コード例 #1
0
ファイル: Urnstones.cs プロジェクト: Robobeurre/NRaas
        // Lacks the "greater than eight" restriction
        public static bool GhostToPlayableGhost(Urnstone ths, Household newHousehold, Vector3 ghostPosition)
        {
            SimDescription simDescription = ths.DeadSimsDescription;

            if (!simDescription.IsValidDescription)
            {
                simDescription.Fixup();
            }

            if (simDescription.Household != null)
            {
                simDescription.Household.Remove(simDescription, !simDescription.Household.IsSpecialHousehold);
            }

            if (!newHousehold.Contains(simDescription))
            {
                newHousehold.Add(simDescription);
            }

            Sim ghost = Instantiation.Perform(simDescription, ghostPosition, null, null);
            if (ghost == null) return false;

            ths.GhostSetup(ghost, true);

            ths.RemoveMourningRelatedBuffs(ghost);

            simDescription.ShowSocialsOnSim = true;
            simDescription.IsNeverSelectable = false;
            simDescription.Marryable = true;
            simDescription.Contactable = true;

            if (!simDescription.IsEP11Bot)
            {
                simDescription.AgingEnabled = true;
                simDescription.AgingState.ResetAndExtendAgingStage(0f);
                simDescription.PushAgingEnabledToAgingManager();
            }

            string failureReason;
            if (!Inventories.TryToMove(ths, ghost.Inventory, true, out failureReason))
            {
                Common.DebugNotify(failureReason);
            }
            //Inventories.TryToMove(ths, ghost);

            if (simDescription.Child || simDescription.Teen)
            {
                simDescription.AssignSchool();
            }

            if (ghost.IsSelectable)
            {
                ghost.OnBecameSelectable();
            }

            return true;
        }
コード例 #2
0
ファイル: Urnstones.cs プロジェクト: yakoder/NRaas
        public static string GetLocalizedString(bool isFemale, SimDescription.DeathType type)
        {
            switch (type)
            {
            case SimDescription.DeathType.None:
                return("");

            case SimDescription.DeathType.PetOldAgeBad:
            case SimDescription.DeathType.PetOldAgeGood:
                return(Common.LocalizeEAString(isFemale, "Gameplay/Objects/Urnstone:" + type.ToString()));
            }

            return(Urnstone.DeathTypeToLocalizedString(type));
        }
コード例 #3
0
ファイル: BinCommonEx.cs プロジェクト: yakoder/NRaas
        public static void CreateActors(List <SimDescription> SimDescs, Lot lot, bool bAddInitialObjects)
        {
            List <Sim> sims = new List <Sim>();

            foreach (SimDescription description in SimDescs)
            {
                try
                {
                    description.HomeWorld = GameUtils.GetCurrentWorld();
                    if (description.CreatedSim == null)
                    {
                        if (description.Weight < 0f)
                        {
                            description.ChangeBodyShape(0f, description.Fitness, -description.Weight);
                        }
                        else
                        {
                            description.ChangeBodyShape(description.Weight, description.Fitness, 0f);
                        }

                        SimOutfit outfit   = description.GetOutfit(OutfitCategories.Everyday, 0x0);
                        Vector3   position = new Vector3();

                        // Custom
                        Sim sim = Instantiation.Perform(description, position, outfit, null /*bAddInitialObjects*/);
                        if (sim.SimDescription.IsGhost)
                        {
                            Urnstone.SimToPlayableGhost(sim, true);
                        }
                        sims.Add(sim);
                    }
                    else
                    {
                        sims.Add(description.CreatedSim);
                    }

                    description.GetMiniSimForProtection().AddProtection(MiniSimDescription.ProtectionFlag.PartialFromPlayer);
                }
                catch (Exception e)
                {
                    Common.Exception(description, e);
                }
            }

            if (lot != null)
            {
                BinCommon.PlaceSims(sims, lot);
            }
        }
コード例 #4
0
ファイル: Urnstones.cs プロジェクト: yakoder/NRaas
        public static bool GhostToSim(SimDescription me)
        {
            Urnstone stone = Urnstones.FindGhostsGrave(me);

            if (stone != null)
            {
                if (me.CreatedSim != null)
                {
                    stone.GhostToSim(me.CreatedSim, false, false);
                    return(true);
                }
            }

            return(false);
        }
コード例 #5
0
        protected override bool Run(SimDescription me, bool singleSelection)
        {
            Urnstone urnstone = Urnstones.CreateGrave(me, false);

            if (urnstone == null)
            {
                return(false);
            }

            if ((urnstone.InInventory) || (!urnstone.InWorld))
            {
                if (urnstone.InInventory)
                {
                    Inventory inventory = Inventories.ParentInventory(urnstone);
                    if ((inventory != null) && (inventory.Owner == me.CreatedSim))
                    {
                        Camera.FocusOnGivenPosition(me.CreatedSim.Position, 6f);
                        return(false);
                    }

                    if (!AcceptCancelDialog.Show(Common.Localize("FindGrave:Prompt")))
                    {
                        return(false);
                    }
                }

                bool bOriginalValue = mActor.Inventory.IgnoreInventoryValidation;
                mActor.Inventory.IgnoreInventoryValidation = true;

                try
                {
                    mActor.Inventory.TryToMove(urnstone);
                }
                finally
                {
                    mActor.Inventory.IgnoreInventoryValidation = bOriginalValue;
                }
            }
            else
            {
                urnstone.FadeIn();

                Camera.FocusOnGivenPosition(urnstone.Position, 6f);
            }

            return(true);
        }
コード例 #6
0
 public override bool Run()
 {
     try
     {
         Urnstone grave = Urnstone.FindGhostsGrave(Actor);
         if (grave != null)
         {
             grave.GhostToSim(Actor, false, false);
         }
         return(true);
     }
     catch (Exception e)
     {
         Common.Exception(Actor, Target, e);
         return(false);
     }
 }
コード例 #7
0
        public static void GhostToSim(Sim vamp, Sim vic)
        {
            OthersResurrect.player1 = vamp;
            OthersResurrect.player2 = vic;
            Sim      actor    = player1;
            Sim      target   = player2;
            Urnstone urnstone = Urnstone.FindGhostsGrave(target);

            if (urnstone != null)
            {
                OthersResurrect.PlayResurrectAnimation(target, true, true);
                urnstone.GhostToSim(target, true, true);
                target.OccultManager.AddOccultType(OccultTypes.Vampire, true, false, false);
                target.ChooseRandomOutfitCategoryOtherThanCurrent(OutfitCategories.Everyday);
                OthersResurrect.AppearSimInResurrect(target, true);
            }
        }
コード例 #8
0
 private static ListenerAction OnObjectChanged(Event e)
 {
     try
     {
         Urnstone urnstone = e.TargetObject as Urnstone;
         if (urnstone != null)
         {
             Instantiator.AddInteractionsForUrnstones(urnstone);
         }
     }
     catch (Exception exception)
     {
         Instantiator.Exception(exception);
         StyledNotification.Show(new StyledNotification.Format("Failed to load Vampire Tweaker Interactions. Error generated by fer456.VampireTweaker.Interactions.dll. See info below and in Documents_Electronic Arts_The Sims 3" + exception, StyledNotification.NotificationStyle.kDebugAlert));
     }
     return(ListenerAction.Keep);
 }
コード例 #9
0
ファイル: Urnstones.cs プロジェクト: yakoder/NRaas
        public static bool GhostSpawn(Urnstone me, Lot lot)
        {
            if (me.DeadSimsDescription == null)
            {
                return(false);
            }

            if (!me.DeadSimsDescription.IsValidDescription)
            {
                me.DeadSimsDescription.Fixup();
            }

            Vector3 position;

            if (me.DeadSimsDescription.ToddlerOrBelow)
            {
                position = lot.EntryPoint();
            }
            else if (!me.InInventory)
            {
                position = me.Position;
            }
            else
            {
                position = Service.GetPositionInRandomLot(lot);
            }

            Household.NpcHousehold.Add(me.DeadSimsDescription);
            Sim sim = Instantiation.Perform(me.DeadSimsDescription, position, null, null);

            sim.SetOpacity(0f, 0f);

