public void CreateNewRoom() { if (m_roomName.text != "") { PhotonNetwork.CreateRoom(m_roomName.text, new RoomOptions() { MaxPlayers = m_playersCount, IsOpen = true, IsVisible = true }, m_UI_manager.GetLobbyName()); } else { PhotonNetwork.CreateRoom("Phoenix's Room", new RoomOptions() { MaxPlayers = m_playersCount, IsOpen = true, IsVisible = true }, m_UI_manager.GetLobbyName()); } }