public override void Start(Level level) { Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos); bool isClient = IsClient; if (!string.IsNullOrEmpty(monsterFile)) { for (int i = 0; i < monsterCount; i++) { monsters.Add(Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false)); } } foreach (var monster in monsterFiles) { for (int i = 0; i < monster.Item2; i++) { monsters.Add(Character.Create(monster.Item1, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false)); } } monsters.ForEach(m => m.Enabled = false); SwarmBehavior.CreateSwarm(monsters.Cast <AICharacter>()); sonarPositions.Add(spawnPos); }
public override void Start(Level level) { if (monsters.Count > 0) { throw new Exception($"monsters.Count > 0 ({monsters.Count})"); } if (tempSonarPositions.Count > 0) { throw new Exception($"tempSonarPositions.Count > 0 ({tempSonarPositions.Count})"); } if (!IsClient) { Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos); if (!string.IsNullOrEmpty(monsterFile)) { for (int i = 0; i < monsterCount; i++) { monsters.Add(Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), createNetworkEvent: false)); } } foreach (var monster in monsterFiles) { int amount = Rand.Range(monster.Item2.X, monster.Item2.Y + 1); for (int i = 0; i < amount; i++) { monsters.Add(Character.Create(monster.Item1, spawnPos, ToolBox.RandomSeed(8), createNetworkEvent: false)); } } InitializeMonsters(monsters); } }
public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer) { this.isMultiplayer = isMultiplayer; this.newGameContainer = newGameContainer; this.loadGameContainer = loadGameContainer; new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, "", newGameContainer); subList = new GUIListBox(new Rectangle(0, 30, 230, newGameContainer.Rect.Height - 100), "", newGameContainer); UpdateSubList(); new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 0, 100, 20), "Save name: ", "", Alignment.Left, Alignment.Left, newGameContainer); saveNameBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 30, 180, 20), Alignment.TopLeft, "", newGameContainer); new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 60, 100, 20), "Map Seed: ", "", Alignment.Left, Alignment.Left, newGameContainer); seedBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 90, 180, 20), Alignment.TopLeft, "", newGameContainer); seedBox.Text = ToolBox.RandomSeed(8); var startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", newGameContainer); startButton.OnClicked = (GUIButton btn, object userData) => { if (string.IsNullOrWhiteSpace(saveNameBox.Text)) { saveNameBox.Flash(Color.Red); return(false); } Submarine selectedSub = subList.SelectedData as Submarine; if (selectedSub != null && selectedSub.HasTag(SubmarineTag.Shuttle)) { var msgBox = new GUIMessageBox("Shuttle selected", "Most shuttles are not adequately equipped to deal with the dangers of the Europan depths. " + "Are you sure you want to choose a shuttle as your vessel?", new string[] { "Yes", "No" }); string savePath = SaveUtil.CreateSavePath(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer, saveNameBox.Text); msgBox.Buttons[0].OnClicked = (button, obj) => { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text); return(true); }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = msgBox.Close; return(false); } else { string savePath = SaveUtil.CreateSavePath(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer, saveNameBox.Text); StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text); } return(true); }; UpdateLoadMenu(); }
public NetLobbyScreen() { LevelSeed = ToolBox.RandomSeed(8); subs = SubmarineInfo.SavedSubmarines.Where(s => s.Type == SubmarineType.Player && !s.HasTag(SubmarineTag.HideInMenus)).ToList(); if (subs == null || subs.Count() == 0) { throw new Exception("No submarines are available."); } selectedSub = subs.FirstOrDefault(s => !s.HasTag(SubmarineTag.Shuttle)); if (selectedSub == null) { //no subs available, use a shuttle DebugConsole.ThrowError("No full-size submarines available - choosing a shuttle as the main submarine."); selectedSub = subs[0]; } selectedShuttle = subs.First(s => s.HasTag(SubmarineTag.Shuttle)); if (selectedShuttle == null) { //no shuttles available, use a sub DebugConsole.ThrowError("No shuttles available - choosing a full-size submarine as the shuttle."); selectedShuttle = subs[0]; } DebugConsole.NewMessage("Selected sub: " + SelectedSub.Name, Color.White); DebugConsole.NewMessage("Selected shuttle: " + SelectedShuttle.Name, Color.White); GameModes = GameModePreset.List.ToArray(); }
private GameMode InstantiateGameMode(GameModePreset gameModePreset, string seed, MissionPrefab missionPrefab = null, MissionType missionType = MissionType.None) { if (gameModePreset.GameModeType == typeof(MissionMode)) { return(missionPrefab != null ? new MissionMode(gameModePreset, missionPrefab) : new MissionMode(gameModePreset, missionType, seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(MultiPlayerCampaign)) { return(MultiPlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8))); } #if CLIENT else if (gameModePreset.GameModeType == typeof(SinglePlayerCampaign)) { return(SinglePlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(TutorialMode)) { return(new TutorialMode(gameModePreset)); } else if (gameModePreset.GameModeType == typeof(TestGameMode)) { return(new TestGameMode(gameModePreset)); } #endif else if (gameModePreset.GameModeType == typeof(GameMode)) { return(new GameMode(gameModePreset)); } else { throw new Exception($"Could not find a game mode of the type \"{gameModePreset.GameModeType}\""); } }
private IEnumerable <object> CreateAIHusk() { character.Enabled = false; Entity.Spawner.AddToRemoveQueue(character); string huskedSpeciesName = GetHuskedSpeciesName(character.SpeciesName, Prefab as AfflictionPrefabHusk); CharacterPrefab prefab = CharacterPrefab.FindBySpeciesName(huskedSpeciesName); if (prefab == null) { DebugConsole.ThrowError("Failed to turn character \"" + character.Name + "\" into a husk - husk config file not found."); yield return(CoroutineStatus.Success); } var husk = Character.Create(huskedSpeciesName, character.WorldPosition, ToolBox.RandomSeed(8), character.Info, isRemotePlayer: false, hasAi: true); foreach (Limb limb in husk.AnimController.Limbs) { if (limb.type == LimbType.None) { limb.body.SetTransform(character.SimPosition, 0.0f); continue; } var matchingLimb = character.AnimController.GetLimb(limb.type); if (matchingLimb?.body != null) { limb.body.SetTransform(matchingLimb.SimPosition, matchingLimb.Rotation); limb.body.LinearVelocity = matchingLimb.LinearVelocity; limb.body.AngularVelocity = matchingLimb.body.AngularVelocity; } } if (character.Inventory != null && husk.Inventory != null) { if (character.Inventory.Items.Length != husk.Inventory.Items.Length) { string errorMsg = "Failed to move items from the source character's inventory into a husk's inventory (inventory sizes don't match)"; DebugConsole.ThrowError(errorMsg); GameAnalyticsManager.AddErrorEventOnce("AfflictionHusk.CreateAIHusk:InventoryMismatch", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg); yield return(CoroutineStatus.Success); } for (int i = 0; i < character.Inventory.Items.Length && i < husk.Inventory.Items.Length; i++) { if (character.Inventory.Items[i] == null) { continue; } husk.Inventory.TryPutItem(character.Inventory.Items[i], i, true, false, null); } } husk.SetStun(5); yield return(new WaitForSeconds(5, false)); #if CLIENT husk.PlaySound(CharacterSound.SoundType.Idle); #endif yield return(CoroutineStatus.Success); }
public Entity Spawn() { var character = string.IsNullOrEmpty(identifier) ? null : Character.Create(identifier, Submarine == null ? Position : Submarine.Position + Position, ToolBox.RandomSeed(8), CharacterInfo, createNetworkEvent: false); return(character); }
private void QuickStart() { Submarine selectedSub = null; string subName = GameMain.Config.QuickStartSubmarineName; if (!string.IsNullOrEmpty(subName)) { DebugConsole.NewMessage($"Loading the predefined quick start sub \"{subName}\"", Color.White); selectedSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name.ToLower() == subName.ToLower()); if (selectedSub == null) { DebugConsole.NewMessage($"Cannot find a sub that matches the name \"{subName}\".", Color.Red); } } if (selectedSub == null) { DebugConsole.NewMessage("Loading a random sub.", Color.White); var subs = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.Shuttle) && !s.HasTag(SubmarineTag.HideInMenus)); selectedSub = subs.ElementAt(Rand.Int(subs.Count())); } var gamesession = new GameSession( selectedSub, "Data/Saves/test.xml", GameModePreset.List.Find(gm => gm.Identifier == "devsandbox"), missionPrefab: null); //(gamesession.GameMode as SinglePlayerCampaign).GenerateMap(ToolBox.RandomSeed(8)); gamesession.StartRound(ToolBox.RandomSeed(8)); GameMain.GameScreen.Select(); string[] jobIdentifiers = new string[] { "captain", "engineer", "mechanic" }; for (int i = 0; i < 3; i++) { var spawnPoint = WayPoint.GetRandom(SpawnType.Human, null, Submarine.MainSub); if (spawnPoint == null) { DebugConsole.ThrowError("No spawnpoints found in the selected submarine. Quickstart failed."); GameMain.MainMenuScreen.Select(); return; } var characterInfo = new CharacterInfo( Character.HumanConfigFile, jobPrefab: JobPrefab.List.Find(j => j.Identifier == jobIdentifiers[i])); if (characterInfo.Job == null) { DebugConsole.ThrowError("Failed to find the job \"" + jobIdentifiers[i] + "\"!"); } var newCharacter = Character.Create(Character.HumanConfigFile, spawnPoint.WorldPosition, ToolBox.RandomSeed(8), characterInfo); newCharacter.GiveJobItems(spawnPoint); gamesession.CrewManager.AddCharacter(newCharacter); Character.Controlled = newCharacter; } }
