protected override void OnTick(float deltaTime) { _voiceController.HandleVoiceInput(); if (_stateController.ActiveStateName != null) { _stateController.Tick(deltaTime); } }
protected override void OnTick(float deltaTime) { _voiceController.HandleVoiceInput(); if (_stateController.ActiveStateName != null) { _stateController.Tick(deltaTime); } }