public static void LoadSpecificStage(int stageGroup, int stage) { CoRoutineHandler.StartCoroutine(FadeInNewStage(stageGroup, stage, () => { //Fade complete. UserInterfaceManager.EnableBackground(false); UserInterfaceManager.EnableAllNonPermanentCanvasesStaticCall(false); }, () => { //Fade and load complete. UserInterfaceManager.EnableHeadsUpDisplay(); })); }