private void Awake() { FastPath.FastPath.DefaultMap = FastPath.FastPath.Generate(config); movement = new PhysicMovement(); //movement.Inintialize(enemy.gameObject, 3); //movement.SetDestination(destination.position); enemy.ChangeMovementStrategy(movement); enemy.Initialize(new EnemySpawnerConfig.EnemyStats() { AttackDelay = .5f, Damage = 30, Defence = .3f, DistanceToAttack = 1, MaxHealth = 100, Speed = 3 }, 123); }