public override void Start(Level level) { Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos); bool isClient = false; #if CLIENT isClient = GameMain.Client != null; #endif monster = Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false); monster.Enabled = false; sonarPosition = spawnPos; }
private GameMode InstantiateGameMode(GameModePreset gameModePreset, string seed, SubmarineInfo selectedSub, CampaignSettings settings, IEnumerable <MissionPrefab> missionPrefabs = null, MissionType missionType = MissionType.None) { if (gameModePreset.GameModeType == typeof(CoOpMode)) { return(missionPrefabs != null ? new CoOpMode(gameModePreset, missionPrefabs) : new CoOpMode(gameModePreset, missionType, seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(PvPMode)) { return(missionPrefabs != null ? new PvPMode(gameModePreset, missionPrefabs) : new PvPMode(gameModePreset, missionType, seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(MultiPlayerCampaign)) { var campaign = MultiPlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8), selectedSub, settings); if (campaign != null && selectedSub != null) { campaign.Money = Math.Max(MultiPlayerCampaign.MinimumInitialMoney, campaign.Money - selectedSub.Price); } return(campaign); } #if CLIENT else if (gameModePreset.GameModeType == typeof(SinglePlayerCampaign)) { var campaign = SinglePlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8), selectedSub, settings); if (campaign != null && selectedSub != null) { campaign.Money = Math.Max(SinglePlayerCampaign.MinimumInitialMoney, campaign.Money - selectedSub.Price); } return(campaign); } else if (gameModePreset.GameModeType == typeof(TutorialMode)) { return(new TutorialMode(gameModePreset)); } else if (gameModePreset.GameModeType == typeof(TestGameMode)) { return(new TestGameMode(gameModePreset)); } #endif else if (gameModePreset.GameModeType == typeof(GameMode)) { return(new GameMode(gameModePreset)); } else { throw new Exception($"Could not find a game mode of the type \"{gameModePreset.GameModeType}\""); } }
public static Character Spawn(string name, Vector2 worldPos) { Character spawnedCharacter = null; Vector2 spawnPosition = worldPos; string characterLowerCase = name.ToLowerInvariant(); JobPrefab job = null; if (!JobPrefab.Prefabs.ContainsKey(characterLowerCase)) { job = JobPrefab.Prefabs.Find(jp => jp.Name != null && jp.Name.Equals(characterLowerCase, StringComparison.OrdinalIgnoreCase)); } else { job = JobPrefab.Prefabs[characterLowerCase]; } bool human = job != null || characterLowerCase == CharacterPrefab.HumanSpeciesName; if (string.IsNullOrWhiteSpace(name)) { return(null); } if (human) { var variant = job != null?Rand.Range(0, job.Variants, Rand.RandSync.Server) : 0; CharacterInfo characterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: job, variant: variant); spawnedCharacter = Character.Create(characterInfo, spawnPosition, ToolBox.RandomSeed(8)); if (GameMain.GameSession != null) { //TODO: a way to select which team to spawn to? spawnedCharacter.TeamID = Character.Controlled != null ? Character.Controlled.TeamID : CharacterTeamType.Team1; #if CLIENT GameMain.GameSession.CrewManager.AddCharacter(spawnedCharacter); #endif } spawnedCharacter.GiveJobItems(null); spawnedCharacter.Info.StartItemsGiven = true; } else { if (CharacterPrefab.FindBySpeciesName(name) != null) { spawnedCharacter = Character.Create(name, spawnPosition, ToolBox.RandomSeed(8)); } } return(spawnedCharacter); }
public override void Start(Level level) { Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out Vector2 spawnPos); bool isClient = GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient; for (int i = 0; i < monsterCount; i++) { monsters.Add(Character.Create(monsterFile, spawnPos, ToolBox.RandomSeed(8), null, isClient, true, false)); } monsters.ForEach(m => m.Enabled = false); SwarmBehavior.CreateSwarm(monsters.Cast <AICharacter>()); sonarPositions.Add(spawnPos); }
public NetLobbyScreen() { LevelSeed = ToolBox.RandomSeed(8); subs = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus)).ToList(); if (subs == null || subs.Count() == 0) { throw new Exception("No submarines are available."); } selectedSub = subs.First(s => !s.HasTag(SubmarineTag.Shuttle)); selectedShuttle = subs.First(s => s.HasTag(SubmarineTag.Shuttle)); gameModes = GameModePreset.list.ToArray(); }
public void RandomizeSettings() { if (GameMain.Server.ServerSettings.RandomizeSeed) { LevelSeed = ToolBox.RandomSeed(8); } if (GameMain.Server.ServerSettings.SubSelectionMode == SelectionMode.Random) { var nonShuttles = SubmarineInfo.SavedSubmarines.Where(c => !c.HasTag(SubmarineTag.Shuttle) && !c.HasTag(SubmarineTag.HideInMenus) && c.IsPlayer).ToList(); SelectedSub = nonShuttles[Rand.Range(0, nonShuttles.Count)]; } if (GameMain.Server.ServerSettings.ModeSelectionMode == SelectionMode.Random) { var allowedGameModes = Array.FindAll(GameModes, m => !m.IsSinglePlayer && m != GameModePreset.MultiPlayerCampaign); SelectedModeIdentifier = allowedGameModes[Rand.Range(0, allowedGameModes.Length)].Identifier; } }
public void RandomizeSettings() { if (GameMain.Server.RandomizeSeed) { LevelSeed = ToolBox.RandomSeed(8); } if (GameMain.Server.SubSelectionMode == SelectionMode.Random) { var nonShuttles = Submarine.SavedSubmarines.Where(c => !c.HasTag(SubmarineTag.Shuttle) && !c.HasTag(SubmarineTag.HideInMenus)).ToList(); SelectedSub = nonShuttles[Rand.Range(0, nonShuttles.Count)]; } if (GameMain.Server.ModeSelectionMode == SelectionMode.Random) { var allowedGameModes = Array.FindAll(gameModes, m => !m.IsSinglePlayer && m.Name != "Campaign"); SelectedModeName = allowedGameModes[Rand.Range(0, allowedGameModes.Length)].Name; } }
public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer) { this.isMultiplayer = isMultiplayer; this.newGameContainer = newGameContainer; this.loadGameContainer = loadGameContainer; new GUITextBlock(new Rectangle(0, 0, 0, 30), TextManager.Get("SelectedSub") + ":", null, null, Alignment.Left, "", newGameContainer); subList = new GUIListBox(new Rectangle(0, 30, 230, newGameContainer.Rect.Height - 100), "", newGameContainer); UpdateSubList(); new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 0, 100, 20), TextManager.Get("SaveName") + ": ", "", Alignment.Left, Alignment.Left, newGameContainer); saveNameBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 30, 180, 20), Alignment.TopLeft, "", newGameContainer); new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 60, 100, 20), TextManager.Get("MapSeed") + ": ", "", Alignment.Left, Alignment.Left, newGameContainer); seedBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 90, 180, 20), Alignment.TopLeft, "", newGameContainer); seedBox.Text = ToolBox.RandomSeed(8); var startButton = new GUIButton(new Rectangle(0, 0, 100, 30), TextManager.Get("StartCampaignButton"), Alignment.BottomRight, "", newGameContainer); startButton.OnClicked = (GUIButton btn, object userData) => { if (string.IsNullOrWhiteSpace(saveNameBox.Text)) { saveNameBox.Flash(Color.Red); return(false); } Submarine selectedSub = subList.SelectedData as Submarine; if (selectedSub == null) { return(false); } string savePath = SaveUtil.CreateSavePath(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer, saveNameBox.Text); if (selectedSub.HasTag(SubmarineTag.Shuttle) || !selectedSub.CompatibleContentPackages.Contains(GameMain.SelectedPackage.Name)) { if (!selectedSub.CompatibleContentPackages.Contains(GameMain.SelectedPackage.Name)) { var msgBox = new GUIMessageBox(TextManager.Get("ContentPackageMismatch"), TextManager.Get("ContentPackageMismatchWarning") .Replace("[selectedcontentpackage]", GameMain.SelectedPackage.Name), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = msgBox.Close; msgBox.Buttons[0].OnClicked += (button, obj) => { if (GUIMessageBox.MessageBoxes.Count == 0) { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text); } return(true); }; msgBox.Buttons[1].OnClicked = msgBox.Close; } if (selectedSub.HasTag(SubmarineTag.Shuttle)) { var msgBox = new GUIMessageBox(TextManager.Get("ShuttleSelected"), TextManager.Get("ShuttleWarning"), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = (button, obj) => { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text); return(true); }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = msgBox.Close; return(false); } } else { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text); } return(true); }; UpdateLoadMenu(); }
