatch, iconPos,
                                               mouseOn ? crushDepthWarningIconStyle.HoverColor : crushDepthWarningIconStyle.Color,
                                               scale: iconSize / crushDepthWarningIcon.size.X);
                    if (mouseOn)
                    {
                        connectionTooltip = new Pair <Rectangle, string>(
                            new Rectangle(iconPos.ToPoint(), new Point((int)iconSize)),
                            TextManager.Get(tooltip)
                            .Replace("[initialdepth]", ((int)(connection.LevelData.InitialDepth * Physics.DisplayToRealWorldRatio)).ToString())
                            .Replace("[submarinecrushdepth]", ((int)subCrushDepth).ToString()));
                    }
                }
            }

            if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
            {
                Vector2 center = rectCenter + (connection.CenterPos + viewOffset) * zoom;
                if (viewArea.Contains(center) && connection.Biome != null)
                {
                    GUI.DrawString(spriteBatch, center, connection.Biome.Identifier + " (" + connection.Difficulty + ")", Color.White);
                }
            }
        }
コード例 #15
0
        public static void DrawSlot(SpriteBatch spriteBatch, Inventory inventory, InventorySlot slot, Item item, bool drawItem = true)
        {
            Rectangle rect = slot.Rect;

            rect.Location += slot.DrawOffset.ToPoint();

            if (slot.HighlightColor.A > 0)
            {
                float scaleUpAmount = 0.5f;
                float inflateAmount = (slot.HighlightColor.A / 255.0f) * scaleUpAmount * 0.5f;
                rect.Inflate(rect.Width * inflateAmount, rect.Height * inflateAmount);
            }

            var itemContainer = item?.GetComponent <ItemContainer>();

            if (itemContainer != null && (itemContainer.InventoryTopSprite != null || itemContainer.InventoryBottomSprite != null))
            {
                if (!highlightedSubInventorySlots.Any(s => s.Slot == slot))
                {
                    itemContainer.InventoryBottomSprite?.Draw(spriteBatch, new Vector2(rect.Center.X, rect.Y), 0, UIScale);
                    itemContainer.InventoryTopSprite?.Draw(spriteBatch, new Vector2(rect.Center.X, rect.Y), 0, UIScale);
                }

                drawItem = false;
            }
            else
            {
                Sprite slotSprite = slot.SlotSprite ?? slotSpriteSmall;

                spriteBatch.Draw(slotSprite.Texture, rect, slotSprite.SourceRect, slot.IsHighlighted ? Color.White : Color.White * 0.8f);

                if (item != null && drawItem)
                {
                    if (item.Condition < item.Prefab.Health && (itemContainer == null || !itemContainer.ShowConditionInContainedStateIndicator))
                    {
                        GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Bottom - 8, rect.Width, 8), Color.Black * 0.8f, true);
                        GUI.DrawRectangle(spriteBatch,
                                          new Rectangle(rect.X, rect.Bottom - 8, (int)(rect.Width * item.Condition / item.Prefab.Health), 8),
                                          Color.Lerp(Color.Red, Color.Green, item.Condition / 100.0f) * 0.8f, true);
                    }

                    if (itemContainer != null)
                    {
                        float containedState = 0.0f;
                        if (itemContainer.ShowConditionInContainedStateIndicator)
                        {
                            containedState = item.Condition / 100.0f;
                        }
                        else
                        {
                            containedState = itemContainer.Inventory.Capacity == 1 ?
                                             (itemContainer.Inventory.Items[0] == null ? 0.0f : itemContainer.Inventory.Items[0].Condition / 100.0f) :
                                             itemContainer.Inventory.Items.Count(i => i != null) / (float)itemContainer.Inventory.capacity;
                        }

                        int       dir = slot.SubInventoryDir;
                        Rectangle containedIndicatorArea = new Rectangle(rect.X,
                                                                         dir < 0 ? rect.Bottom + HUDLayoutSettings.Padding / 2 : rect.Y - HUDLayoutSettings.Padding / 2 - ContainedIndicatorHeight, rect.Width, ContainedIndicatorHeight);
                        containedIndicatorArea.Inflate(-4, 0);