            ActiveTopic.AddToSim(sim, "Ghost");
            me.GhostSetup(sim, true);

            if (!me.InInventory)
            {
                sim.GreetSimOnLot(me.LotCurrent);
                Audio.StartObjectSound(me.ObjectId, "sting_ghost_appear", false);
            }

            sim.FadeIn();
            me.CreateAlarmReturnToGrave(false);
            return(true);
        }
コード例 #10
0
        public override bool Run()
        {
            ForceKillSimNiec.Definition definition = base.InteractionDefinition as ForceKillSimNiec.Definition;
            List <Sim> list = new List <Sim>();

            foreach (Sim sim in NFinalizeDeath.SC_GetObjects <Sim>())
            {
                if (sim.SimDescription.ToddlerOrAbove && !sim.IsInActiveHousehold && sim.LotCurrent != Household.ActiveHousehold.LotHome)
                {
                    //
                    SpeedTrap.Sleep(10);
                    sim.BuffManager.AddElement(BuffNames.Mourning, Origin.FromWitnessingDeath);
                    BuffMourning.BuffInstanceMourning buffInstanceMourning = sim.BuffManager.GetElement(BuffNames.Mourning) as BuffMourning.BuffInstanceMourning;
                    if (buffInstanceMourning != null)
                    {
                        buffInstanceMourning.MissedSim = Target.SimDescription;
                    }
                    //
                    SpeedTrap.Sleep(10);
                    sim.BuffManager.AddElement(BuffNames.HeartBroken, Urnstone.CalculateMourningMoodStrength(sim, sim.SimDescription), Origin.FromWitnessingDeath);
                    BuffHeartBroken.BuffInstanceHeartBroken buffInstanceHeartBroken = sim.BuffManager.GetElement(BuffNames.HeartBroken) as BuffHeartBroken.BuffInstanceHeartBroken;
                    if (buffInstanceHeartBroken != null)
                    {
                        buffInstanceHeartBroken.MissedSim = Target.SimDescription;
                    }
                    //
                    SpeedTrap.Sleep(10);
                    sim.BuffManager.AddElement(BuffNames.Negligent, Origin.FromNeglectingChildren);
                    BuffNegligent.BuffInstanceNegligent buffInstanceNegligent = sim.BuffManager.GetElement(BuffNames.Negligent) as BuffNegligent.BuffInstanceNegligent;
                    if (buffInstanceNegligent != null)
                    {
                        buffInstanceNegligent.MissedSims.Add(Target.SimDescription);
                    }
                }
            }
            SpeedTrap.Sleep(10);
            if (Target.IsNPC)
            {
                SafeNRaas.NRUrnstones_CreateGrave(Target.SimDescription, definition.death, true, true);
            }

            return(true);
        }
コード例 #11
0
ファイル: Urnstones.cs プロジェクト: yakoder/NRaas
        public static bool MoveToMausoleum(IMausoleum mausoleum, Urnstone urnstone)
        {
            bool bOriginalValue = mausoleum.Inventory.IgnoreInventoryValidation;

            try
            {
                mausoleum.Inventory.IgnoreInventoryValidation = true;

                if (Inventories.TryToMove(urnstone, mausoleum.Inventory))
                {
                    return(true);
                }
            }
            finally
            {
                mausoleum.Inventory.IgnoreInventoryValidation = bOriginalValue;
            }

            return(false);
        }
コード例 #12
0
        protected override bool Run(SimDescription me, bool singleSelection)
        {
            if (!base.Run(me, singleSelection))
            {
                return(false);
            }

            foreach (SelectionCriteria.Occult.Values type in mTypes)
            {
                if (type.mOccult == OccultTypes.Ghost)
                {
                    Urnstone stone = Urnstones.FindGhostsGrave(me);

                    if ((stone != null) && (me.CreatedSim != null))
                    {
                        stone.GhostToSim(me.CreatedSim, false, false);
                    }
                    else
                    {
                        me.SetDeathStyle(SimDescription.DeathType.None, false);
                        me.IsGhost           = false;
                        me.IsNeverSelectable = false;
                        me.ShowSocialsOnSim  = true;
                        me.AgingEnabled      = true;

                        if (stone != null)
                        {
                            stone.Destroy();
                        }
                    }
                }
                else
                {
                    OccultTypeHelper.Remove(me, type.mOccult, true);
                }
            }

            return(true);
        }
コード例 #13
0
ファイル: Urnstones.cs プロジェクト: yakoder/NRaas
        public static bool MoveToMausoleum(Urnstone urnstone)
        {
            List <IMausoleum> mausoleums = new List <IMausoleum>(Sims3.Gameplay.Queries.GetObjects <IMausoleum>());

            if (mausoleums.Count > 0)
            {
                IMausoleum mausoleum = RandomUtil.GetRandomObjectFromList(mausoleums);
                if (mausoleum != null)
                {
                    foreach (IActor actor in urnstone.ReferenceList)
                    {
                        actor.InteractionQueue.PurgeInteractions(urnstone);
                    }

                    if (MoveToMausoleum(mausoleum, urnstone))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
コード例 #14
0
            public override bool Test(Sim a, Sim target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
            {
                if (isAutonomous)
                {
                    return(false);
                }

                if (a != target)
                {
                    return(false);
                }

                if (!target.SimDescription.IsPlayableGhost)
                {
                    return(false);
                }

                Assassination skill = a.SkillManager.GetSkill <Assassination>(Assassination.StaticGuid);

                if (skill == null)
                {
                    return(false);
                }

                if (!skill.IsGhost())
                {
                    return(false);
                }

                if (Urnstone.FindGhostsGrave(a) == null)
                {
                    return(false);
                }

                return(true);
            }
コード例 #15
0
            // Methods
            public override bool Run() // Run
            {
                WelcomeWagonSituation.Create(Actor.LotHome);
                if (Household.ActiveHousehold == null || Household.ActiveHousehold.LotHome == null)
                {
                    return(false);
                }
                List <Sim> list = new List <Sim>();

                foreach (Sim sim in LotManager.Actors)
                {
                    if (sim.SimDescription.ToddlerOrAbove && !sim.IsInActiveHousehold && sim.LotCurrent != Household.ActiveHousehold.LotHome)
                    {
                        //Urnstone.FinalizeSimDeath(sim.SimDescription, sim.Household, false);
                        //sim.InteractionQueue.CancelAllInteractions();
                        sim.ModifyFunds(-99999999);
                        sim.BuffManager.AddElement(BuffNames.Mourning, Urnstone.CalculateMourningMoodStrength(sim, sim.SimDescription), Origin.FromWitnessingDeath);
                        BuffMourning.BuffInstanceMourning buffInstanceMourning = sim.BuffManager.GetElement(BuffNames.Mourning) as BuffMourning.BuffInstanceMourning;
                        if (buffInstanceMourning != null)
                        {
                            buffInstanceMourning.MissedSim = Actor.SimDescription;
                        }
                        //sim.Occupation.FireSim(true);
                        //list.Add(sim);
                        //sim.Occupation.FireSim(true);
                        list.Add(sim);
                    }
                }
                if (list.Count > 0)
                {
                    Sim randomObjectFromList = RandomUtil.GetRandomObjectFromList <Sim>(list);
                    if (!randomObjectFromList.InWorld)
                    {
                        randomObjectFromList.AddToWorld();
                    }
                    //randomObjectFromList.SimDescription.Occupation.FireSim(true);
                    //Urnstone.FinalizeSimDeath(randomObjectFromList.SimDescription, randomObjectFromList.Household, false);
                    randomObjectFromList.InteractionQueue.CancelAllInteractions();
                    //Urnstone.FinalizeSimDeath(randomObjectFromList.SimDescription, randomObjectFromList.Household, false);
                    //randomObjectFromList.FlagSet(Sim.SimFlags.IgnoreDoorLocks, true);
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    randomObjectFromList.InteractionQueue.Add(VisitLot.Singleton.CreateInstance(Household.ActiveHousehold.LotHome, randomObjectFromList, new InteractionPriority((InteractionPriorityLevel)349), false, true));
                    return(true);
                }
                return(false);
            }
コード例 #16
0
ファイル: InstaBaby.cs プロジェクト: yakoder/NRaas
        protected List <Sim> GeneratePetChildren(SimDescription woman, SimDescription man, int numChildren)
        {
            Random pregoRandom = new Random();

            float[] chanceOfTwin = new float[] { 1f, PetPregnancy.kChanceEggSizeTwo, PetPregnancy.kChanceEggSizeThree, PetPregnancy.kChanceEggSizeFour };

            int index = 0;

            SimDescription eggLead = null;

            GeneticsPet.SetName nameSet = GeneticsPet.SetName.SetNameNonInteractive;
            if (woman.IsHorse)
            {
                nameSet = GeneticsPet.SetName.SetNameInteractive;
            }

            List <Sim> babies = new List <Sim>();

            for (int i = 0; i < numChildren; i++)
            {
                try
                {
                    OccultTypes occult = RandomUtil.CoinFlip() ? woman.OccultManager.CurrentOccultTypes : man.OccultManager.CurrentOccultTypes;
                    if (!OccultManager.DoesOccultTransferToOffspring(occult))
                    {
                        occult = OccultTypes.None;
                    }

                    SimDescription newBaby = null;
                    if (pregoRandom.NextDouble() > chanceOfTwin[index])
                    {
                        index = 0x0;
                    }

                    if ((index == 0x0) || (woman.IsHorse))
                    {
                        CASAgeGenderFlags species = woman.Species;
                        if ((man != null) && (pregoRandom.NextDouble() > 0.5))
                        {
                            species = man.Species;
                        }

