public static void LoadSceneFinish(User user) { MatchMember matchMember = user.GetMatchMember(); if (matchMember == null) { return; } matchMember.LoadSceneFinish(); }
public static void CompleteMatch(int nCompletePram, User user) { MatchMember matchMember = user.GetMatchMember(); if (matchMember == null) { return; } matchMember.CompleteMatch(nCompletePram); }
public static void CompleteMatch(int nCompletePram,int exGold, User user) { user.GetCurRoleData().nGold += exGold; MatchMember matchMember = user.GetMatchMember(); if (matchMember == null) { return; } matchMember.CompleteMatch(nCompletePram); }
public static void SyncPlayerPos(PlayerSyncInfo syncInfo,User user) { MatchMember matchMember = user.GetMatchMember(); if (matchMember == null) { return; } matchMember.SyncPlayerPos(syncInfo); }
public static void SyncUserItem(int nItemIndex, User user) { MatchMember matchMember = user.GetMatchMember(); if (matchMember == null) { return; } matchMember.SyncUseItem(nItemIndex); }