// Start is called before the first frame update void Start() { GC = FindObjectOfType(typeof(GameController)) as GameController; VC = FindObjectOfType(typeof(VoiceController)) as VoiceController; DM = FindObjectOfType(typeof(DialogueManager)) as DialogueManager; SpawnPowerUp = GameObject.Find("SpawnPowerUp").transform; Cima = GameObject.Find("Cima").transform; Esquerda = GameObject.Find("Esquerda").transform; Direita = GameObject.Find("Direita").transform; Baixo = GameObject.Find("Baixo").transform; playerRigidbody = GetComponent <Rigidbody2D>(); playerAnimator = GetComponent <Animator>(); BarraHP = GameObject.Find("BarraVida").transform; BarraHP.localScale = new Vector3(1, 1, 1); dashCooldownBar = GameObject.Find("DashCooldownBar"); joystick = FindObjectOfType <Joystick>(); dashJoybutton = GameObject.Find("DashButton"); HP = HPMax; percVida = HP / HPMax; velocidadeXBase = velocidadeX; velocidadeYBase = velocidadeY; dashTimeBase = dashTime; ArmasRed[powerUpsRedColetados].SetActive(true); ArmasBlue[powerUpsBlueColetados].SetActive(true); ArmasGreen[powerUpsGreenColetados].SetActive(true); VC.PegaArmas(); Shield.GetComponent <Collider2D>().enabled = false; StartCoroutine("Invencibilidade", 1.5f / GameController.instance.GameSpeed); Colisores = this.gameObject.GetComponents <Collider2D>(); switch (PlayerPrefs.GetInt("Skin")) { case 0: playerAnimator.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Controllers/Player/Skin0/PlayerController"); Colisores[0].enabled = true; break; case 1: playerAnimator.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Controllers/Player/Skin1/PlayerController"); Colisores[1].enabled = true; break; } }
void FixedUpdate() { if (DM != null) { if (!DM.DialogueBoxOpen) { VC.PegaArmas(); float movimentoX = Input.GetAxis("Horizontal"); float movimentoY = Input.GetAxis("Vertical"); if (movimentoY < -.333f || joystick.Vertical < -.333f) { direcao = -1; } else if (movimentoY == 0 || joystick.Vertical == 0) { direcao = 0; } else if (movimentoY > .333f || joystick.Vertical > .333f) { direcao = 1; } //playerRigidbody.velocity = new Vector2 (movimentoX * velocidadeX * GameController.instance.GameSpeed, movimentoY * velocidadeY * GameController.instance.GameSpeed); playerRigidbody.velocity = new Vector2(joystick.Horizontal * velocidadeX * GameController.instance.GameSpeed + movimentoX * velocidadeX * GameController.instance.GameSpeed, joystick.Vertical * velocidadeY * GameController.instance.GameSpeed + movimentoY * velocidadeY * GameController.instance.GameSpeed); if (transform.position.x < Esquerda.position.x) { transform.position = new Vector3(Esquerda.position.x, transform.position.y, transform.position.z); } else if (transform.position.x > Direita.position.x) { transform.position = new Vector3(Direita.position.x, transform.position.y, transform.position.z); } if (transform.position.y > Cima.position.y) { transform.position = new Vector3(transform.position.x, Cima.position.y, transform.position.z); } else if (transform.position.y < Baixo.position.y) { transform.position = new Vector3(transform.position.x, Baixo.position.y, transform.position.z); } playerAnimator.SetInteger("Direcao", direcao * -1); playerAnimator.SetBool("Invencivel", Invencivel); } } else { VC.PegaArmas(); float movimentoX = Input.GetAxis("Horizontal"); float movimentoY = Input.GetAxis("Vertical"); if (movimentoY < -.333f || joystick.Vertical < -.333f) { direcao = -1; } else if (movimentoY == 0 || joystick.Vertical == 0) { direcao = 0; } else if (movimentoY > .333f || joystick.Vertical > .333f) { direcao = 1; } //playerRigidbody.velocity = new Vector2 (movimentoX * velocidadeX * GameController.instance.GameSpeed, movimentoY * velocidadeY * GameController.instance.GameSpeed); playerRigidbody.velocity = new Vector2(joystick.Horizontal * velocidadeX * GameController.instance.GameSpeed + movimentoX * velocidadeX * GameController.instance.GameSpeed, joystick.Vertical * velocidadeY * GameController.instance.GameSpeed + movimentoY * velocidadeY * GameController.instance.GameSpeed); if (transform.position.x < Esquerda.position.x) { transform.position = new Vector3(Esquerda.position.x, transform.position.y, transform.position.z); } else if (transform.position.x > Direita.position.x) { transform.position = new Vector3(Direita.position.x, transform.position.y, transform.position.z); } if (transform.position.y > Cima.position.y) { transform.position = new Vector3(transform.position.x, Cima.position.y, transform.position.z); } else if (transform.position.y < Baixo.position.y) { transform.position = new Vector3(transform.position.x, Baixo.position.y, transform.position.z); } playerAnimator.SetInteger("Direcao", direcao * -1); playerAnimator.SetBool("Invencivel", Invencivel); } }