                        if (itemContainer.ContainedStateIndicator?.Texture == null)
                        {
                            containedIndicatorArea.Inflate(0, -2);
                            GUI.DrawRectangle(spriteBatch, containedIndicatorArea, Color.DarkGray * 0.8f, true);
                            GUI.DrawRectangle(spriteBatch,
                                              new Rectangle(containedIndicatorArea.X, containedIndicatorArea.Y, (int)(containedIndicatorArea.Width * containedState), containedIndicatorArea.Height),
                                              Color.Lerp(Color.Red, Color.Green, containedState) * 0.8f, true);
                        }
                        else
                        {
                            Sprite indicatorSprite = itemContainer.ContainedStateIndicator;
                            float  indicatorScale  = Math.Min(
                                containedIndicatorArea.Width / (float)indicatorSprite.SourceRect.Width,
                                containedIndicatorArea.Height / (float)indicatorSprite.SourceRect.Height);

                            if (containedState > 0.0f && containedState < 0.25f)
                            {
                                indicatorScale += ((float)Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) * 0.1f;
                            }

                            indicatorSprite.Draw(spriteBatch, containedIndicatorArea.Center.ToVector2(),
                                                 Color.DarkGray * 0.6f,
                                                 origin: indicatorSprite.size / 2,
                                                 rotate: 0.0f,
                                                 scale: indicatorScale);

                            spriteBatch.Draw(indicatorSprite.Texture, containedIndicatorArea.Center.ToVector2(),
                                             sourceRectangle: new Rectangle(indicatorSprite.SourceRect.Location, new Point((int)(indicatorSprite.SourceRect.Width * containedState), indicatorSprite.SourceRect.Height)),
                                             color: ToolBox.GradientLerp(containedState, Color.Red, Color.Orange, Color.Green),
                                             rotation: 0.0f,
                                             origin: indicatorSprite.size / 2,
                                             scale: indicatorScale,
                                             effects: SpriteEffects.None, layerDepth: 0.0f);
                        }
                    }
                }
            }

            if (GameMain.DebugDraw)
            {
                GUI.DrawRectangle(spriteBatch, rect, Color.White, false, 0, 1);
                GUI.DrawRectangle(spriteBatch, slot.EquipButtonRect, Color.White, false, 0, 1);
            }

            if (slot.HighlightColor != Color.Transparent)
            {
                GUI.UIGlow.Draw(spriteBatch, rect, slot.HighlightColor);
            }

            if (item != null && drawItem)
            {
                Sprite  sprite  = item.Prefab.InventoryIcon ?? item.Sprite;
                float   scale   = Math.Min(Math.Min((rect.Width - 10) / sprite.size.X, (rect.Height - 10) / sprite.size.Y), 3.0f);
                Vector2 itemPos = rect.Center.ToVector2();
                if (itemPos.Y > GameMain.GraphicsHeight)
                {
                    itemPos.Y -= Math.Min(
                        (itemPos.Y + sprite.size.Y / 2 * scale) - GameMain.GraphicsHeight,
                        (itemPos.Y - sprite.size.Y / 2 * scale) - rect.Y);
                }

                float rotation = 0.0f;
                if (slot.HighlightColor.A > 0)
                {
                    rotation = (float)Math.Sin(slot.HighlightTimer * MathHelper.TwoPi) * slot.HighlightTimer * 0.3f;
                }

                Color spriteColor = sprite == item.Sprite ? item.GetSpriteColor() : item.GetInventoryIconColor();
                if (CharacterHealth.OpenHealthWindow != null && !item.UseInHealthInterface)
                {
                    spriteColor = Color.Lerp(spriteColor, Color.TransparentBlack, 0.5f);
                }
                else
                {
                    sprite.Draw(spriteBatch, itemPos + Vector2.One * 2, Color.Black * 0.6f, rotate: rotation, scale: scale);
                }
                sprite.Draw(spriteBatch, itemPos, spriteColor, rotation, scale);
            }

            if (inventory != null && Character.Controlled?.Inventory == inventory && slot.QuickUseKey != Keys.None)
            {
                GUI.DrawString(spriteBatch, rect.Location.ToVector2(),
                               slot.QuickUseKey.ToString().Substring(1, 1),
                               item == null || !drawItem ? Color.Gray : Color.White,
                               Color.Black * 0.8f);
            }
        }
コード例 #16
0
        public void Draw(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
        {
            Rectangle rect = mapContainer.Rect;

