public void CheckCreateMissle() { if (m_GetVoice && !m_CreateMissle) { m_CreateMissle = true; VoiceController.OnBossSentenceComplete(); } }
private void SilentCallback() { //LogManager.Log("silent callback"); if (!m_CreateMissle) { m_CreateMissle = true; VoiceController.OnBossSentenceComplete(); } }
// ___ Boss战 "语音" 每句提前结束 public void VoiceXunfeiCallback(float accuracy) { if (!m_CheckFinished) { m_CheckFinished = true; m_GetVoice = true; if (!m_CreateMissle) { m_CreateMissle = true; VoiceController.OnBossSentenceComplete(); } m_CurrentSentenceAccuracy = accuracy; m_CorePlayBossWar.CalcCurSentence(); } }