private void CreateFirstPage(GUILayoutGroup firstPageLayout, IEnumerable <SubmarineInfo> submarines) { firstPageLayout.RelativeSpacing = 0.02f; var columnContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), firstPageLayout.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.02f }; var leftColumn = new GUILayoutGroup(new RectTransform(Vector2.One, columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(1.5f, 1.0f), columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; columnContainer.Recalculate(); // New game left side new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SaveName"), font: GUI.SubHeadingFont); saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, string.Empty) { textFilterFunction = (string str) => { return(ToolBox.RemoveInvalidFileNameChars(str)); } }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed"), font: GUI.SubHeadingFont); seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, ToolBox.RandomSeed(8)); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub"), font: GUI.SubHeadingFont); var moddedDropdown = new GUIDropDown(new RectTransform(new Vector2(1f, 0.02f), leftColumn.RectTransform), "", 3); moddedDropdown.AddItem(TextManager.Get("clientpermission.all"), CategoryFilter.All); moddedDropdown.AddItem(TextManager.Get("servertag.modded.false"), CategoryFilter.Vanilla); moddedDropdown.AddItem(TextManager.Get("customrank"), CategoryFilter.Custom); moddedDropdown.Select(0); var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), isHorizontal: true) { Stretch = true }; subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true }; var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font); var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font, createClearButton: true); filterContainer.RectTransform.MinSize = searchBox.RectTransform.MinSize; searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; }; searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; }; searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return(true); }; moddedDropdown.OnSelected = (component, data) => { searchBox.Text = string.Empty; subFilter = (CategoryFilter)data; UpdateSubList(SubmarineInfo.SavedSubmarines); return(true); }; subList.OnSelected = OnSubSelected; // New game right side subPreviewContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true }; var firstPageButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.08f), firstPageLayout.RectTransform), childAnchor: Anchor.BottomLeft, isHorizontal: true) { RelativeSpacing = 0.025f }; InitialMoneyText = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1f), firstPageButtonContainer.RectTransform), "", font: GUI.Style.Font, textColor: GUI.Style.Green, textAlignment: Alignment.CenterLeft) { TextGetter = () => { int initialMoney = CampaignMode.InitialMoney; if (subList.SelectedData is SubmarineInfo subInfo) { initialMoney -= subInfo.Price; } initialMoney = Math.Max(initialMoney, 0); return(TextManager.GetWithVariable("campaignstartingmoney", "[money]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", initialMoney))); } }; CampaignCustomizeButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1f), firstPageButtonContainer.RectTransform, Anchor.CenterLeft), TextManager.Get("SettingsButton")) { OnClicked = (tb, userdata) => { CreateCustomizeWindow(); return(true); } }; nextButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1f), firstPageButtonContainer.RectTransform, Anchor.BottomRight), TextManager.Get("Next")) { OnClicked = (GUIButton btn, object userData) => { SetPage(1); return(false); } }; var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.8f), rightColumn.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(5) }, style: "GUINotificationButton") { IgnoreLayoutGroups = true, OnClicked = (btn, userdata) => { GameMain.Instance.ShowCampaignDisclaimer(); return(true); } }; disclaimerBtn.RectTransform.MaxSize = new Point((int)(30 * GUI.Scale)); columnContainer.Recalculate(); leftColumn.Recalculate(); rightColumn.Recalculate(); if (submarines != null) { UpdateSubList(submarines); } }
private static void InitProjectSpecific() { commands.Add(new Command("restart|reset", "restart/reset: Close and restart the server.", (string[] args) => { NewMessage("*****************", Color.Lime); NewMessage("RESTARTING SERVER", Color.Lime); NewMessage("*****************", Color.Lime); GameMain.Instance.CloseServer(); GameMain.Instance.StartServer(); })); commands.Add(new Command("exit|quit|close", "exit/quit/close: Exit the application.", (string[] args) => { GameMain.ShouldRun = false; })); commands.Add(new Command("say", "say [message]: Send a chat message that displays \"HOST\" as the sender.", (string[] args) => { string text = string.Join(" ", args); text = "HOST: " + text; GameMain.Server.SendChatMessage(text, ChatMessageType.Server); })); commands.Add(new Command("msg", "msg [message]: Send a chat message with no sender specified.", (string[] args) => { string text = string.Join(" ", args); GameMain.Server.SendChatMessage(text, ChatMessageType.Server); })); commands.Add(new Command("servername", "servername [name]: Change the name of the server.", (string[] args) => { GameMain.Server.Name = string.Join(" ", args); GameMain.NetLobbyScreen.ChangeServerName(string.Join(" ", args)); })); commands.Add(new Command("servermsg", "servermsg [message]: Change the message displayed in the server lobby.", (string[] args) => { GameMain.NetLobbyScreen.ChangeServerMessage(string.Join(" ", args)); })); commands.Add(new Command("seed|levelseed", "seed/levelseed: Changes the level seed for the next round.", (string[] args) => { GameMain.NetLobbyScreen.LevelSeed = string.Join(" ", args); })); commands.Add(new Command("gamemode", "gamemode [name]/[index]: Select the game mode for the next round. The parameter can either be the name or the index number of the game mode (0 = sandbox, 1 = mission, etc).", (string[] args) => { int index = -1; if (int.TryParse(string.Join(" ", args), out index)) { GameMain.NetLobbyScreen.SelectedModeIndex = index; } else { GameMain.NetLobbyScreen.SelectedModeName = string.Join(" ", args); } NewMessage("Set gamemode to " + GameMain.NetLobbyScreen.SelectedModeName, Color.Cyan); })); commands.Add(new Command("mission", "mission [name]/[index]: Select the mission type for the next round. The parameter can either be the name or the index number of the mission type (0 = first mission type, 1 = second mission type, etc).", (string[] args) => { int index = -1; if (int.TryParse(string.Join(" ", args), out index)) { GameMain.NetLobbyScreen.MissionTypeIndex = index; } else { GameMain.NetLobbyScreen.MissionTypeName = string.Join(" ", args); } NewMessage("Set mission to " + GameMain.NetLobbyScreen.MissionTypeName, Color.Cyan); })); commands.Add(new Command("sub|submarine", "submarine [name]: Select the submarine for the next round.", (string[] args) => { Submarine sub = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower()); if (sub != null) { GameMain.NetLobbyScreen.SelectedSub = sub; } sub = GameMain.NetLobbyScreen.SelectedSub; NewMessage("Selected sub: " + sub.Name + (sub.HasTag(SubmarineTag.Shuttle) ? " (shuttle)" : ""), Color.Cyan); })); commands.Add(new Command("shuttle", "shuttle [name]: Select the specified submarine as the respawn shuttle for the next round.", (string[] args) => { Submarine shuttle = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower()); if (shuttle != null) { GameMain.NetLobbyScreen.SelectedShuttle = shuttle; } shuttle = GameMain.NetLobbyScreen.SelectedShuttle; NewMessage("Selected shuttle: " + shuttle.Name + (shuttle.HasTag(SubmarineTag.Shuttle) ? "" : " (not shuttle)"), Color.Cyan); })); commands.Add(new Command("startgame|startround|start", "start/startgame/startround: Start a new round.", (string[] args) => { if (Screen.Selected == GameMain.GameScreen) { return; } if (!GameMain.Server.StartGame()) { NewMessage("Failed to start a new round", Color.Yellow); } })); commands.Add(new Command("endgame|endround|end", "end/endgame/endround: End the current round.", (string[] args) => { if (Screen.Selected == GameMain.NetLobbyScreen) { return; } GameMain.Server.EndGame(); })); commands.Add(new Command("entitydata", "", (string[] args) => { if (args.Length == 0) { return; } Entity ent = Entity.FindEntityByID(Convert.ToUInt16(args[0])); if (ent != null) { NewMessage(ent.ToString(), Color.Lime); } })); #if DEBUG commands.Add(new Command("eventdata", "", (string[] args) => { if (args.Length == 0) { return; } ServerEntityEvent ev = GameMain.Server.EntityEventManager.Events[Convert.ToUInt16(args[0])]; if (ev != null) { NewMessage(ev.StackTrace, Color.Lime); } })); commands.Add(new Command("spamchatmessages", "", (string[] args) => { int msgCount = 1000; if (args.Length > 0) { int.TryParse(args[0], out msgCount); } int msgLength = 50; if (args.Length > 1) { int.TryParse(args[1], out msgLength); } for (int i = 0; i < msgCount; i++) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } })); #endif }