            Vector2 viewSize   = new Vector2(rect.Width / zoom, rect.Height / zoom);
            float   edgeBuffer = size * (BackgroundScale - 1.0f) / 2;

            drawOffset.X = MathHelper.Clamp(drawOffset.X, -size - edgeBuffer + viewSize.X / 2.0f, edgeBuffer - viewSize.X / 2.0f);
            drawOffset.Y = MathHelper.Clamp(drawOffset.Y, -size - edgeBuffer + viewSize.Y / 2.0f, edgeBuffer - viewSize.Y / 2.0f);

            drawOffsetNoise = new Vector2(
                (float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.1f % 255, Timing.TotalTime * 0.1f % 255, 0) - 0.5f,
                (float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.2f % 255, Timing.TotalTime * 0.2f % 255, 0.5f) - 0.5f) * 10.0f;

            Vector2 viewOffset = drawOffset + drawOffsetNoise;

            Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);

            Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;

            spriteBatch.End();
            spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, rect);
            spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);

            for (int x = 0; x < mapTiles.GetLength(0); x++)
            {
                for (int y = 0; y < mapTiles.GetLength(1); y++)
                {
                    Vector2 mapPos = new Vector2(
                        x * generationParams.TileSpriteSpacing.X + ((y % 2 == 0) ? 0.0f : generationParams.TileSpriteSpacing.X * 0.5f),
                        y * generationParams.TileSpriteSpacing.Y);

                    mapPos.X -= size / 2 * (BackgroundScale - 1.0f);
                    mapPos.Y -= size / 2 * (BackgroundScale - 1.0f);

                    Vector2 scale = new Vector2(
                        generationParams.TileSpriteSize.X / mapTiles[x, y].Sprite.size.X,
                        generationParams.TileSpriteSize.Y / mapTiles[x, y].Sprite.size.Y);
                    mapTiles[x, y].Sprite.Draw(spriteBatch, rectCenter + (mapPos + viewOffset) * zoom, Color.White,
                                               origin: new Vector2(256.0f, 256.0f), rotate: 0, scale: scale * zoom, spriteEffect: mapTiles[x, y].SpriteEffect);
                }
            }
#if DEBUG
            if (generationParams.ShowNoiseMap)
            {
                GUI.DrawRectangle(spriteBatch, rectCenter + (borders.Location.ToVector2() + viewOffset) * zoom, borders.Size.ToVector2() * zoom, Color.White, true);
            }
#endif
            Vector2 topLeft = rectCenter + viewOffset * zoom;
            topLeft.X = (int)topLeft.X;
            topLeft.Y = (int)topLeft.Y;

            Vector2 bottomRight = rectCenter + (viewOffset + new Vector2(size, size)) * zoom;
            bottomRight.X = (int)bottomRight.X;
            bottomRight.Y = (int)bottomRight.Y;

            spriteBatch.Draw(noiseTexture,
                             destinationRectangle: new Rectangle((int)topLeft.X, (int)topLeft.Y, (int)(bottomRight.X - topLeft.X), (int)(bottomRight.Y - topLeft.Y)),
                             sourceRectangle: null,
                             color: Color.White);

            if (topLeft.X > rect.X)
            {
                GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, (int)(topLeft.X - rect.X), rect.Height), Color.Black * 0.8f, true);
            }
            if (topLeft.Y > rect.Y)
            {
                GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, rect.Y, (int)(bottomRight.X - topLeft.X), (int)(topLeft.Y - rect.Y)), Color.Black * 0.8f, true);
            }
            if (bottomRight.X < rect.Right)
            {
                GUI.DrawRectangle(spriteBatch, new Rectangle((int)bottomRight.X, rect.Y, (int)(rect.Right - bottomRight.X), rect.Height), Color.Black * 0.8f, true);
            }
            if (bottomRight.Y < rect.Bottom)
            {
                GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, (int)bottomRight.Y, (int)(bottomRight.X - topLeft.X), (int)(rect.Bottom - bottomRight.Y)), Color.Black * 0.8f, true);
            }

            var   sourceRect    = rect;
            float rawNoiseScale = 1.0f + Noise[(int)(Timing.TotalTime * 100 % Noise.GetLength(0) - 1), (int)(Timing.TotalTime * 100 % Noise.GetLength(1) - 1)];
            cameraNoiseStrength = Noise[(int)(Timing.TotalTime * 10 % Noise.GetLength(0) - 1), (int)(Timing.TotalTime * 10 % Noise.GetLength(1) - 1)];

