public void WalksAreComparedBasedOnTheirLength() { var shortPath = new Path { new Town(0, 0), new Town(10, 0), new Town(10, 10), new Town(0, 10) }; var longPath = new Path { new Town(0, 0), new Town(100, 0), new Town(100, 10), new Town(0, 100) }; _sut.ComparePaths(shortPath, longPath).Should().Be(-1); }