                        newBaby = GeneticsPet.MakePetDescendant(man, woman, CASAgeGenderFlags.Child, NRaas.MasterControllerSpace.Helpers.Baby.InterpretGender(mGender), species, pregoRandom, true, nameSet, i, occult);
                        if (newBaby != null)
                        {
                            if (RandomUtil.CoinFlip())
                            {
                                newBaby.SetDeathStyle(woman.DeathStyle, true);
                            }
                            else
                            {
                                newBaby.SetDeathStyle(man.DeathStyle, true);
                            }
                        }
                    }
                    else
                    {
                        newBaby = GeneticsPet.MakeSameEggDescendant(eggLead, man, woman, NRaas.MasterControllerSpace.Helpers.Baby.InterpretGender(mGender), pregoRandom, true, nameSet, i);
                        if (newBaby != null)
                        {
                            newBaby.SetDeathStyle(eggLead.DeathStyle, true);
                        }
                    }

                    eggLead = newBaby;

                    index++;
                    if (index >= chanceOfTwin.Length)
                    {
                        index = chanceOfTwin.Length - 1;
                    }

                    if (newBaby == null)
                    {
                        continue;
                    }

                    newBaby.WasCasCreated = false;

                    woman.Household.Add(newBaby);

                    Vector3 position = woman.CreatedSim.Position;

                    Sim babyToHide = Instantiation.Perform(newBaby, position, null, null);

                    babies.Add(babyToHide);

                    if (newBaby.DeathStyle != SimDescription.DeathType.None)
                    {
                        Urnstone.SimToPlayableGhost(babyToHide);
                    }

                    if (i == 0x0)
                    {
                        EventTracker.SendEvent(new SimDescriptionEvent(EventTypeId.kNewBaby, newBaby));
                    }

                    if (woman.CreatedSim != null)
                    {
                        EventTracker.SendEvent(EventTypeId.kNewOffspringPet, woman.CreatedSim, babyToHide);
                    }

                    if (man.CreatedSim != null)
                    {
                        EventTracker.SendEvent(EventTypeId.kNewOffspringPet, man.CreatedSim, babyToHide);
                    }

                    foreach (Sim sim in CommonSpace.Helpers.Households.AllHumans(woman.Household))
                    {
                        EventTracker.SendEvent(EventTypeId.kNewPet, sim, babyToHide);
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(woman, man, e);
                }
            }

            return(babies);
        }
コード例 #17
0
ファイル: Kill.cs プロジェクト: pepoluan/NRaas
            protected override void OnPerform()
            {
                int roomId = 0;
                Lot lot    = null;

                if (mTarget.CreatedSim != null)
                {
                    Vector3 location = mTarget.CreatedSim.PositionOnFloor;

                    lot    = mTarget.CreatedSim.LotCurrent;
                    roomId = mTarget.CreatedSim.RoomId;

                    List <GnomeData> gnomes = new List <GnomeData>();

                    if (mTarget.TraitManager.HasElement(TraitNames.CultureChina))
                    {
                        gnomes.Add(new GnomeData(0x000000000098977D, ProductVersion.EP1));
                    }
                    else if ((mTarget.TraitManager.HasElement(TraitNames.CultureEgypt)) || (mTarget.IsMummy))
                    {
                        gnomes.Add(new GnomeData(0x000000000098977C, ProductVersion.EP1));
                    }
                    else if (mTarget.TraitManager.HasElement(TraitNames.CultureFrance))
                    {
                        gnomes.Add(new GnomeData(0x000000000098977E, ProductVersion.EP1));
                    }
                    else if (mTarget.IsVampire)
                    {
                        gnomes.Add(new GnomeData(0x000000000098A1C2, ProductVersion.EP3));
                    }
                    else if (mTarget.IsFrankenstein)
                    {
                        gnomes.Add(new GnomeData(0x0000000000989CD9, ProductVersion.EP2));
                    }
                    else if ((mTarget.IsCelebrity) || (mTarget.AssignedRole is RolePaparazzi))
                    {
                        gnomes.Add(new GnomeData(0x000000000098A1C4, ProductVersion.EP3));
                    }
                    else if (mTarget.Occupation is MagicianCareer)
                    {
                        gnomes.Add(new GnomeData(0x000000000098D215, ProductVersion.EP6)); // Magician
                    }
                    else if (mTarget.Occupation is SingerCareer)
                    {
                        gnomes.Add(new GnomeData(0x000000000098D214, ProductVersion.EP6)); // Singer
                    }
                    else if (mTarget.IsCat)
                    {
                        gnomes.Add(new GnomeData(0x000000000098AAD6, ProductVersion.EP5)); // Pet Cat
                    }
                    else if (mTarget.IsADogSpecies)
                    {
                        gnomes.Add(new GnomeData(0x000000000098AAD5, ProductVersion.EP5)); // Pet Dog
                    }
                    else if (mTarget.IsHorse)
                    {
                        gnomes.Add(new GnomeData(0x000000000098AAD4, ProductVersion.EP5)); // Pet Horse
                    }
                    else
                    {
                        gnomes.Add(new GnomeData(0x000000000000058B, ProductVersion.BaseGame)); // Normal

                        if (GameUtils.IsInstalled(ProductVersion.EP1))
                        {
                            gnomes.Add(new GnomeData(0x000000000098977D, ProductVersion.EP1)); // China
                            gnomes.Add(new GnomeData(0x000000000098977C, ProductVersion.EP1)); // Egypt
                            gnomes.Add(new GnomeData(0x000000000098977E, ProductVersion.EP1)); // France
                        }

                        if (GameUtils.IsInstalled(ProductVersion.EP2))
                        {
                            gnomes.Add(new GnomeData(0x0000000000989EEC, ProductVersion.EP2)); // Caveman
                            gnomes.Add(new GnomeData(0x0000000000989CD9, ProductVersion.EP2)); // Inventor
                            gnomes.Add(new GnomeData(0x0000000000989EDF, ProductVersion.EP2)); // Laundry
                            gnomes.Add(new GnomeData(0x0000000000989CF2, ProductVersion.EP2)); // Sculptor
                        }

                        if (GameUtils.IsInstalled(ProductVersion.EP3))
                        {
                            gnomes.Add(new GnomeData(0x000000000098A1C4, ProductVersion.EP3)); // Celebrity
                            gnomes.Add(new GnomeData(0x000000000098A1C2, ProductVersion.EP3)); // Vampire
                        }

                        if (GameUtils.IsInstalled(ProductVersion.EP5))
                        {
                            gnomes.Add(new GnomeData(0x000000000098AEB1, ProductVersion.EP5)); // Freezer Bunny
                            gnomes.Add(new GnomeData(0x000000000098AAD6, ProductVersion.EP5)); // Pet Cat
                            gnomes.Add(new GnomeData(0x000000000098AAD5, ProductVersion.EP5)); // Pet Dog
                            gnomes.Add(new GnomeData(0x000000000098AAD4, ProductVersion.EP5)); // Pet Horse
                        }

                        if (GameUtils.IsInstalled(ProductVersion.EP6))
                        {
                            gnomes.Add(new GnomeData(0x000000000098D215, ProductVersion.EP6)); // Magician
                            gnomes.Add(new GnomeData(0x000000000098D214, ProductVersion.EP6)); // Singer
                        }
                    }

                    if (gnomes.Count > 0)
                    {
                        GnomeData preferred = RandomUtil.GetRandomObjectFromList(gnomes);

                        MagicGnomeBase gnome = ObjectCreation.CreateObject(preferred.mInstance, preferred.mVersion, null) as MagicGnomeBase;
                        if (gnome != null)
                        {
                            NameComponent name = gnome.GetComponent <NameComponent>();
                            if (name != null)
                            {
                                name.mName = mTarget.FullName;
                            }

                            gnome.SetPosition(location);
                            gnome.AddToWorld();
                        }
                    }
                }

                Genealogy genealogy = mTarget.CASGenealogy as Genealogy;

                if (genealogy != null)
                {
                    genealogy.ClearAllGenealogyInformation();
                }

                foreach (SimDescription other in SimDescription.GetSimDescriptionsInWorld())
                {
                    MiniSimDescription miniOther = MiniSimDescription.Find(other.SimDescriptionId);
                    if (miniOther == null)
                    {
                        continue;
                    }

                    miniOther.RemoveMiniRelatioship(mTarget.SimDescriptionId);
                }

                Annihilation.RemoveMSD(mTarget.SimDescriptionId);

                Relationship.RemoveSimDescriptionRelationships(mTarget);

                Urnstone urnstone = Urnstone.FindGhostsGrave(mTarget);

                if (urnstone != null)
                {
                    if ((urnstone.InInventory) && (urnstone.Parent != null) && (urnstone.Parent.Inventory != null))
                    {
                        urnstone.Parent.Inventory.RemoveByForce(urnstone);
                    }

                    urnstone.DestroyGrave();

                    try
                    {
                        urnstone.Dispose();
                    }
                    catch
                    { }
                }

                try
                {
                    mTarget.Dispose();