public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime) { if (GameMain.Config.EnableSplashScreen) { try { DrawSplashScreen(spriteBatch, graphics); if (currSplashScreen != null || PendingSplashScreens.Count > 0) { return; } } catch (Exception e) { DebugConsole.ThrowError("Playing splash screen video failed", e); GameMain.Config.EnableSplashScreen = false; } } var titleStyle = GUI.Style?.GetComponentStyle("TitleText"); Sprite titleSprite = null; if (!WaitForLanguageSelection && titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None)) { titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite; } drawn = true; currentBackgroundTexture ??= defaultBackgroundTexture; spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, samplerState: GUI.SamplerState); float scale = (GameMain.GraphicsWidth / (float)currentBackgroundTexture.Width) * 1.2f; float paddingX = currentBackgroundTexture.Width * scale - GameMain.GraphicsWidth; float paddingY = currentBackgroundTexture.Height * scale - GameMain.GraphicsHeight; double noiseT = (Timing.TotalTime * 0.02f); Vector2 pos = new Vector2((float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0) - 0.5f, (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0.5f) - 0.5f); pos = new Vector2(pos.X * paddingX, pos.Y * paddingY); spriteBatch.Draw(currentBackgroundTexture, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2 + pos, null, Color.White, 0.0f, new Vector2(currentBackgroundTexture.Width / 2, currentBackgroundTexture.Height / 2), scale, SpriteEffects.None, 0.0f); spriteBatch.Draw(overlay, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), null, Color.White, 0.0f, Vector2.Zero, SpriteEffects.None, 0.0f); float noiseStrength = (float)PerlinNoise.CalculatePerlin(noiseT, noiseT, 0); float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 4.0f; noiseSprite.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight), startOffset: new Point(Rand.Range(0, noiseSprite.SourceRect.Width), Rand.Range(0, noiseSprite.SourceRect.Height)), color: Color.White * noiseStrength * 0.1f, textureScale: Vector2.One * noiseScale); titleSprite?.Draw(spriteBatch, new Vector2(GameMain.GraphicsWidth * 0.05f, GameMain.GraphicsHeight * 0.125f), Color.White, origin: new Vector2(0.0f, titleSprite.SourceRect.Height / 2.0f), scale: GameMain.GraphicsHeight / 2000.0f); if (WaitForLanguageSelection) { DrawLanguageSelectionPrompt(spriteBatch, graphics); } else if (DrawLoadingText) { if (TextManager.Initialized) { string loadText; if (LoadState == 100.0f) { #if DEBUG if (GameMain.Config.AutomaticQuickStartEnabled && GameMain.FirstLoad) { loadText = "QUICKSTARTING ..."; } else { #endif loadText = TextManager.Get("PressAnyKey"); #if DEBUG } #endif } else { loadText = TextManager.Get("Loading"); if (LoadState != null) { loadText += " " + (int)LoadState + " %"; } } if (GUI.LargeFont != null) { GUI.LargeFont.DrawString(spriteBatch, loadText.ToUpper(), new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.LargeFont.MeasureString(loadText.ToUpper()).X / 2.0f, GameMain.GraphicsHeight * 0.75f), Color.White); } } if (GUI.Font != null && selectedTip != null) { string wrappedTip = ToolBox.WrapText(selectedTip, GameMain.GraphicsWidth * 0.5f, GUI.Font); string[] lines = wrappedTip.Split('\n'); float lineHeight = GUI.Font.MeasureString(selectedTip).Y; for (int i = 0; i < lines.Length; i++) { GUI.Font.DrawString(spriteBatch, lines[i], new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.8f + i * lineHeight)), Color.White); } } } spriteBatch.End(); spriteBatch.Begin(blendState: BlendState.Additive); Vector2 decorativeScale = new Vector2(GameMain.GraphicsHeight / 1080.0f); float noiseVal = (float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.25f, Timing.TotalTime * 0.5f, 0); decorativeGraph.Draw(spriteBatch, (int)(decorativeGraph.FrameCount * noiseVal), new Vector2(GameMain.GraphicsWidth * 0.001f, GameMain.GraphicsHeight * 0.24f), Color.White, Vector2.Zero, 0.0f, decorativeScale, SpriteEffects.FlipVertically); decorativeMap.Draw(spriteBatch, (int)(decorativeMap.FrameCount * noiseVal), new Vector2(GameMain.GraphicsWidth * 0.99f, GameMain.GraphicsHeight * 0.66f), Color.White, decorativeMap.FrameSize.ToVector2(), 0.0f, decorativeScale); if (noiseVal < 0.2f) { //SCP-CB reference randText = (new string[] { "NIL", "black white gray", "Sometimes we would have had time to scream", "e8m106]af", "NO" }).GetRandom(); } else if (noiseVal < 0.3f) { randText = ToolBox.RandomSeed(9); } else if (noiseVal < 0.5f) { randText = Rand.Int(100).ToString().PadLeft(2, '0') + " " + Rand.Int(100).ToString().PadLeft(2, '0') + " " + Rand.Int(100).ToString().PadLeft(2, '0') + " " + Rand.Int(100).ToString().PadLeft(2, '0'); } GUI.LargeFont?.DrawString(spriteBatch, randText, new Vector2(GameMain.GraphicsWidth - decorativeMap.FrameSize.X * decorativeScale.X * 0.8f, GameMain.GraphicsHeight * 0.57f), Color.White * (1.0f - noiseVal)); spriteBatch.End(); }
private void DrawDecorativeHUD(SpriteBatch spriteBatch, Rectangle rect) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.Additive, null, null, GameMain.ScissorTestEnable); if (generationParams.ShowOverlay) { Vector2 mapCenter = rect.Center.ToVector2() + (new Vector2(size, size) / 2 + drawOffset + drawOffsetNoise) * zoom; Vector2 centerDiff = CurrentLocation.MapPosition - new Vector2(size) / 2; int currentZone = (int)Math.Floor((centerDiff.Length() / (size * 0.5f) * generationParams.DifficultyZones)); for (int i = 0; i < generationParams.DifficultyZones; i++) { float radius = size / 2 * ((i + 1.0f) / generationParams.DifficultyZones); float textureSize = (radius / (generationParams.MapCircle.size.X / 2) * zoom); generationParams.MapCircle.Draw(spriteBatch, mapCenter, i == currentZone || i == currentZone - 1 ? Color.White * 0.5f : Color.White * 0.2f, i * 0.4f + (float)Timing.TotalTime * 0.01f, textureSize); } } float animPulsate = (float)Math.Sin(Timing.TotalTime * 2.0f) * 0.1f; Vector2 frameSize = generationParams.DecorativeGraphSprite.FrameSize.ToVector2(); generationParams.DecorativeGraphSprite.Draw(spriteBatch, (int)((cameraNoiseStrength + animPulsate) * hudOpenState * generationParams.DecorativeGraphSprite.FrameCount), new Vector2(rect.Right, rect.Bottom), Color.White, frameSize, 0, Vector2.Divide(new Vector2(rect.Width / 4, rect.Height / 10), frameSize)); /*frameSize = generationParams.DecorativeMapSprite.FrameSize.ToVector2(); * generationParams.DecorativeMapSprite.Draw(spriteBatch, (int)((cameraNoiseStrength + animPulsate) * hudOpenState * generationParams.DecorativeMapSprite.FrameCount), * new Vector2(rect.X, rect.Y + rect.Height * 0.17f), Color.White, new Vector2(0, frameSize.Y * 0.2f), 0, * Vector2.Divide(new Vector2(rect.Width / 3, rect.Height / 5), frameSize), spriteEffect: SpriteEffects.FlipVertically); * * GUI.DrawString(spriteBatch, * new Vector2(rect.X + rect.Width / 15, rect.Y + rect.Height / 11), * "JOVIAN FLUX " + ((cameraNoiseStrength + Rand.Range(-0.02f, 0.02f)) * 500), Color.White * hudOpenState, font: GUI.SmallFont);*/ GUI.DrawString(spriteBatch, new Vector2(rect.X + rect.Width * 0.27f, rect.Y + rect.Height * 0.93f), "LAT " + (-drawOffset.Y / 100.0f) + " LON " + (-drawOffset.X / 100.0f), Color.White * hudOpenState, font: GUI.SmallFont); System.Text.StringBuilder sb = new System.Text.StringBuilder("GEST F "); for (int i = 0; i < 20; i++) { sb.Append(Rand.Range(0.0f, 1.0f) < cameraNoiseStrength ? ToolBox.RandomSeed(1) : "0"); } GUI.DrawString(spriteBatch, new Vector2(rect.X + rect.Width * 0.8f, rect.Y + rect.Height * 0.96f), sb.ToString(), Color.White * hudOpenState, font: GUI.SmallFont); frameSize = generationParams.DecorativeLineTop.FrameSize.ToVector2(); generationParams.DecorativeLineTop.Draw(spriteBatch, (int)(hudOpenState * generationParams.DecorativeLineTop.FrameCount), new Vector2(rect.Right, rect.Y), Color.White, new Vector2(frameSize.X, frameSize.Y * 0.2f), 0, Vector2.Divide(new Vector2(rect.Width * 0.72f, rect.Height / 9), frameSize)); frameSize = generationParams.DecorativeLineBottom.FrameSize.ToVector2(); generationParams.DecorativeLineBottom.Draw(spriteBatch, (int)(hudOpenState * generationParams.DecorativeLineBottom.FrameCount), new Vector2(rect.X, rect.Bottom), Color.White, new Vector2(0, frameSize.Y * 0.6f), 0, Vector2.Divide(new Vector2(rect.Width * 0.72f, rect.Height / 9), frameSize)); frameSize = generationParams.DecorativeLineCorner.FrameSize.ToVector2(); generationParams.DecorativeLineCorner.Draw(spriteBatch, (int)((hudOpenState + animPulsate) * generationParams.DecorativeLineCorner.FrameCount), new Vector2(rect.Right - rect.Width / 8, rect.Bottom), Color.White, frameSize * 0.8f, 0, Vector2.Divide(new Vector2(rect.Width / 4, rect.Height / 4), frameSize), spriteEffect: SpriteEffects.FlipVertically); generationParams.DecorativeLineCorner.Draw(spriteBatch, (int)((hudOpenState + animPulsate) * generationParams.DecorativeLineCorner.FrameCount), new Vector2(rect.X + rect.Width / 8, rect.Y), Color.White, frameSize * 0.1f, 0, Vector2.Divide(new Vector2(rect.Width / 4, rect.Height / 4), frameSize), spriteEffect: SpriteEffects.FlipHorizontally); //reticles generationParams.ReticleLarge.Draw(spriteBatch, (int)(subReticleAnimState * generationParams.ReticleLarge.FrameCount), rect.Center.ToVector2() + (subReticlePosition + drawOffset - drawOffsetNoise * 2) * zoom, Color.White, generationParams.ReticleLarge.Origin, 0, Vector2.One * (float)Math.Sqrt(zoom) * 0.4f); generationParams.ReticleMedium.Draw(spriteBatch, (int)(subReticleAnimState * generationParams.ReticleMedium.FrameCount), rect.Center.ToVector2() + (subReticlePosition + drawOffset - drawOffsetNoise) * zoom, Color.White, generationParams.ReticleMedium.Origin, 0, new Vector2(1.0f, 0.7f) * (float)Math.Sqrt(zoom) * 0.4f); if (SelectedLocation != null) { generationParams.ReticleSmall.Draw(spriteBatch, (int)(targetReticleAnimState * generationParams.ReticleSmall.FrameCount), rect.Center.ToVector2() + (SelectedLocation.MapPosition + drawOffset + drawOffsetNoise * 2) * zoom, Color.White, generationParams.ReticleSmall.Origin, 0, new Vector2(1.0f, 0.7f) * (float)Math.Sqrt(zoom) * 0.4f); } spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable); }
