public void LevelUp() { _level++; if (_level > 2) { _time++; SoundMng.GetInstance.Play(5); _level = 0; if (_time > 2) { _day++; SoundMng.GetInstance.Play(6); if (_day == 2 || _day == 3) { GameObject.Find("UI_control").GetComponent <UI_control>().daychange = true; } _time = 0; if (_day > 3) { GameMng.GetInstance._isPlaying = false; _time--; _day--; _zombie.CalculatingEnding(); SoundMng.GetInstance.Play(7); // go ending } } } TextApply(); }