                    Assassination skill = Assassination.EnsureSkill(mActor);
                    if (skill != null)
                    {
                        skill.AddPotentialKill(mTarget, true);

                        bool witnessed = false;

                        if (lot != null)
                        {
                            witnessed = Assassination.WasWitnessed(lot, roomId, mActor.SimDescription, mTarget, new List <Sim>());
                        }

                        skill.AddActualKill(mTarget, false, witnessed);
                    }
                }
                catch
                { }
            }
コード例 #18
0
ファイル: Kill.cs プロジェクト: pepoluan/NRaas
        protected static bool DelayedKill(Sim actor, Sim target, SimDescription.DeathType deathType)
        {
            if (actor == target)
            {
                target.SimDescription.SetDeathStyle(deathType, true);

                Urnstone urnstone = Urnstone.CreateGrave(target.SimDescription, false, true);
                if (urnstone != null)
                {
                    if (!target.Inventory.TryToAdd(urnstone, false))
                    {
                        urnstone.Destroy();
                        return(false);
                    }

                    urnstone.GhostSetup(target, true);
                }
            }
            else
            {
                List <IRabbitHolePartnershipDeed> list = Inventories.QuickDuoFind <IRabbitHolePartnershipDeed, GameObject>(target.Inventory);
                if ((list != null) && (list.Count > 0x0))
                {
                    Sim   sim      = null;
                    float minValue = float.MinValue;
                    foreach (Sim sim2 in Households.AllHumans(target.Household))
                    {
                        if (sim2 != target)
                        {
                            float        liking       = -100f;
                            Relationship relationship = Relationship.Get(target, sim2, false);
                            if (relationship != null)
                            {
                                liking = relationship.LTR.Liking;
                            }
                            if (liking > minValue)
                            {
                                minValue = liking;
                                sim      = sim2;
                            }
                        }
                    }
                    foreach (IRabbitHolePartnershipDeed deed in list)
                    {
                        target.Inventory.RemoveByForce(deed);
                        if (sim != null)
                        {
                            sim.Inventory.TryToAdd(deed, false);
                        }
                        else
                        {
                            deed.Destroy();
                        }
                    }
                }

                InteractionInstance entry = Urnstone.KillSim.Singleton.CreateInstance(target, target, new InteractionPriority(InteractionPriorityLevel.MaxDeath, 0f), false, false);
                (entry as Urnstone.KillSim).simDeathType = deathType;
                target.InteractionQueue.Add(entry);
            }

            return(true);
        }
コード例 #19
0
ファイル: CleanseTheDead.cs プロジェクト: yakoder/NRaas
        public static bool Dispose(SimDescription sim, Logger log)
        {
            if (sim == null)
            {
                return(false);
            }

            Genealogy oldGene = sim.Genealogy;

            if (sim.CelebrityManager == null)
            {
                // If missing, the Dispose() fires a script error
                sim.CelebrityManager = new Sims3.Gameplay.CelebritySystem.CelebrityManager();
            }

            try
            {
                if (sim.Genealogy == null)
                {
                    MiniSimDescription miniSim = MiniSimDescription.Find(sim.SimDescriptionId);
                    if (miniSim != null)
                    {
                        sim.mGenealogy = miniSim.Genealogy;
                    }

                    if (sim.Genealogy == null)
                    {
                        sim.mGenealogy = new Genealogy(sim);
                    }
                }

                Urnstone stone = Urnstones.FindGhostsGrave(sim);
                if (stone != null)
                {
                    Inventory inventory = Inventories.ParentInventory(stone);
                    if (inventory != null)
                    {
                        inventory.RemoveByForce(stone);
                    }

                    try
                    {
                        stone.Dispose();
                        stone.Destroy();
                    }
                    catch (Exception e)
                    {
                        Common.Exception(sim, e);

                        if (inventory != null)
                        {
                            inventory.TryToAdd(stone, false);
                        }
                    }
                }
                else
                {
                    sim.Dispose(true, false, true);
                }

                if (log != null)
                {
                    log(" Disposed: " + sim.FullName);
                }

                return(true);
            }
            catch (Exception e)
            {
                Common.Exception(sim, e);
                return(false);
            }
            finally
            {
                // Reassign the genealogy, to compensate for an issue where the miniSim is reprocessed later
                sim.mGenealogy = oldGene;
            }
        }
コード例 #20
0
ファイル: Urnstones.cs プロジェクト: Robobeurre/NRaas
        public static bool MoveToMausoleum(Urnstone urnstone)
        {
            List<IMausoleum> mausoleums = new List<IMausoleum>(Sims3.Gameplay.Queries.GetObjects<IMausoleum>());
            if (mausoleums.Count > 0)
            {
                IMausoleum mausoleum = RandomUtil.GetRandomObjectFromList(mausoleums);
                if (mausoleum != null)
                {
                    foreach (IActor actor in urnstone.ReferenceList)
                    {
                        actor.InteractionQueue.PurgeInteractions(urnstone);
                    }

                    if (MoveToMausoleum(mausoleum, urnstone))
                    {
                        return true;
                    }
                }
            }

            return false;
        }
コード例 #21
0
ファイル: Urnstones.cs プロジェクト: Robobeurre/NRaas
        public static bool MoveToMausoleum(IMausoleum mausoleum, Urnstone urnstone)
        {
            bool bOriginalValue = mausoleum.Inventory.IgnoreInventoryValidation;

            try
            {
                mausoleum.Inventory.IgnoreInventoryValidation = true;

                if (Inventories.TryToMove(urnstone, mausoleum.Inventory))
                {
                    return true;
                }
            }
            finally
            {
                mausoleum.Inventory.IgnoreInventoryValidation = bOriginalValue;
            }

            return false;
        }
コード例 #22
0
ファイル: Instantiator.cs プロジェクト: niec-and-linc/OpenDGS
        private static void AintAllDelDesc(bool loadworld)
        {
            try
            {
                if (NiecMod.KillNiec.AssemblyCheckByNiec.IsInstalled("DGSCore"))
                {
                    //bool checkkillsimxxx = false;
                    try
                    {
                        //Sleep(3.0);
                        foreach (SimDescription sdtyf in NiecMod.Nra.NFinalizeDeath.TattoaX())
                        {
                            try
                            {
                                if (!Sims3.NiecModList.Persistable.ListCollon.NiecSimDescriptions.Contains(sdtyf))
                                {
                                    Sims3.NiecModList.Persistable.ListCollon.NiecSimDescriptions.Add(sdtyf);
                                }
                            }
                            catch
                            { }
                        }
                    }
                    catch
                    { }

                    //Sleep(3.0);

                    try
                    {
                        CommandSystem.ExecuteCommandString("dgsunsafekill false");
                    }
                    catch
                    { }

                    try
                    {
                        CommandSystem.ExecuteCommandString("dgspx false");
                        PlumbBob.ForceSelectActor(null);
                        try
                        {
                            PlumbBob.sSingleton.mSelectedActor = null;
                        }
                        catch
                        { }
                    }
                    catch
                    { }

                    try
                    {
                        List <MiniSimDescription> asdr = new List <MiniSimDescription>(MiniSimDescription.sMiniSims.Values);
                        foreach (MiniSimDescription esdtyef in asdr)
                        {
                            try
                            {
                                if (esdtyef == null)
                                {
                                    continue;
                                }

                                if (esdtyef.mProtectionFlags != null)
                                {
                                    esdtyef.mProtectionFlags.Clear();
                                }


                                esdtyef.Instantiated = false;
                                esdtyef.mGenealogy   = null;
                                try
                                {
                                    foreach (MiniRelationship miniRelationship in esdtyef.mMiniRelationships)
                                    {
                                        if (miniRelationship == null)
                                        {
                                            continue;
                                        }
                                        try
                                        {
                                            MiniSimDescription miniSimDescription2 = MiniSimDescription.Find(miniRelationship.SimDescriptionId);
                                            if (miniSimDescription2 != null)
                                            {
                                                if (miniSimDescription2.mProtectionFlags != null)
                                                {
                                                    miniSimDescription2.mProtectionFlags.Clear();
                                                }


                                                miniSimDescription2.Instantiated = false;
                                                miniSimDescription2.RemoveMiniRelatioship(esdtyef.mSimDescriptionId);
                                                miniSimDescription2.mGenealogy = null;
                                            }
                                        }
                                        catch
                                        { }
                                    }
                                }
                                catch
                                { }
                                if (esdtyef.mMiniRelationships != null)
                                {
                                    esdtyef.mMiniRelationships.Clear();
                                }
                                //MiniSimDescription.sMiniSims.Remove(esdtyef.mSimDescriptionId);
                            }
                            catch
                            { }
                        }
                    }
                    catch
                    { }


                    foreach (SimDescription sdtyef in Sims3.NiecModList.Persistable.ListCollon.NiecSimDescriptions)
                    {
                        try
                        {
                            if (sdtyef == null)
                            {
                                continue;
                            }