private static void InitProjectSpecific() { commands.Add(new Command("autohull", "", (string[] args) => { if (Screen.Selected != GameMain.SubEditorScreen) { return; } if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap)) { ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N", (option) => { if (option.ToLower() == "y") { GameMain.SubEditorScreen.AutoHull(); } }); } else { GameMain.SubEditorScreen.AutoHull(); } })); commands.Add(new Command("startclient", "", (string[] args) => { if (args.Length == 0) { return; } if (GameMain.Client == null) { GameMain.NetworkMember = new GameClient("Name"); GameMain.Client.ConnectToServer(args[0]); } })); commands.Add(new Command("mainmenuscreen|mainmenu|menu", "mainmenu/menu: Go to the main menu.", (string[] args) => { GameMain.GameSession = null; List <Character> characters = new List <Character>(Character.CharacterList); foreach (Character c in characters) { c.Remove(); } GameMain.MainMenuScreen.Select(); })); commands.Add(new Command("gamescreen|game", "gamescreen/game: Go to the \"in-game\" view.", (string[] args) => { GameMain.GameScreen.Select(); })); commands.Add(new Command("editsubscreen|editsub|subeditor", "editsub/subeditor: Switch to the submarine editor.", (string[] args) => { if (args.Length > 0) { Submarine.Load(string.Join(" ", args), true); } GameMain.SubEditorScreen.Select(); })); commands.Add(new Command("editcharacter", "", (string[] args) => { GameMain.CharacterEditorScreen.Select(); })); commands.Add(new Command("editparticles", "", (string[] args) => { GameMain.ParticleEditorScreen.Select(); })); commands.Add(new Command("control|controlcharacter", "control [character name]: Start controlling the specified character.", (string[] args) => { if (args.Length < 1) { return; } var character = FindMatchingCharacter(args, true); if (character != null) { Character.Controlled = character; } }, () => { return(new string[][] { Character.CharacterList.Select(c => c.Name).Distinct().ToArray() }); })); commands.Add(new Command("shake", "", (string[] args) => { GameMain.GameScreen.Cam.Shake = 10.0f; })); commands.Add(new Command("los", "los: Toggle the line of sight effect on/off.", (string[] args) => { GameMain.LightManager.LosEnabled = !GameMain.LightManager.LosEnabled; NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("lighting|lights", "Toggle lighting on/off.", (string[] args) => { GameMain.LightManager.LightingEnabled = !GameMain.LightManager.LightingEnabled; NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("tutorial", "", (string[] args) => { TutorialMode.StartTutorial(Tutorials.TutorialType.TutorialTypes[0]); })); commands.Add(new Command("lobby|lobbyscreen", "", (string[] args) => { GameMain.LobbyScreen.Select(); })); commands.Add(new Command("save|savesub", "save [submarine name]: Save the currently loaded submarine using the specified name.", (string[] args) => { if (args.Length < 1) { return; } if (GameMain.SubEditorScreen.CharacterMode) { GameMain.SubEditorScreen.ToggleCharacterMode(); } string fileName = string.Join(" ", args); if (fileName.Contains("../")) { ThrowError("Illegal symbols in filename (../)"); return; } if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub"))) { NewMessage("Sub saved", Color.Green); } })); commands.Add(new Command("load|loadsub", "load [submarine name]: Load a submarine.", (string[] args) => { if (args.Length == 0) { return; } Submarine.Load(string.Join(" ", args), true); })); commands.Add(new Command("cleansub", "", (string[] args) => { for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--) { MapEntity me = MapEntity.mapEntityList[i]; if (me.SimPosition.Length() > 2000.0f) { NewMessage("Removed " + me.Name + " (simposition " + me.SimPosition + ")", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (!me.ShouldBeSaved) { NewMessage("Removed " + me.Name + " (!ShouldBeSaved)", Color.Orange); MapEntity.mapEntityList.RemoveAt(i); } else if (me is Item) { Item item = me as Item; var wire = item.GetComponent <Wire>(); if (wire == null) { continue; } if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null)) { wire.Item.Drop(null); NewMessage("Dropped wire (ID: " + wire.Item.ID + ") - attached on wall but no connections found", Color.Orange); } } } })); commands.Add(new Command("messagebox", "", (string[] args) => { new GUIMessageBox("", string.Join(" ", args)); })); commands.Add(new Command("debugdraw", "debugdraw: Toggle the debug drawing mode on/off.", (string[] args) => { GameMain.DebugDraw = !GameMain.DebugDraw; NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("fpscounter", "fpscounter: Toggle the FPS counter.", (string[] args) => { GameMain.ShowFPS = !GameMain.ShowFPS; NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White); })); commands.Add(new Command("togglehud|hud", "togglehud/hud: Toggle the character HUD (inventories, icons, buttons, etc) on/off.", (string[] args) => { GUI.DisableHUD = !GUI.DisableHUD; GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible; NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White); })); commands.Add(new Command("followsub", "followsub: Toggle whether the camera should follow the nearest submarine.", (string[] args) => { Camera.FollowSub = !Camera.FollowSub; NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White); })); commands.Add(new Command("toggleaitargets|aitargets", "toggleaitargets/aitargets: Toggle the visibility of AI targets (= targets that enemies can detect and attack/escape from).", (string[] args) => { AITarget.ShowAITargets = !AITarget.ShowAITargets; NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.White); })); #if DEBUG commands.Add(new Command("spamchatmessages", "", (string[] args) => { int msgCount = 1000; if (args.Length > 0) { int.TryParse(args[0], out msgCount); } int msgLength = 50; if (args.Length > 1) { int.TryParse(args[1], out msgLength); } for (int i = 0; i < msgCount; i++) { if (GameMain.Server != null) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } else if (GameMain.Client != null) { GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength)); } } })); #endif commands.Add(new Command("cleanbuild", "", (string[] args) => { GameMain.Config.MusicVolume = 0.5f; GameMain.Config.SoundVolume = 0.5f; NewMessage("Music and sound volume set to 0.5", Color.Green); GameMain.Config.GraphicsWidth = 0; GameMain.Config.GraphicsHeight = 0; GameMain.Config.WindowMode = WindowMode.Fullscreen; NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green); NewMessage("Fullscreen enabled", Color.Green); GameSettings.ShowUserStatisticsPrompt = true; GameSettings.VerboseLogging = false; if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster") { ThrowError("MasterServerUrl \"" + GameMain.Config.MasterServerUrl + "\"!"); } GameMain.Config.Save("config.xml"); var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder); foreach (string saveFile in saveFiles) { System.IO.File.Delete(saveFile); NewMessage("Deleted " + saveFile, Color.Green); } if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"))) { System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true); NewMessage("Deleted temp save folder", Color.Green); } if (System.IO.Directory.Exists(ServerLog.SavePath)) { var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath); foreach (string logFile in logFiles) { System.IO.File.Delete(logFile); NewMessage("Deleted " + logFile, Color.Green); } } if (System.IO.File.Exists("filelist.xml")) { System.IO.File.Delete("filelist.xml"); NewMessage("Deleted filelist", Color.Green); } if (System.IO.File.Exists("Data/bannedplayers.txt")) { System.IO.File.Delete("Data/bannedplayers.txt"); NewMessage("Deleted bannedplayers.txt", Color.Green); } if (System.IO.File.Exists("Submarines/TutorialSub.sub")) { System.IO.File.Delete("Submarines/TutorialSub.sub"); NewMessage("Deleted TutorialSub from the submarine folder", Color.Green); } if (System.IO.File.Exists(GameServer.SettingsFile)) { System.IO.File.Delete(GameServer.SettingsFile); NewMessage("Deleted server settings", Color.Green); } if (System.IO.File.Exists(GameServer.ClientPermissionsFile)) { System.IO.File.Delete(GameServer.ClientPermissionsFile); NewMessage("Deleted client permission file", Color.Green); } if (System.IO.File.Exists("crashreport.txt")) { System.IO.File.Delete("crashreport.txt"); NewMessage("Deleted crashreport.txt", Color.Green); } if (!System.IO.File.Exists("Content/Map/TutorialSub.sub")) { ThrowError("TutorialSub.sub not found!"); } })); }