            rawNoiseSprite.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
                                     startOffset: new Point(Rand.Range(0, rawNoiseSprite.SourceRect.Width), Rand.Range(0, rawNoiseSprite.SourceRect.Height)),
                                     color: Color.White * cameraNoiseStrength * 0.5f,
                                     textureScale: Vector2.One * rawNoiseScale);

            rawNoiseSprite.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
                                     startOffset: new Point(Rand.Range(0, rawNoiseSprite.SourceRect.Width), Rand.Range(0, rawNoiseSprite.SourceRect.Height)),
                                     color: new Color(20, 20, 20, 100),
                                     textureScale: Vector2.One * rawNoiseScale * 2);

            if (generationParams.ShowLocations)
            {
                foreach (LocationConnection connection in connections)
                {
                    Color connectionColor;
                    if (GameMain.DebugDraw)
                    {
                        float sizeFactor = MathUtils.InverseLerp(
                            MapGenerationParams.Instance.SmallLevelConnectionLength,
                            MapGenerationParams.Instance.LargeLevelConnectionLength,
                            connection.Length);

                        connectionColor = ToolBox.GradientLerp(sizeFactor, Color.LightGreen, Color.Orange, Color.Red);
                    }
                    else
                    {
                        connectionColor = ToolBox.GradientLerp(connection.Difficulty / 100.0f,
                                                               MapGenerationParams.Instance.LowDifficultyColor,
                                                               MapGenerationParams.Instance.MediumDifficultyColor,
                                                               MapGenerationParams.Instance.HighDifficultyColor);
                    }

                    int width = (int)(3 * zoom);

                    if (SelectedLocation != CurrentLocation &&
                        (connection.Locations.Contains(SelectedLocation) && connection.Locations.Contains(CurrentLocation)))
                    {
                        connectionColor = Color.Gold;
                        width          *= 2;
                    }
                    else if (highlightedLocation != CurrentLocation &&
                             (connection.Locations.Contains(highlightedLocation) && connection.Locations.Contains(CurrentLocation)))
                    {
                        connectionColor = Color.Lerp(connectionColor, Color.White, 0.5f);
                        width          *= 2;
                    }
                    else if (!connection.Passed)
                    {
                        //crackColor *= 0.5f;
                    }

                    for (int i = 0; i < connection.CrackSegments.Count; i++)
                    {
                        var segment = connection.CrackSegments[i];

                        Vector2 start = rectCenter + (segment[0] + viewOffset) * zoom;
                        Vector2 end   = rectCenter + (segment[1] + viewOffset) * zoom;

                        if (!rect.Contains(start) && !rect.Contains(end))
                        {
                            continue;
                        }
                        else
                        {
                            if (MathUtils.GetLineRectangleIntersection(start, end, new Rectangle(rect.X, rect.Y + rect.Height, rect.Width, rect.Height), out Vector2 intersection))
                            {
                                if (!rect.Contains(start))
                                {
                                    start = intersection;
                                }
                                else
                                {
                                    end = intersection;
                                }
                            }
                        }

                        float distFromPlayer = Vector2.Distance(CurrentLocation.MapPosition, (segment[0] + segment[1]) / 2.0f);
                        float dist           = Vector2.Distance(start, end);

                        float a = GameMain.DebugDraw ? 1.0f : (200.0f - distFromPlayer) / 200.0f;
                        spriteBatch.Draw(generationParams.ConnectionSprite.Texture,
                                         new Rectangle((int)start.X, (int)start.Y, (int)(dist - 1 * zoom), width),
                                         null, connectionColor * MathHelper.Clamp(a, 0.1f, 0.5f), MathUtils.VectorToAngle(end - start),
                                         new Vector2(0, 16), SpriteEffects.None, 0.01f);
                    }

                    if (GameMain.DebugDraw && zoom > 1.0f && generationParams.ShowLevelTypeNames)
                    {
                        Vector2 center = rectCenter + (connection.CenterPos + viewOffset) * zoom;
                        if (rect.Contains(center))
                        {
                            GUI.DrawString(spriteBatch, center, connection.Biome.Name + " (" + connection.Difficulty + ")", Color.White);
                        }
                    }
                }

                rect.Inflate(8, 8);
                GUI.DrawRectangle(spriteBatch, rect, Color.Black, false, 0.0f, 8);
                GUI.DrawRectangle(spriteBatch, rect, Color.LightGray);

                for (int i = 0; i < Locations.Count; i++)
                {
                    Location location = Locations[i];
                    Vector2  pos      = rectCenter + (location.MapPosition + viewOffset) * zoom;

