public static void LoadSpecificStage(int stageGroup, int stage)
 {
     CoRoutineHandler.StartCoroutine(FadeInNewStage(stageGroup, stage, () =>
     {
         //Fade complete.
         UserInterfaceManager.EnableBackground(false);
         UserInterfaceManager.EnableAllNonPermanentCanvasesStaticCall(false);
     }, () =>
     {
         //Fade and load complete.
         UserInterfaceManager.EnableHeadsUpDisplay();
     }));
 }