                            //sdtyef.RemoveOutfits(OutfitCategories.All, true);
                            //sdtyef.RemoveOutfit(OutfitCategories.All, 0, true);



                            if (!sdtyef.mIsValidDescription && !loadworld)
                            {
                                continue;
                            }


                            try
                            {
                                try
                                {
                                    if (sdtyef.OccultManager != null)
                                    {
                                        sdtyef.OccultManager.RemoveAllOccultTypes();
                                    }
                                }
                                catch
                                {
                                }

                                sdtyef.OccultManager = null;
                            }
                            catch
                            { }

                            try
                            {
                                if (sdtyef.IsPregnant)
                                {
                                    NRaas.CommonSpace.Helpers.CASParts.RemoveOutfits(sdtyef, OutfitCategories.All, false);
                                }
                                else
                                {
                                    NRaas.CommonSpace.Helpers.CASParts.RemoveOutfits(sdtyef, OutfitCategories.All, true);
                                }
                            }
                            catch
                            { }
                            sdtyef.Protected = false;
                            MiniSimDescription inim = MiniSimDescription.Find(sdtyef.mSimDescriptionId);
                            if (inim != null)
                            {
                                if (inim.mProtectionFlags != null)
                                {
                                    inim.mProtectionFlags.Clear();
                                }
                                inim.Instantiated = false;
                                inim.mGenealogy   = null;
                                inim.ClearMiniRelationships();
                            }
                        }
                        catch
                        { }
                        try
                        {
                            Niec.iCommonSpace.KillPro.RemoveSimDescriptionRelationships(sdtyef);
                        }
                        catch
                        { }
                        try
                        {
                            Niec.iCommonSpace.KillPro.CleanseGenealogy(sdtyef);
                            sdtyef.mGenealogy = null;
                        }
                        catch
                        { }
                        try
                        {
                            Niec.iCommonSpace.KillPro.RemoveSimDescriptionRelationships(sdtyef);
                        }
                        catch
                        { }
                    }

                    List <Sim> asdo = new List <Sim>();
                    try
                    {
                        try
                        {
                            foreach (Sim simau in Sims3.Gameplay.Queries.GetObjects <Sim>())
                            {
                                try
                                {
                                    if (!asdo.Contains(simau))
                                    {
                                        asdo.Add(simau);
                                    }
                                }
                                catch
                                { }
                            }

                            foreach (Sim simau in LotManager.Actors)
                            {
                                try
                                {
                                    if (!asdo.Contains(simau))
                                    {
                                        asdo.Add(simau);
                                    }
                                }
                                catch
                                { }
                            }
                        }
                        catch
                        { }


                        try
                        {
                            foreach (Sim simaue in asdo)
                            {
                                try
                                {
                                    NFinalizeDeath.ForceCancelAllInteractionsWithoutCleanup(simaue);
                                }
                                catch
                                { }
                                try
                                {
                                    simaue.Genealogy.ClearAllGenealogyInformation();
                                }
                                catch
                                { }

                                try
                                {
                                    simaue.Genealogy.ClearMiniSimDescription();
                                }
                                catch
                                { }

                                try
                                {
                                    simaue.Destroy();
                                }
                                catch
                                { }

                                try
                                {
                                    (simaue as ScriptObject).Destroy();
                                }
                                catch
                                { }
                            }
                        }
                        catch
                        { }
                    }
                    catch
                    { }
                    finally
                    {
                        try
                        {
                            asdo.Clear();
                        }
                        catch
                        { }

                        asdo = null;
                    }


                    foreach (SimDescription description in Sims3.NiecModList.Persistable.ListCollon.NiecSimDescriptions)
                    {
                        try
                        {
                            if (description == null)
                            {
                                continue;
                            }

                            if (!description.mIsValidDescription && !loadworld)
                            {
                                try
                                {
                                    while (true)
                                    {
                                        Urnstone urnstone = null;
                                        urnstone = HelperNra.TFindGhostsGrave(description);

                                        if (urnstone != null)
                                        {
                                            urnstone.DeadSimsDescription = null;
                                            try
                                            {
                                                urnstone.Dispose();
                                            }
                                            catch
                                            { }
                                            try
                                            {
                                                urnstone.Destroy();
                                            }
                                            catch
                                            { }
                                        }
                                        else
                                        {
                                            break;
                                        }
                                    }
                                }
                                catch
                                { }
                                continue;
                            }
                        }
                        catch
                        { }

                        try
                        {
                            if (description.IsPregnant)
                            {
                                NRaas.CommonSpace.Helpers.CASParts.RemoveOutfits(description, OutfitCategories.All, false);
                            }
                            else
                            {
                                NRaas.CommonSpace.Helpers.CASParts.RemoveOutfits(description, OutfitCategories.All, true);
                            }
                        }
                        catch
                        { }



                        try
                        {
                            description.Genealogy.ClearMiniSimDescription();
                        }
                        catch
                        { }

                        try
                        {
                            description.Genealogy.ClearDerivedData();
                        }
                        catch
                        { }

                        try
                        {
                            description.Genealogy.ClearSimDescription();
                        }
                        catch
                        { }

                        try
                        {
                            description.Genealogy.ClearAllGenealogyInformation();
                        }
                        catch
                        { }



                        try
                        {
                            if (description.CreatedSim != null)
                            {
                                NFinalizeDeath.ForceCancelAllInteractionsWithoutCleanup(description.CreatedSim);
                            }
                        }
                        catch
                        { }


                        try
                        {
                            Household household = description.Household;
                            if (household != null)
                            {
                                household.Remove(description, !household.IsSpecialHousehold);
                            }
                        }
                        catch
                        { }

                        try
                        {
                            while (true)
                            {
                                Urnstone urnstone = null;
                                urnstone = HelperNra.TFindGhostsGrave(description);
                                if (urnstone != null)
                                {
                                    urnstone.DeadSimsDescription = null;
                                    try
                                    {
                                        urnstone.Dispose();
                                    }
                                    catch
                                    { }
                                    try
                                    {
                                        urnstone.Destroy();
                                    }
                                    catch
                                    { }
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }
                        catch
                        { }
                        try
                        {
                            MiniSimDescription.RemoveMSD(description.SimDescriptionId);
                        }
                        catch
                        { }



                        try
                        {
                            description.Dispose();
                        }
                        catch
                        { }

                        /*
                         * try
                         * {
                         *  NRaas.CommonSpace.Helpers.Annihilation.Cleanse(description);
                         * }
                         * catch
                         * { }
                         */
                        description.mIsValidDescription = false;
                    }


                    try
                    {
                        //Sleep(3.0);
                        foreach (Service allService in Services.AllServices)
                        {
                            try
                            {
                                if (!(allService is GrimReaper))
                                {
                                    allService.ClearServicePool();
                                }
                            }
                            catch
                            { }
                        }
                    }
                    catch
                    { }
                    try
                    {
                        //Sleep(3.0);
                        foreach (Service allService in Services.AllServices)
                        {
                            try
                            {
                                if (!(allService is GrimReaper))
                                {
                                    Service.Destroy(allService);
                                }
                            }
                            catch
                            { }
                        }
                    }
                    catch
                    { }

                    try
                    {
                        try
                        {
                            try
                            {
                                SimDescription.sLoadedSimDescriptions.Clear();
                            }
                            catch
                            { }

                            SimDescription.sLoadedSimDescriptions = null;
                            SimDescription.sLoadedSimDescriptions = new List <SimDescription>();
                        }
                        catch
                        {
                            StyledNotification.Format afra = new StyledNotification.Format("Failed 1", StyledNotification.NotificationStyle.kSystemMessage);
                            StyledNotification.Show(afra);
                        }
                        if (!loadworld)
                        {
                            try
                            {
                                Sims3.NiecModList.Persistable.ListCollon.NiecSimDescriptions.Clear();

                                Sims3.NiecModList.Persistable.ListCollon.NiecSimDescriptions = null;
                                Sims3.NiecModList.Persistable.ListCollon.NiecSimDescriptions = new List <SimDescription>();
                            }
                            catch
                            {
                                StyledNotification.Format afra = new StyledNotification.Format("Failed 2", StyledNotification.NotificationStyle.kSystemMessage);
                                StyledNotification.Show(afra);
                            }
                        }
                        try
                        {
                            MiniSimDescription.sMiniSims.Clear();
                            MiniSimDescription.sMiniSims = null;
                            MiniSimDescription.sMiniSims = new Dictionary <ulong, MiniSimDescription>();
                        }
                        catch
                        {
                            StyledNotification.Format afra = new StyledNotification.Format("Failed 3", StyledNotification.NotificationStyle.kSystemMessage);
                            StyledNotification.Show(afra);
                        }
                        if (NiecMod.KillNiec.AssemblyCheckByNiec.IsInstalled("DGSCore"))
                        {
                            try
                            {
                                CommandSystem.ExecuteCommandString("dgsnocreate true");
                                StyledNotification.Format afra = new StyledNotification.Format("Termination Status: Perfect Execution!", StyledNotification.NotificationStyle.kGameMessageNegative);
                                afra.mTNSCategory = NotificationManager.TNSCategory.Chatty;