                    Rectangle drawRect = location.Type.Sprite.SourceRect;
                    drawRect.X = (int)pos.X - drawRect.Width / 2;
                    drawRect.Y = (int)pos.Y - drawRect.Width / 2;

                    if (!rect.Intersects(drawRect))
                    {
                        continue;
                    }

                    Color color = location.Type.SpriteColor;
                    if (location.Connections.Find(c => c.Locations.Contains(CurrentLocation)) == null)
                    {
                        color *= 0.5f;
                    }

                    float iconScale = location == CurrentLocation ? 1.2f : 1.0f;
                    if (location == highlightedLocation)
                    {
                        iconScale *= 1.1f;
                        color      = Color.Lerp(color, Color.White, 0.5f);
                    }

                    float distFromPlayer = Vector2.Distance(CurrentLocation.MapPosition, location.MapPosition);
                    color *= MathHelper.Clamp((1000.0f - distFromPlayer) / 500.0f, 0.1f, 1.0f);

                    location.Type.Sprite.Draw(spriteBatch, pos, color,
                                              scale: MapGenerationParams.Instance.LocationIconSize / location.Type.Sprite.size.X * iconScale * zoom);
                    MapGenerationParams.Instance.LocationIndicator.Draw(spriteBatch, pos, color,
                                                                        scale: MapGenerationParams.Instance.LocationIconSize / MapGenerationParams.Instance.LocationIndicator.size.X * iconScale * zoom * 1.4f);
                }

                //PLACEHOLDER until the stuff at the center of the map is implemented
                float   centerIconSize = 50.0f;
                Vector2 centerPos      = rectCenter + (new Vector2(size / 2) + viewOffset) * zoom;
                bool    mouseOn        = Vector2.Distance(PlayerInput.MousePosition, centerPos) < centerIconSize * zoom;

                var   centerLocationType = LocationType.List.Last();
                Color centerColor        = centerLocationType.SpriteColor * (mouseOn ? 1.0f : 0.6f);
                centerLocationType.Sprite.Draw(spriteBatch, centerPos, centerColor,
                                               scale: centerIconSize / centerLocationType.Sprite.size.X * zoom);
                MapGenerationParams.Instance.LocationIndicator.Draw(spriteBatch, centerPos, centerColor,
                                                                    scale: centerIconSize / MapGenerationParams.Instance.LocationIndicator.size.X * zoom * 1.2f);

                if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen)
                {
                    if (TextManager.ContainsTag("centerarealockedheader") && TextManager.ContainsTag("centerarealockedtext"))
                    {
                        var messageBox = new GUIMessageBox(
                            TextManager.Get("centerarealockedheader"),
                            TextManager.Get("centerarealockedtext"));
                        messageBoxOpen = true;
                        CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
                    }
                    else
                    {
                        //if the message cannot be shown in the selected language,
                        //show the campaign roadmap (which mentions the center location not being reachable)
                        var messageBox = new GUIMessageBox(TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("CampaignRoadMapText"));
                        messageBoxOpen = true;
                        CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
                    }
                }
            }

            DrawDecorativeHUD(spriteBatch, rect);

            for (int i = 0; i < 2; i++)
            {
                Location location = (i == 0) ? highlightedLocation : CurrentLocation;
                if (location == null)
                {
                    continue;
                }

                Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;
                pos.X += 25 * zoom;
                pos.Y -= 5 * zoom;
                Vector2 size = GUI.LargeFont.MeasureString(location.Name);
                GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0].Draw(
                    spriteBatch, new Rectangle((int)pos.X - 30, (int)pos.Y, (int)size.X + 60, (int)(size.Y + 25 * GUI.Scale)), Color.Black * hudOpenState * 0.7f);
                GUI.DrawString(spriteBatch, pos,
                               location.Name, Color.White * hudOpenState * 1.5f, font: GUI.LargeFont);
                GUI.DrawString(spriteBatch, pos + Vector2.UnitY * 25 * GUI.Scale,
                               location.Type.Name, Color.White * hudOpenState * 1.5f);
            }

