void Start() { this.gameObject.AddComponent <DestructOfBuilding>(); this.gameObject.AddComponent <Build_Building>(); this.gameObject.AddComponent <Attack>(); Attacked attacked = this.gameObject.AddComponent <Attacked>(); attacked.healthBar = this.gameObject.GetComponentInChildren <HealthBar>(); attacked.maxHealth = health; walk = this.gameObject.AddComponent <Walk>(); walk.SetAutomaticWalking(enemySoldier); walk.speed = speed; }