public void ToggleWearingGasMask() { m_wearingGasMask = !m_wearingGasMask; m_gasMask.SetActive(!m_wearingGasMask); m_gasMaskReturn.SetActive(m_wearingGasMask); // Toggle player avatar... m_playerWalk.ChangeCycleTarget(m_wearingGasMask ? m_playerMask.GetComponent <AnimationCycle>() : m_playerNormal.GetComponent <AnimationCycle>()); m_playerMask.SetActive(m_wearingGasMask); m_playerNormal.SetActive(!m_wearingGasMask); }