コード例 #1
0
 // OnStateEnter is called before OnStateEnter is called on any state inside this state machine
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     Debug.Log("We have entered the patrol state");
     walk = animator.gameObject.GetComponent <Walk>();
     walk.SetNextPoint();
 }