protected override void UpdateMissionSpecific(float deltaTime) { if (IsClient) { foreach (Item item in items) { if (item.ParentInventory != null && item.body != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; } } return; } switch (State) { case 0: foreach (Item item in items) { if (item.ParentInventory != null && item.body != null) { item.body.FarseerBody.BodyType = BodyType.Dynamic; } if (statusEffectOnApproach.ContainsKey(item)) { foreach (Character character in Character.CharacterList) { if (character.IsPlayer && Vector2.DistanceSquared(nestPosition, character.WorldPosition) < approachItemsRadius * approachItemsRadius) { statusEffectOnApproach[item].Apply(statusEffectOnApproach[item].type, 1.0f, item, item); statusEffectOnApproach.Remove(item); break; } } } } if (monsterPrefabs.Any()) { foreach (Character character in Character.CharacterList) { if (character.IsPlayer && Vector2.DistanceSquared(nestPosition, character.WorldPosition) < monsterSpawnRadius * monsterSpawnRadius) { foreach (var monster in monsterPrefabs) { int amount = Rand.Range(monster.Item2.X, monster.Item2.Y + 1); for (int i = 0; i < amount; i++) { Character.Create(monster.Item1.Identifier, nestPosition + Rand.Vector(100.0f), ToolBox.RandomSeed(8), createNetworkEvent: true); } } monsterPrefabs.Clear(); break; } } } //continue when all items are in the sub or destroyed if (AllItemsDestroyedOrRetrieved()) { State = 1; } break; case 1: if (!Submarine.MainSub.AtEndExit && !Submarine.MainSub.AtStartExit) { return; } State = 2; break; } }
bool TrySpawnCell(out Character cell, ISpatialEntity targetEntity = null) { cell = null; if (protectiveCells.Count >= MaxCellCount) { return(false); } if (targetEntity == null) { targetEntity = wayPoints.GetRandom(wp => wp.CurrentHull != null && populatedHulls.Count(h => h == wp.CurrentHull) < MaxCellsPerRoom && wp.CurrentHull.WaterPercentage >= MinWaterLevel) ?? hulls.GetRandom(h => populatedHulls.Count(h2 => h2 == h) < MaxCellsPerRoom && h.WaterPercentage >= MinWaterLevel) as ISpatialEntity; } if (targetEntity == null) { return(false); } if (targetEntity is Hull h) { populatedHulls.Add(h); } else if (targetEntity is WayPoint wp && wp.CurrentHull != null) { populatedHulls.Add(wp.CurrentHull); } // Don't add items in the list, because we want to be able to ignore the restrictions for spawner organs. cell = Character.Create(Config.DefensiveAgent, targetEntity.WorldPosition, ToolBox.RandomSeed(8), hasAi: true, createNetworkEvent: true); protectiveCells.Add(cell); cell.OnDeath += OnCellDeath; cellSpawnTimer = GetSpawnTime(); return(true); }
protected Character CreateHuman(HumanPrefab humanPrefab, List <Character> characters, Dictionary <Character, List <Item> > characterItems, Submarine submarine, CharacterTeamType teamType, ISpatialEntity positionToStayIn = null, Rand.RandSync humanPrefabRandSync = Rand.RandSync.Server, bool giveTags = true) { var characterInfo = humanPrefab.GetCharacterInfo(Rand.RandSync.Server) ?? new CharacterInfo(CharacterPrefab.HumanSpeciesName, npcIdentifier: humanPrefab.Identifier, jobPrefab: humanPrefab.GetJobPrefab(humanPrefabRandSync), randSync: humanPrefabRandSync); characterInfo.TeamID = teamType; if (positionToStayIn == null) { positionToStayIn = WayPoint.GetRandom(SpawnType.Human, characterInfo.Job?.Prefab, submarine) ?? WayPoint.GetRandom(SpawnType.Human, null, submarine); } Character spawnedCharacter = Character.Create(characterInfo.SpeciesName, positionToStayIn.WorldPosition, ToolBox.RandomSeed(8), characterInfo, createNetworkEvent: false); spawnedCharacter.Prefab = humanPrefab; humanPrefab.InitializeCharacter(spawnedCharacter, positionToStayIn); humanPrefab.GiveItems(spawnedCharacter, submarine, Rand.RandSync.Server, createNetworkEvents: false); characters.Add(spawnedCharacter); characterItems.Add(spawnedCharacter, spawnedCharacter.Inventory.FindAllItems(recursive: true)); return(spawnedCharacter); }
private static void InitProjectSpecific() { commands.Add(new Command("restart|reset", "restart/reset: Close and restart the server.", (string[] args) => { NewMessage("*****************", Color.Lime); NewMessage("RESTARTING SERVER", Color.Lime); NewMessage("*****************", Color.Lime); GameMain.Instance.CloseServer(); GameMain.Instance.StartServer(); })); commands.Add(new Command("exit|quit|close", "exit/quit/close: Exit the application.", (string[] args) => { GameMain.ShouldRun = false; })); commands.Add(new Command("say", "say [message]: Send a chat message that displays \"HOST\" as the sender.", (string[] args) => { string text = string.Join(" ", args); text = "HOST: " + text; GameMain.Server.SendChatMessage(text, ChatMessageType.Server); })); commands.Add(new Command("msg", "msg [message]: Send a chat message with no sender specified.", (string[] args) => { string text = string.Join(" ", args); GameMain.Server.SendChatMessage(text, ChatMessageType.Server); })); commands.Add(new Command("servername", "servername [name]: Change the name of the server.", (string[] args) => { GameMain.Server.Name = string.Join(" ", args); GameMain.NetLobbyScreen.ChangeServerName(string.Join(" ", args)); })); commands.Add(new Command("servermsg", "servermsg [message]: Change the message displayed in the server lobby.", (string[] args) => { GameMain.NetLobbyScreen.ChangeServerMessage(string.Join(" ", args)); })); commands.Add(new Command("seed|levelseed", "seed/levelseed: Changes the level seed for the next round.", (string[] args) => { GameMain.NetLobbyScreen.LevelSeed = string.Join(" ", args); })); commands.Add(new Command("randomizeseed", "randomizeseed: Toggles level seed randomization on/off.", (string[] args) => { GameMain.Server.RandomizeSeed = !GameMain.Server.RandomizeSeed; NewMessage((GameMain.Server.RandomizeSeed ? "Enabled" : "Disabled") + " level seed randomization.", Color.Cyan); })); commands.Add(new Command("gamemode", "gamemode [name]/[index]: Select the game mode for the next round. The parameter can either be the name or the index number of the game mode (0 = sandbox, 1 = mission, etc).", (string[] args) => { int index = -1; if (int.TryParse(string.Join(" ", args), out index)) { if (index > 0 && index < GameMain.NetLobbyScreen.GameModes.Length && GameMain.NetLobbyScreen.GameModes[index].Name == "Campaign") { MultiPlayerCampaign.StartCampaignSetup(); } else { GameMain.NetLobbyScreen.SelectedModeIndex = index; } } else { string modeName = string.Join(" ", args); if (modeName.ToLowerInvariant() == "campaign") { MultiPlayerCampaign.StartCampaignSetup(); } else { GameMain.NetLobbyScreen.SelectedModeName = modeName; } } NewMessage("Set gamemode to " + GameMain.NetLobbyScreen.SelectedModeName, Color.Cyan); }, () => { return(new string[][] { GameModePreset.list.Select(gm => gm.Name).ToArray() }); })); commands.Add(new Command("mission", "mission [name]/[index]: Select the mission type for the next round. The parameter can either be the name or the index number of the mission type (0 = first mission type, 1 = second mission type, etc).", (string[] args) => { int index = -1; if (int.TryParse(string.Join(" ", args), out index)) { GameMain.NetLobbyScreen.MissionTypeIndex = index; } else { GameMain.NetLobbyScreen.MissionTypeName = string.Join(" ", args); } NewMessage("Set mission to " + GameMain.NetLobbyScreen.MissionTypeName, Color.Cyan); }, () => { return(new string[][] { MissionPrefab.MissionTypes.ToArray() }); })); commands.Add(new Command("sub|submarine", "submarine [name]: Select the submarine for the next round.", (string[] args) => { Submarine sub = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower()); if (sub != null) { GameMain.NetLobbyScreen.SelectedSub = sub; } sub = GameMain.NetLobbyScreen.SelectedSub; NewMessage("Selected sub: " + sub.Name + (sub.HasTag(SubmarineTag.Shuttle) ? " (shuttle)" : ""), Color.Cyan); }, () => { return(new string[][] { Submarine.Loaded.Select(s => s.Name).ToArray() }); })); commands.Add(new Command("shuttle", "shuttle [name]: Select the specified submarine as the respawn shuttle for the next round.", (string[] args) => { Submarine shuttle = GameMain.NetLobbyScreen.GetSubList().Find(s => s.Name.ToLower() == string.Join(" ", args).ToLower()); if (shuttle != null) { GameMain.NetLobbyScreen.SelectedShuttle = shuttle; } shuttle = GameMain.NetLobbyScreen.SelectedShuttle; NewMessage("Selected shuttle: " + shuttle.Name + (shuttle.HasTag(SubmarineTag.Shuttle) ? "" : " (not shuttle)"), Color.Cyan); }, () => { return(new string[][] { Submarine.Loaded.Select(s => s.Name).ToArray() }); })); commands.Add(new Command("startgame|startround|start", "start/startgame/startround: Start a new round.", (string[] args) => { if (Screen.Selected == GameMain.GameScreen) { return; } if (!GameMain.Server.StartGame()) { NewMessage("Failed to start a new round", Color.Yellow); } })); commands.Add(new Command("endgame|endround|end", "end/endgame/endround: End the current round.", (string[] args) => { if (Screen.Selected == GameMain.NetLobbyScreen) { return; } GameMain.Server.EndGame(); })); commands.Add(new Command("entitydata", "", (string[] args) => { if (args.Length == 0) { return; } Entity ent = Entity.FindEntityByID(Convert.ToUInt16(args[0])); if (ent != null) { NewMessage(ent.ToString(), Color.Lime); } })); //"dummy commands" that only exist so that the server can give clients permissions to use them commands.Add(new