                                StyledNotification.Show(afra);
                            }
                            catch
                            { }

                            try
                            {
                                CommandSystem.ExecuteCommandString("dgsnocreate true");
                            }
                            catch
                            { }

                            OptionsModel optionsModel = Sims3.Gameplay.UI.Responder.Instance.OptionsModel as OptionsModel;
                            if (optionsModel != null)
                            {
                                optionsModel.SaveName = "ClearSave " + "No Name";
                            }
                            try
                            {
                                GameStates.TransitionToEditTown();
                            }
                            catch
                            { }
                        }
                    }
                    catch
                    { }
                }
            }
            catch
            { }

            return;
        }
コード例 #23
0
ファイル: Urnstones.cs プロジェクト: Robobeurre/NRaas
        public static bool GhostSpawn(Urnstone me, Lot lot)
        {
            if (me.DeadSimsDescription == null)
            {
                return false;
            }

            if (!me.DeadSimsDescription.IsValidDescription)
            {
                me.DeadSimsDescription.Fixup();
            }

            Vector3 position;
            if (me.DeadSimsDescription.ToddlerOrBelow)
            {
                position = lot.EntryPoint();
            }
            else if (!me.InInventory)
            {
                position = me.Position;
            }
            else
            {
                position = Service.GetPositionInRandomLot(lot);
            }

            Household.NpcHousehold.Add(me.DeadSimsDescription);
            Sim sim = Instantiation.Perform(me.DeadSimsDescription, position, null, null);
            sim.SetOpacity(0f, 0f);

            ActiveTopic.AddToSim(sim, "Ghost");
            me.GhostSetup(sim, true);

            if (!me.InInventory)
            {
                sim.GreetSimOnLot(me.LotCurrent);
                Audio.StartObjectSound(me.ObjectId, "sting_ghost_appear", false);
            }

            sim.FadeIn();
            me.CreateAlarmReturnToGrave(false);
            return true;
        }
コード例 #24
0
            /*
             * [Tunable]
             * [TunableComment("Range: Fun/Stress motive amount.  Description:  Amount of stress that a Sim gets when seeing another Sim die.")]
             * public static float kWitnessDeathStressPenalty = -50f;
             *
             * [Tunable]
             * [TunableComment("Range: Float multiplier.  Description:  Multiplier on additional stress when a family member of loved one sees a Sim die.")]
             * public static float kWitnessDeathRelationshipMultiplier = 1.5f;
             *
             * [TunableComment("Range: Fun/Stress motive amount.  Description:  Amount of fun that a Sim gets when seeing an enemy Sim die.")]
             * [Tunable]
             * public static float kWitnessEnemyDeathFunGain = 50f;
             *
             */



            public override bool Run()
            {
                SwimmingInPool swimmingInPool = Actor.Posture as SwimmingInPool;

                if (swimmingInPool != null && !swimmingInPool.ContainerPool.RouteToEdge(Actor))
                {
                    return(false);
                }
                SwimmingInPool swimmingInPool2 = Target.Posture as SwimmingInPool;

                if (swimmingInPool2 != null)
                {
                    if (!swimmingInPool2.ContainerPool.RouteToEdge(Actor))
                    {
                        return(false);
                    }
                    Actor.RouteTurnToFace(Target.Position);
                }

                else if (!GlobalFunctions.ObjectsWithinRadiusOfEachOther(Actor, Target, 2f))
                {
                    if (Actor == null || Target == null || Target.LotCurrent == null)
                    {
                        return(false);
                    }

                    Route route = Actor.CreateRoute();
                    if (route == null)
                    {
                        return(false);
                    }

                    RequestWalkStyle(Sim.WalkStyle.Run);

                    route.PlanToPointRadialRange(Target.Position, 2f, 6f, RouteDistancePreference.PreferNearestToRouteDestination, RouteOrientationPreference.TowardsObject, Target.LotCurrent.LotId, new int[1]
                    {
                        Target.RoomId
                    });

                    if (Actor == null || !Actor.DoRoute(route))
                    {
                        return(false);
                    }
                    UnrequestWalkStyle(Sim.WalkStyle.Run);
                }
                else
                {
                    Actor.RouteTurnToFace(Target.Position);
                }
                if (Simulator.CheckYieldingContext(false))
                {
                    Simulator.Sleep(20);
                }
                if (Target.SimDescription == null || !Target.SimDescription.IsValidDescription)
                {
                    return(true);
                }
                NFinalizeDeath.CheckYieldingContext();
                StateMachineClient stateMachineClient = StateMachineClient.Acquire(Actor, "DeathReactions");

                stateMachineClient.SetActor("x", Actor);
                stateMachineClient.EnterState("x", "Enter");
                BeginCommodityUpdates();
                bool flag  = false;
                bool flag2 = false;

                //bool flag3 = false;

                LTRData.RelationshipClassification relationshipClassification = LTRData.RelationshipClassification.Low;
                Relationship relationship = Relationship.Get(Actor, Target, false);

                if (relationship != null)
                {
                    relationshipClassification = LTRData.Get(relationship.LTR.CurrentLTR).RelationshipClass;
                }

                if (Actor == null || Target == null || Actor.Genealogy == null || Target.Genealogy == null)
                {
                    return(true);
                }

                if (relationshipClassification == LTRData.RelationshipClassification.High || Actor.Genealogy.IsBloodRelated(Target.Genealogy))
                {
                    if (relationship != null && relationship.AreRomantic() && relationship.LTR.IsPositive)
                    {
                        flag2 = true;
                    }
                    else
                    {
                        flag = true;
                    }
                    //flag3 = true;
                }
                NFinalizeDeath.CheckYieldingContext();
                switch (Actor.SimDescription.Species)
                {
                case CASAgeGenderFlags.None:
                case CASAgeGenderFlags.Human:
                    if (!Actor.IsInActiveHousehold)
                    {
                        stateMachineClient.RequestState("x", "Shocked");
                        NFinalizeDeath.CheckYieldingContext();
                        if (RandomUtil.RandomChance(25))
                        {
                            stateMachineClient.RequestState("x", "Evil");
                        }
                        else
                        {
                            stateMachineClient.RequestState("x", "LovedOneLoop");
                        }
                        flag  = true;
                        flag2 = true;
                        //flag3 = true;
                    }
                    else
                    {
                        stateMachineClient.RequestState("x", "Shocked");
                        NFinalizeDeath.CheckYieldingContext();
                        Actor.Motives.ChangeValue(CommodityKind.Fun, kWitnessDeathStressPenalty);
                        stateMachineClient.RequestState("x", "BasicLoop");
                        flag  = false;
                        flag2 = false;
                        //flag3 = false;
                    }

                    break;

                case CASAgeGenderFlags.Dog:
                case CASAgeGenderFlags.LittleDog:
                    stateMachineClient.RequestState("x", "Dog");
                    break;

                case CASAgeGenderFlags.Cat:
                    stateMachineClient.RequestState("x", "Cat");
                    break;

                case CASAgeGenderFlags.Horse:
                    stateMachineClient.RequestState("x", "Horse");
                    break;
                }
                EventTracker.SendEvent(EventTypeId.kSawSimDie, Actor, Target);
                DoLoop(ExitReason.Default, __LoopDel, stateMachineClient);
                EndCommodityUpdates(true);
                if (Actor.IsInActiveHousehold)
                {
                    if (Actor.BuffManager == null)
                    {
                        return(false);
                    }