            GameMain.Instance.GraphicsDevice.ScissorRectangle = prevScissorRect;
            spriteBatch.End();
            spriteBatch.Begin(SpriteSortMode.Deferred);
        }
コード例 #17
0
ファイル: GUIMessageBox.cs プロジェクト: lexuv2/Barotrauma
        protected override void Update(float deltaTime)
        {
            if (type == Type.InGame)
            {
                Vector2 initialPos = new Vector2(0.0f, GameMain.GraphicsHeight);
                Vector2 defaultPos = new Vector2(0.0f, HUDLayoutSettings.InventoryAreaLower.Y - InnerFrame.Rect.Height - 20 * GUI.Scale);
                Vector2 endPos     = new Vector2(GameMain.GraphicsWidth, defaultPos.Y);

                /*for (int i = MessageBoxes.IndexOf(this); i >= 0; i--)
                 * {
                 *  if (MessageBoxes[i] is GUIMessageBox otherMsgBox && otherMsgBox != this && otherMsgBox.type == type && !otherMsgBox.closing)
                 *  {
                 *      defaultPos = new Vector2(
                 *          Math.Max(otherMsgBox.InnerFrame.RectTransform.AbsoluteOffset.X + 10 * GUI.Scale, defaultPos.X),
                 *          Math.Max(otherMsgBox.InnerFrame.RectTransform.AbsoluteOffset.Y + 10 * GUI.Scale, defaultPos.Y));
                 *  }
                 * }*/

                if (!closing)
                {
                    Point step = Vector2.SmoothStep(initialPos, defaultPos, openState).ToPoint();
                    InnerFrame.RectTransform.AbsoluteOffset = step;
                    if (BackgroundIcon != null)
                    {
                        BackgroundIcon.RectTransform.AbsoluteOffset = new Point(InnerFrame.Rect.Location.X - (int)(BackgroundIcon.Rect.Size.X / 1.25f), (int)defaultPos.Y - BackgroundIcon.Rect.Size.Y / 2);
                        if (!MathUtils.NearlyEqual(openState, 1.0f))
                        {
                            BackgroundIcon.Color = ToolBox.GradientLerp(openState, Color.Transparent, Color.White);
                        }
                    }
                    openState = Math.Min(openState + deltaTime * 2.0f, 1.0f);

                    if (GUI.MouseOn != InnerFrame && !InnerFrame.IsParentOf(GUI.MouseOn) && AutoClose)
                    {
                        inGameCloseTimer += deltaTime;
                    }

                    if (inGameCloseTimer >= inGameCloseTime)
                    {
                        Close();
                    }
                }
                else
                {
                    openState += deltaTime * 2.0f;
                    Point step = Vector2.SmoothStep(defaultPos, endPos, openState - 1.0f).ToPoint();
                    InnerFrame.RectTransform.AbsoluteOffset = step;
                    if (BackgroundIcon != null)
                    {
                        BackgroundIcon.Color *= 0.9f;
                    }
                    if (openState >= 2.0f)
                    {
                        if (Parent != null)
                        {
                            Parent.RemoveChild(this);
                        }
                        if (MessageBoxes.Contains(this))
                        {
                            MessageBoxes.Remove(this);
                        }
                    }
                }

                if (newBackgroundIcon != null)
                {
                    if (!iconSwitching)
                    {
                        if (BackgroundIcon != null)
                        {
                            BackgroundIcon.Color *= 0.9f;
                            if (BackgroundIcon.Color.A == 0)
                            {
                                BackgroundIcon = null;
                                iconSwitching  = true;
                                RemoveChild(BackgroundIcon);
                            }
                        }
                        else
                        {
                            iconSwitching = true;
                        }
                        iconState = 0;
                    }
                    else
                    {
                        newBackgroundIcon.SetAsFirstChild();
                        newBackgroundIcon.RectTransform.AbsoluteOffset = new Point(InnerFrame.Rect.Location.X - (int)(newBackgroundIcon.Rect.Size.X / 1.25f), (int)defaultPos.Y - newBackgroundIcon.Rect.Size.Y / 2);
                        newBackgroundIcon.Color = ToolBox.GradientLerp(iconState, Color.Transparent, Color.White);
                        if (newBackgroundIcon.Color.A == 255)
                        {
                            BackgroundIcon = newBackgroundIcon;
                            BackgroundIcon.SetAsFirstChild();
                            newBackgroundIcon = null;
                            iconSwitching     = false;
                        }

                        iconState = Math.Min(iconState + deltaTime * 2.0f, 1.0f);
                    }
                }
            }
        }