Command("control|controlcharacter", "control [character name]: Start controlling the specified character (client-only).", null)); commands.Add(new Command("los", "Toggle the line of sight effect on/off (client-only).", null)); commands.Add(new Command("lighting|lights", "Toggle lighting on/off (client-only).", null)); commands.Add(new Command("debugdraw", "Toggle the debug drawing mode on/off (client-only).", null)); commands.Add(new Command("togglehud|hud", "Toggle the character HUD (inventories, icons, buttons, etc) on/off (client-only).", null)); commands.Add(new Command("followsub", "Toggle whether the camera should follow the nearest submarine (client-only).", null)); commands.Add(new Command("toggleaitargets|aitargets", "Toggle the visibility of AI targets (= targets that enemies can detect and attack/escape from) (client-only).", null)); #if DEBUG commands.Add(new Command("eventdata", "", (string[] args) => { if (args.Length == 0) { return; } ServerEntityEvent ev = GameMain.Server.EntityEventManager.Events[Convert.ToUInt16(args[0])]; if (ev != null) { NewMessage(ev.StackTrace, Color.Lime); } })); commands.Add(new Command("spamchatmessages", "", (string[] args) => { int msgCount = 1000; if (args.Length > 0) { int.TryParse(args[0], out msgCount); } int msgLength = 50; if (args.Length > 1) { int.TryParse(args[1], out msgLength); } for (int i = 0; i < msgCount; i++) { GameMain.Server.SendChatMessage(ToolBox.RandomSeed(msgLength), ChatMessageType.Default); } })); #endif }
public LevelEditorScreen() { cam = new Camera() { MinZoom = 0.01f, MaxZoom = 1.0f }; leftPanel = new GUIFrame(new RectTransform(new Vector2(0.125f, 0.8f), Frame.RectTransform) { MinSize = new Point(150, 0) }); var paddedLeftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), leftPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.02f, 0.0f) }) { Stretch = true, RelativeSpacing = 0.01f }; paramsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), paddedLeftPanel.RectTransform)); paramsList.OnSelected += (GUIComponent component, object obj) => { selectedParams = obj as LevelGenerationParams; editorContainer.ClearChildren(); SortLevelObjectsList(selectedParams); new SerializableEntityEditor(editorContainer.Content.RectTransform, selectedParams, false, true, elementHeight: 20); return(true); }; ruinParamsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform)); ruinParamsList.OnSelected += (GUIComponent component, object obj) => { var ruinGenerationParams = obj as RuinGenerationParams; editorContainer.ClearChildren(); new SerializableEntityEditor(editorContainer.Content.RectTransform, ruinGenerationParams, false, true, elementHeight: 20); return(true); }; new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.createlevelobj")) { OnClicked = (btn, obj) => { Wizard.Instance.Create(); return(true); } }; lightingEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.lightingenabled")); cursorLightEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.cursorlightenabled")); new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.reloadtextures")) { OnClicked = (btn, obj) => { Level.Loaded?.ReloadTextures(); return(true); } }; new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform), TextManager.Get("editor.saveall")) { OnClicked = (btn, obj) => { SerializeAll(); return(true); } }; rightPanel = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), Frame.RectTransform, Anchor.TopRight) { MinSize = new Point(450, 0) }); var paddedRightPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), rightPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.02f, 0.0f) }) { Stretch = true, RelativeSpacing = 0.01f }; editorContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), paddedRightPanel.RectTransform)); var seedContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform), isHorizontal: true); new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), TextManager.Get("leveleditor.levelseed")); seedBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), ToolBox.RandomSeed(8)); new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform), TextManager.Get("leveleditor.generate")) { OnClicked = (btn, obj) => { Submarine.Unload(); GameMain.LightManager.ClearLights(); Level.CreateRandom(seedBox.Text, generationParams: selectedParams).Generate(mirror: false); GameMain.LightManager.AddLight(pointerLightSource); cam.Position = new Vector2(Level.Loaded.Size.X / 2, Level.Loaded.Size.Y / 2); foreach (GUITextBlock param in paramsList.Content.Children) { param.TextColor = param.UserData == selectedParams ? GUI.Style.Green : param.Style.TextColor; } seedBox.Deselect(); return(true); } }; bottomPanel = new GUIFrame(new RectTransform(new Vector2(0.75f, 0.22f), Frame.RectTransform, Anchor.BottomLeft) { MaxSize = new Point(GameMain.GraphicsWidth - rightPanel.Rect.Width, 1000) }, style: "GUIFrameBottom"); levelObjectList = new GUIListBox(new RectTransform(new Vector2(0.99f, 0.85f), bottomPanel.RectTransform, Anchor.Center)) { UseGridLayout = true }; levelObjectList.OnSelected += (GUIComponent component, object obj) => { selectedLevelObject = obj as LevelObjectPrefab; CreateLevelObjectEditor(selectedLevelObject); return(true); }; spriteEditDoneButton = new GUIButton(new RectTransform(new Point(200, 30), anchor: Anchor.BottomRight) { AbsoluteOffset = new Point(20, 20) }, TextManager.Get("leveleditor.spriteeditdone")) { OnClicked = (btn, userdata) => { editingSprite = null; return(true); } }; topPanel = new GUIFrame(new RectTransform(new Point(400, 100), GUI.Canvas) { RelativeOffset = new Vector2(leftPanel.RectTransform.RelativeSize.X * 2, 0.0f) }, style: "GUIFrameTop"); }
public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable <SubmarineInfo> submarines, IEnumerable <string> saveFiles = null) { this.isMultiplayer = isMultiplayer; this.newGameContainer = newGameContainer; this.loadGameContainer = loadGameContainer; var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = isMultiplayer ? 0.0f : 0.02f }; var leftColumn = new GUILayoutGroup(new RectTransform(Vector2.One, columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; var rightColumn = new GUILayoutGroup(new RectTransform(isMultiplayer ? Vector2.Zero : new Vector2(1.5f, 1.0f), columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; columnContainer.Recalculate(); // New game left side new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SaveName"), font: GUI.SubHeadingFont); saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, string.Empty) { textFilterFunction = (string str) => { return(ToolBox.RemoveInvalidFileNameChars(str)); } }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed"), font: GUI.SubHeadingFont); seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, ToolBox.RandomSeed(8)); if (!isMultiplayer) { new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub"), font: GUI.SubHeadingFont); var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), isHorizontal: true) { Stretch = true }; subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform)) { ScrollBarVisible = true }; var searchTitle = new GUITextBlock(new RectTransform(new Vector2(0.001f, 1.0f), filterContainer.RectTransform), TextManager.Get("serverlog.filter"), textAlignment: Alignment.CenterLeft, font: GUI.Font); var searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 1.0f), filterContainer.RectTransform, Anchor.CenterRight), font: GUI.Font, createClearButton: true); filterContainer.RectTransform.MinSize = searchBox.RectTransform.MinSize; searchBox.OnSelected += (sender, userdata) => { searchTitle.Visible = false; }; searchBox.OnDeselected += (sender, userdata) => { searchTitle.Visible = true; }; searchBox.OnTextChanged += (textBox, text) => { FilterSubs(subList, text); return(true); }; subList.OnSelected = OnSubSelected; } else // Spacing to fix the multiplayer campaign setup layout { //spacing new GUIFrame(new RectTransform(new Vector2(1.0f, 0.25f), leftColumn.RectTransform), style: null); } // New game right side subPreviewContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true }; var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.13f), (isMultiplayer ? leftColumn : rightColumn).RectTransform) { MaxSize = new Point(int.MaxValue, 60) }, childAnchor: Anchor.TopRight); if (!isMultiplayer) { buttonContainer.IgnoreLayoutGroups = true; } StartButton = new GUIButton(new RectTransform(isMultiplayer ? new Vector2(0.5f, 1.0f) : Vector2.One, buttonContainer.RectTransform, Anchor.BottomRight) { MaxSize = new Point(350, 60) }, TextManager.Get("StartCampaignButton"), style: "GUIButtonLarge") { OnClicked = (GUIButton btn, object userData) => { if (string.IsNullOrWhiteSpace(saveNameBox.Text)) { saveNameBox.Flash(GUI.Style.Red); return(false); } SubmarineInfo selectedSub = null; if (!isMultiplayer) { if (!