                    if (flag2 && Target.SimDescription.DeathStyle != 0)
                    {
                        Actor.BuffManager.AddElement(BuffNames.HeartBroken, Origin.FromWitnessingDeath);
                        BuffHeartBroken.BuffInstanceHeartBroken buffInstanceHeartBroken = Actor.BuffManager.GetElement(BuffNames.HeartBroken) as BuffHeartBroken.BuffInstanceHeartBroken;
                        if (buffInstanceHeartBroken != null)
                        {
                            buffInstanceHeartBroken.MissedSim = Target.SimDescription;
                        }
                    }
                    else if (flag && Target.SimDescription.DeathStyle != 0)
                    {
                        Actor.BuffManager.AddElement(BuffNames.Mourning, Urnstone.CalculateMourningMoodStrength(Actor, Target.SimDescription), Origin.FromWitnessingDeath);
                        BuffMourning.BuffInstanceMourning buffInstanceMourning = Actor.BuffManager.GetElement(BuffNames.Mourning) as BuffMourning.BuffInstanceMourning;
                        if (buffInstanceMourning != null)
                        {
                            buffInstanceMourning.MissedSim = Target.SimDescription;
                        }
                    }
                }
                else
                {
                    if (Actor.BuffManager == null)
                    {
                        return(false);
                    }
                    if (flag2)
                    {
                        Actor.BuffManager.AddElement(BuffNames.HeartBroken, Origin.FromWitnessingDeath);
                        BuffHeartBroken.BuffInstanceHeartBroken buffInstanceHeartBroken = Actor.BuffManager.GetElement(BuffNames.HeartBroken) as BuffHeartBroken.BuffInstanceHeartBroken;
                        if (buffInstanceHeartBroken != null)
                        {
                            buffInstanceHeartBroken.MissedSim = Target.SimDescription;
                        }
                    }
                    else if (flag)
                    {
                        Actor.BuffManager.AddElement(BuffNames.Mourning, Urnstone.CalculateMourningMoodStrength(Actor, Target.SimDescription), Origin.FromWitnessingDeath);
                        BuffMourning.BuffInstanceMourning buffInstanceMourning = Actor.BuffManager.GetElement(BuffNames.Mourning) as BuffMourning.BuffInstanceMourning;
                        if (buffInstanceMourning != null)
                        {
                            buffInstanceMourning.MissedSim = Target.SimDescription;
                        }
                    }
                }
                NFinalizeDeath.CheckYieldingContext();
                stateMachineClient.RequestState("x", "Exit");
                stateMachineClient.Dispose();
                //if (!NFinalizeDeath.IsAllActiveHousehold_SimObject(Actor) &&
                //        !NFinalizeDeath.IsAllActiveHousehold_SimObject(Target) &&
                //        !(Actor.SimDescription.Service is GrimReaper) &&
                //        !(Target.SimDescription.Service is GrimReaper) &&
                //        RandomUtil.RandomChance(70)
                //)
                //return NFinalizeDeath.ForceNHSReapSoul(Target, Actor);

                return(true);
            }
コード例 #25
0
        public bool ImportContent(ResKeyTable resKeyTable, ObjectIdTable objIdTable, IPropertyStreamReader reader)
        {
            Inventory ths = mInventory;

            uint[] numArray;
            ths.DestroyItems();
            ths.Owner.InventoryComp.InventoryUIModel.ClearInvalidItemStacks();
            if (!reader.ReadUint32(0x804459ab, out numArray))
            {
                return(false);
            }

            foreach (uint num in numArray)
            {
                IGameObject obj2 = GameObject.GetObject <IGameObject>(objIdTable[(int)num]);
                if (obj2 != null)
                {
                    IPropertyStreamReader child = reader.GetChild(num);
                    if (child != null)
                    {
                        bool flag = true;
                        try
                        {
                            Urnstone urnstone = obj2 as Urnstone;
                            if (urnstone != null)
                            {
                                flag = urnstone.ImportContent(resKeyTable, objIdTable, child, ths.Owner);
                            }
                            else if (obj2 is IPhoneCell)
                            {
                                if (ths.AmountIn <IPhoneCell>() == 0x1)
                                {
                                    flag = false;
                                }
                            }
                            else
                            {
                                flag = obj2.ImportContent(resKeyTable, objIdTable, child);
                            }
                        }
                        catch (Exception)
                        {
                            flag = false;
                        }
                        if (!flag)
                        {
                            obj2.Destroy();
                            continue;
                        }
                    }

                    // Custom
                    if (!Inventories.TryToMove(obj2, ths, false))
                    {
                        obj2.Destroy();
                    }
                }
            }
            reader.ReadInt32(0x86c4285, out ths.mMaxInventoryCapacity, 0x0);
            return(true);
        }
コード例 #26
0
ファイル: Annihilation.cs プロジェクト: yakoder/NRaas
        public static bool Perform(SimDescription sim, bool cleanse)
        {
            if (sim == null)
            {
                return(false);
            }

            Common.StringBuilder msg = new Common.StringBuilder("Perform" + Common.NewLine);

            Household house = sim.Household;

            try
            {
                Sim createdSim = sim.CreatedSim;

                if (createdSim != null)
                {
                    createdSim.ReservedVehicle = null;
                }

                if (PetAdoption.sNeighborAdoption != null)
                {
                    if (PetAdoption.sNeighborAdoption.mMother == sim)
                    {
                        try
                        {
                            PetAdoption.ResetNeighborAdoption();
                        }
                        catch (Exception e)
                        {
                            Common.Exception(sim, e);
                        }
                        finally
                        {
                            PetAdoption.sNeighborAdoption = null;
                        }
                    }
                    else
                    {
                        PetAdoption.sNeighborAdoption.mPetsToAdopt.Remove(sim);
                    }
                }

                foreach (Service service in Services.AllServices)
                {
                    try
                    {
                        if (service == null)
                        {
                            continue;
                        }

                        msg += Common.NewLine + "Service: " + service.GetType();

                        if (sim.CreatedSim != null)
                        {
                            service.RemoveAssignment(sim.CreatedSim);
                        }

                        service.RemovePreferredSim(sim);

                        service.mPool.Remove(sim);

                        ResortWorker resortWorker = service as ResortWorker;
                        if (resortWorker != null)
                        {
                            if (resortWorker.mWorkerInfo != null)
                            {
                                List <ObjectGuid> remove = new List <ObjectGuid>();

                                foreach (KeyValuePair <ObjectGuid, ResortWorker.WorkerInfo> info in resortWorker.mWorkerInfo)
                                {
                                    if ((info.Value.CurrentSimDescriptionID == sim.SimDescriptionId) ||
                                        (info.Value.DesiredSimDescriptionID == sim.SimDescriptionId))
                                    {
                                        remove.Add(info.Key);
                                    }
                                }

                                foreach (ObjectGuid rem in remove)
                                {
                                    resortWorker.mWorkerInfo[rem] = new ResortWorker.WorkerInfo();
                                }
                            }
                        }
                    }
                    catch (Exception e)
                    {
                        Common.Exception(sim, null, msg, e);
                    }
                }

                msg += Common.NewLine + "A";

                List <Household> houses = new List <Household>();
                if (house != null)
                {
                    houses.Add(house);
                }

                foreach (Household check in Household.sHouseholdList)
                {
                    if (check == house)
                    {
                        continue;
                    }

                    if (check.Contains(sim))
                    {
                        houses.Add(check);
                    }
                }

                foreach (Household remove in houses)
                {
                    Household.HouseholdSimsChangedCallback changedCallback = null;

                    try
                    {
                        changedCallback             = remove.HouseholdSimsChanged;
                        remove.HouseholdSimsChanged = null;

                        remove.Remove(sim, !remove.IsSpecialHousehold);
                    }
                    finally
                    {
                        remove.HouseholdSimsChanged = changedCallback;
                    }
                }

                msg += Common.NewLine + "B";

                try
                {
                    if (cleanse)
                    {
                        if (sim.LifeEventManager != null)
                        {
                            sim.LifeEventManager.Purge();
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(sim, null, msg, e);
                }

                msg += Common.NewLine + "C";

                RemoveSimDescriptionRelationships(sim);

                msg += Common.NewLine + "D";

                PetPoolManager.RemoveIdFromPool(sim.SimDescriptionId);

                msg += Common.NewLine + "E";

                try
                {
                    if (sim.CareerManager != null)
                    {
                        sim.CareerManager.LeaveAllJobs(Career.LeaveJobReason.kDied);
                    }
                }
                catch (Exception e)
                {
                    sim.CareerManager.mJob    = null;
                    sim.CareerManager.mSchool = null;

                    Common.Exception(sim, null, msg, e);
                }

                msg += Common.NewLine + "F";

                if (sim.CASGenealogy == null)
                {
                    // Necessary to stop an error in MidLifeCrisisManager
                    sim.mGenealogy = new Genealogy(sim);
                }

                msg += Common.NewLine + "G";

                try
                {
                    if (sim.Partner != null)
                    {
                        sim.Partner.Partner = null;
                    }

                    sim.Partner = null;
                }
                catch (Exception e)
                {
                    Common.Exception(sim, null, msg, e);
                }

                msg += Common.NewLine + "H";

                if (sim.DeathStyle != SimDescription.DeathType.None)
                {
                    // Passing in a household can invoke the social worker, so don't bother
                    Urnstone.FinalizeSimDeath(sim, null /*house*/);
                }

                msg += Common.NewLine + "I";