(subList.SelectedData is SubmarineInfo)) { return(false); } selectedSub = subList.SelectedData as SubmarineInfo; } else { if (GameMain.NetLobbyScreen.SelectedSub == null) { return(false); } selectedSub = GameMain.NetLobbyScreen.SelectedSub; } if (string.IsNullOrEmpty(selectedSub.MD5Hash.Hash)) { ((GUITextBlock)subList.SelectedComponent).TextColor = Color.DarkRed * 0.8f; subList.SelectedComponent.CanBeFocused = false; subList.Deselect(); return(false); } string savePath = SaveUtil.CreateSavePath(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer, saveNameBox.Text); bool hasRequiredContentPackages = selectedSub.RequiredContentPackagesInstalled; if (selectedSub.HasTag(SubmarineTag.Shuttle) || !hasRequiredContentPackages) { if (!hasRequiredContentPackages) { var msgBox = new GUIMessageBox(TextManager.Get("ContentPackageMismatch"), TextManager.GetWithVariable("ContentPackageMismatchWarning", "[requiredcontentpackages]", string.Join(", ", selectedSub.RequiredContentPackages)), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = msgBox.Close; msgBox.Buttons[0].OnClicked += (button, obj) => { if (GUIMessageBox.MessageBoxes.Count == 0) { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text); if (isMultiplayer) { CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } } return(true); }; msgBox.Buttons[1].OnClicked = msgBox.Close; } if (selectedSub.HasTag(SubmarineTag.Shuttle)) { var msgBox = new GUIMessageBox(TextManager.Get("ShuttleSelected"), TextManager.Get("ShuttleWarning"), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = (button, obj) => { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text); if (isMultiplayer) { CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } return(true); }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = msgBox.Close; return(false); } } else { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text); if (isMultiplayer) { CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } } return(true); } }; if (!isMultiplayer) { var disclaimerBtn = new GUIButton(new RectTransform(new Vector2(1.0f, 0.8f), rightColumn.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(5) }, style: "GUINotificationButton") { IgnoreLayoutGroups = true, OnClicked = (btn, userdata) => { GameMain.Instance.ShowCampaignDisclaimer(); return(true); } }; disclaimerBtn.RectTransform.MaxSize = new Point((int)(30 * GUI.Scale)); } columnContainer.Recalculate(); leftColumn.Recalculate(); rightColumn.Recalculate(); if (submarines != null) { UpdateSubList(submarines); } UpdateLoadMenu(saveFiles); }
public void RandomizeSeed() { seedBox.Text = ToolBox.RandomSeed(8); }
private GameMode InstantiateGameMode(GameModePreset gameModePreset, string seed, SubmarineInfo selectedSub, CampaignSettings settings, IEnumerable <MissionPrefab> missionPrefabs = null, MissionType missionType = MissionType.None) { if (gameModePreset.GameModeType == typeof(CoOpMode) || gameModePreset.GameModeType == typeof(PvPMode)) { //don't allow hidden mission types (e.g. GoTo) in single mission modes var missionTypes = (MissionType[])Enum.GetValues(typeof(MissionType)); for (int i = 0; i < missionTypes.Length; i++) { if (MissionPrefab.HiddenMissionClasses.Contains(missionTypes[i])) { missionType &= ~missionTypes[i]; } } } if (gameModePreset.GameModeType == typeof(CoOpMode)) { return(missionPrefabs != null ? new CoOpMode(gameModePreset, missionPrefabs) : new CoOpMode(gameModePreset, missionType, seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(PvPMode)) { return(missionPrefabs != null ? new PvPMode(gameModePreset, missionPrefabs) : new PvPMode(gameModePreset, missionType, seed ?? ToolBox.RandomSeed(8))); } else if (gameModePreset.GameModeType == typeof(MultiPlayerCampaign)) { var campaign = MultiPlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8), selectedSub, settings); if (campaign != null && selectedSub != null) { campaign.Money = Math.Max(MultiPlayerCampaign.MinimumInitialMoney, campaign.Money - selectedSub.Price); } return(campaign); } #if CLIENT else if (gameModePreset.GameModeType == typeof(SinglePlayerCampaign)) { var campaign = SinglePlayerCampaign.StartNew(seed ?? ToolBox.RandomSeed(8), selectedSub, settings); if (campaign != null && selectedSub != null) { campaign.Money = Math.Max(SinglePlayerCampaign.MinimumInitialMoney, campaign.Money - selectedSub.Price); } return(campaign); } else if (gameModePreset.GameModeType == typeof(TutorialMode)) { return(new TutorialMode(gameModePreset)); } else if (gameModePreset.GameModeType == typeof(TestGameMode)) { return(new TestGameMode(gameModePreset)); } #endif else if (gameModePreset.GameModeType == typeof(GameMode)) { return(new GameMode(gameModePreset)); } else { throw new Exception($"Could not find a game mode of the type \"{gameModePreset.GameModeType}\""); } }
public MultiPlayerCampaignSetupUI(GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable <SubmarineInfo> submarines, IEnumerable <string> saveFiles = null) : base(newGameContainer, loadGameContainer) { var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true) { Stretch = true, RelativeSpacing = 0.0f }; var leftColumn = new GUILayoutGroup(new RectTransform(Vector2.One, columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; var rightColumn = new GUILayoutGroup(new RectTransform(Vector2.Zero, columnContainer.RectTransform)) { Stretch = true, RelativeSpacing = 0.015f }; columnContainer.Recalculate(); // New game left side new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SaveName"), font: GUI.SubHeadingFont); saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, string.Empty) { textFilterFunction = (string str) => { return(ToolBox.RemoveInvalidFileNameChars(str)); } }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed"), font: GUI.SubHeadingFont); seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, ToolBox.RandomSeed(8)); // Spacing to fix the multiplayer campaign setup layout CreateMultiplayerCampaignSubList(leftColumn.RectTransform); //spacing //new GUIFrame(new RectTransform(new Vector2(1.0f, 0.25f), leftColumn.RectTransform), style: null); // New game right side subPreviewContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true }; var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.12f), leftColumn.RectTransform) { MaxSize = new Point(int.MaxValue, 60) }, childAnchor: Anchor.BottomRight, isHorizontal: true); StartButton = new GUIButton(new RectTransform(new Vector2(0.4f, 1f), buttonContainer.RectTransform, Anchor.BottomRight) { MaxSize = new Point(350, 60) }, TextManager.Get("StartCampaignButton")) { OnClicked = (GUIButton btn, object userData) => { if (string.IsNullOrWhiteSpace(saveNameBox.Text)) { saveNameBox.Flash(GUI.Style.Red); return(false); } SubmarineInfo selectedSub = null; if (GameMain.NetLobbyScreen.SelectedSub == null) { return(false); } selectedSub = GameMain.NetLobbyScreen.SelectedSub; if (selectedSub.SubmarineClass == SubmarineClass.Undefined) { new GUIMessageBox(TextManager.Get("error"), TextManager.Get("undefinedsubmarineselected")); return(false); } if (string.IsNullOrEmpty(selectedSub.MD5Hash.Hash)) { ((GUITextBlock)subList.SelectedComponent).TextColor = Color.DarkRed * 0.8f; subList.SelectedComponent.CanBeFocused = false; subList.Deselect(); return(false); } string savePath = SaveUtil.CreateSavePath(SaveUtil.SaveType.Multiplayer, saveNameBox.Text); bool hasRequiredContentPackages = selectedSub.RequiredContentPackagesInstalled; CampaignSettings settings = new CampaignSettings(); settings.RadiationEnabled = GameMain.NetLobbyScreen.IsRadiationEnabled(); settings.MaxMissionCount = GameMain.NetLobbyScreen.GetMaxMissionCount(); if (selectedSub.HasTag(SubmarineTag.Shuttle) || !hasRequiredContentPackages) { if (!hasRequiredContentPackages) { var msgBox = new GUIMessageBox(TextManager.Get("ContentPackageMismatch"), TextManager.GetWithVariable("ContentPackageMismatchWarning", "[requiredcontentpackages]", string.Join(", ", selectedSub.RequiredContentPackages)), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = msgBox.Close; msgBox.Buttons[0].OnClicked += (button, obj) => { if (GUIMessageBox.MessageBoxes.Count == 0) { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } return(true); }; msgBox.Buttons[1].OnClicked = msgBox.Close; } if (selectedSub.HasTag(SubmarineTag.Shuttle)) { var msgBox = new GUIMessageBox(TextManager.Get("ShuttleSelected"), TextManager.Get("ShuttleWarning"), new string[] { TextManager.Get("Yes"), TextManager.Get("No") }); msgBox.Buttons[0].OnClicked = (button, obj) => { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); return(true); }; msgBox.Buttons[0].OnClicked += msgBox.Close; msgBox.Buttons[1].OnClicked = msgBox.Close; return(false); } } else { StartNewGame?.Invoke(selectedSub, savePath, seedBox.Text, settings); CoroutineManager.StartCoroutine(WaitForCampaignSetup(), "WaitForCampaignSetup"); } return(true); } }; InitialMoneyText = new GUITextBlock(new RectTransform(new Vector2(0.6f, 1f), buttonContainer.RectTransform), "", font: GUI.Style.SmallFont, textColor: GUI.Style.Green) { TextGetter = () => { int initialMoney = CampaignMode.InitialMoney; if (GameMain.NetLobbyScreen.SelectedSub != null) { initialMoney -= GameMain.NetLobbyScreen.SelectedSub.Price; } initialMoney = Math.Max(initialMoney, MultiPlayerCampaign.MinimumInitialMoney); return(TextManager.GetWithVariable("campaignstartingmoney", "[money]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", initialMoney))); } }; columnContainer.Recalculate(); leftColumn.Recalculate(); rightColumn.Recalculate(); if (submarines != null) { UpdateSubList(submarines); } UpdateLoadMenu(saveFiles); }