                Urnstone urnstone = Urnstones.FindGhostsGrave(sim);

                msg += Common.NewLine + "J";

                if ((cleanse) && (urnstone != null))
                {
                    if (urnstone.InInventory)
                    {
                        Inventory inventory = Inventories.ParentInventory(urnstone);
                        if (inventory != null)
                        {
                            inventory.RemoveByForce(urnstone);
                        }
                    }

                    if (urnstone.DeadSimsDescription != null)
                    {
                        urnstone.DeadSimsDescription.Fixup();
                    }

                    try
                    {
                        urnstone.Dispose();
                    }
                    catch (Exception e)
                    {
                        Common.DebugException(sim, null, msg, e);
                    }

                    urnstone.Destroy();
                }

                msg += Common.NewLine + "K";

                if ((FakeMetaAutonomy.Instance != null) && (FakeMetaAutonomy.Instance.mPool != null))
                {
                    FakeMetaAutonomy.Instance.mPool.Remove(sim);
                }

                msg += Common.NewLine + "L";

                if (Sims3.Gameplay.Services.FakeMetaAutonomy.mToDestroy != null)
                {
                    Sims3.Gameplay.Services.FakeMetaAutonomy.mToDestroy.Remove(sim);
                }

                msg += Common.NewLine + "M";

                if ((houses.Contains(Household.ActiveHousehold)) && (sim.CreatedSim != null))
                {
                    HudModel model = HudController.Instance.Model as HudModel;

                    foreach (SimInfo info in model.mSimList)
                    {
                        if (info.mGuid == sim.CreatedSim.ObjectId)
                        {
                            model.RemoveSimInfo(info);
                            model.mSimList.Remove(info);
                            break;
                        }
                    }
                }

                msg += Common.NewLine + "N";

                try
                {
                    if (sim.AssignedRole != null)
                    {
                        sim.AssignedRole.RemoveSimFromRole();
                    }
                }
                catch (Exception e)
                {
                    Common.DebugException(sim, null, msg, e);

                    sim.AssignedRole = null;
                }

                msg += Common.NewLine + "O1";

                if ((CarNpcManager.Singleton != null) && (CarNpcManager.Singleton.NpcDriversManager != null))
                {
                    foreach (Stack <SimDescription> stack in CarNpcManager.Singleton.NpcDriversManager.mDescPools)
                    {
                        if (stack == null)
                        {
                            continue;
                        }

                        List <SimDescription> sims = new List <SimDescription>();

                        bool found = false;
                        foreach (SimDescription stackSim in stack)
                        {
                            if (stackSim == sim)
                            {
                                found = true;
                            }
                            else
                            {
                                sims.Add(stackSim);
                            }
                        }

                        if (found)
                        {
                            stack.Clear();

                            foreach (SimDescription stackSim in sims)
                            {
                                stack.Push(stackSim);
                            }
                        }
                    }
                }

                msg += Common.NewLine + "O2";

                if (cleanse)
                {
                    sim.Dispose();
                }

                msg += Common.NewLine + "P";

                if ((house != null) && (createdSim != null))
                {
                    house.OnMemberChanged(sim, createdSim);
                }
                return(true);
            }
            catch (Exception e)
            {
                Common.Exception(sim, null, msg, e);

                if (house != null)
                {
                    Household.HouseholdSimsChangedCallback changedCallback = null;

                    try
                    {
                        changedCallback            = house.HouseholdSimsChanged;
                        house.HouseholdSimsChanged = null;

                        house.Add(sim);
                    }
                    finally
                    {
                        house.HouseholdSimsChanged = changedCallback;
                    }
                }
                return(false);
            }
        }
コード例 #27
0
ファイル: Urnstones.cs プロジェクト: yakoder/NRaas
        public static Urnstone CreateGrave(SimDescription me, SimDescription.DeathType deathType, bool ignoreExisting, bool report)
        {
            Urnstone urnstone = FindGhostsGrave(me);

            if ((urnstone != null) && (!ignoreExisting))
            {
                if ((urnstone.InInventory) || (urnstone.InWorld))
                {
                    return(urnstone);
                }
            }

            Household originalHousehold = me.Household;

            bool addOnly = false;

            if (urnstone == null)
            {
                urnstone = PrivateCreateGrave(me);
                if (urnstone == null)
                {
                    return(null);
                }
            }
            else
            {
                addOnly = true;
            }

            bool success = MoveToMausoleum(urnstone);

            if (!success)
            {
                if (me.CreatedSim != null)
                {
                    if (Inventories.TryToMove(urnstone, me.CreatedSim.Inventory))
                    {
                        success = true;
                    }
                }

                if ((!success) && (Sim.ActiveActor != null))
                {
                    if (Inventories.TryToMove(urnstone, Sim.ActiveActor.Inventory))
                    {
                        success = true;
                    }
                }

                if (!success)
                {
                    return(null);
                }
            }

            if (report)
            {
                Common.Notify(Common.Localize("ForceKill:Success", me.IsFemale, new object[] { me }));
            }

            if ((addOnly) && (!ignoreExisting))
            {
                return(urnstone);
            }

            if ((originalHousehold == Household.ActiveHousehold) && (me.CreatedSim != null))
            {
                HudModel model = HudController.Instance.Model as HudModel;

                foreach (SimInfo info in model.mSimList)
                {
                    if (info.mGuid == me.CreatedSim.ObjectId)
                    {
                        model.RemoveSimInfo(info);
                        model.mSimList.Remove(info);
                        break;
                    }
                }
            }

            if (me.CreatedSim != null)
            {
                me.CreatedSim.Destroy();
            }

            if (originalHousehold != null)
            {
                originalHousehold.Remove(me, !originalHousehold.IsSpecialHousehold);
            }

            if (me.DeathStyle == SimDescription.DeathType.None)
            {
                if (me.IsHuman)
                {
                    switch (deathType)
                    {
                    case SimDescription.DeathType.None:
                    case SimDescription.DeathType.PetOldAgeBad:
                    case SimDescription.DeathType.PetOldAgeGood:
                        deathType = SimDescription.DeathType.OldAge;
                        break;
                    }
                }
                else
                {
                    switch (deathType)
                    {
                    case SimDescription.DeathType.None:
                    case SimDescription.DeathType.OldAge:
                        deathType = SimDescription.DeathType.PetOldAgeGood;
                        break;
                    }
                }

                me.SetDeathStyle(deathType, true);
            }

            me.IsNeverSelectable = true;
            me.Contactable       = false;
            me.Marryable         = false;

            if (me.CreatedSim == PlumbBob.SelectedActor)
            {
                LotManager.SelectNextSim();
            }

            if (me.CareerManager != null)
            {
                me.CareerManager.LeaveAllJobs(Sims3.Gameplay.Careers.Career.LeaveJobReason.kDied);
            }

            urnstone.OnHandToolMovement();
            Urnstone.FinalizeSimDeath(me, originalHousehold);
            int num = ((int)Math.Floor((double)SimClock.ConvertFromTicks(SimClock.CurrentTime().Ticks, TimeUnit.Minutes))) % 60;

            urnstone.MinuteOfDeath = num;

            return(urnstone);
        }
コード例 #28
0
 private static void AddInteractionsForUrnstones(Urnstone obj)
 {
     obj.AddInteraction(ResurrectFromGrave.Singleton, true);
 }
コード例 #29
0
ファイル: Urnstones.cs プロジェクト: yakoder/NRaas
        protected static Urnstone PrivateCreateGrave(SimDescription corpse)
        {
            string         style;
            ProductVersion version = ProductVersion.BaseGame;

            switch (corpse.Species)
            {
            case CASAgeGenderFlags.Dog:
            case CASAgeGenderFlags.LittleDog:
                style   = "tombstoneDog";
                version = ProductVersion.EP5;
                break;

            case CASAgeGenderFlags.Horse:
                if (corpse.IsUnicorn)
                {
                    style = "tombstoneUnicorn";
                }
                else
                {
                    style = "tombstoneHorse";
                }
                version = ProductVersion.EP5;
                break;

            case CASAgeGenderFlags.Cat:
                style   = "tombstoneCat";
                version = ProductVersion.EP5;
                break;

            default:
                ulong lifetimeHappiness = corpse.LifetimeHappiness;
                if (lifetimeHappiness >= Urnstone.LifetimeHappinessWealthyTombstone)
                {
                    style = "UrnstoneHumanWealthy";
                }
                else if (lifetimeHappiness < Urnstone.LifetimeHappinessPoorTombstone)
                {
                    style = "UrnstoneHumanPoor";
                }
                else
                {
                    style = "UrnstoneHuman";
                }
                break;
            }

            Urnstone stone = GlobalFunctions.CreateObject(style, version, Vector3.OutOfWorld, 0, Vector3.UnitZ, null, null) as Urnstone;

            if (stone == null)
            {
                return(null);
            }

            corpse.Fixup();

            stone.SetDeadSimDescription(corpse);

            stone.mPlayerMoveable = true;

            return(stone);
        }
コード例 #30
0
 public static void RemoveUrnstoneInteractions(Urnstone obj)
 {
     obj.RemoveInteractionByType(ResurrectFromGrave.Singleton);
 }
コード例 #31
0
ファイル: Urnstones.cs プロジェクト: yakoder/NRaas
        // Lacks the "greater than eight" restriction
        public static bool GhostToPlayableGhost(Urnstone ths, Household newHousehold, Vector3 ghostPosition)
        {
            SimDescription simDescription = ths.DeadSimsDescription;

            if (!simDescription.IsValidDescription)
            {
                simDescription.Fixup();
            }

            if (simDescription.Household != null)
            {
                simDescription.Household.Remove(simDescription, !simDescription.Household.IsSpecialHousehold);
            }

            if (!newHousehold.Contains(simDescription))
            {
                newHousehold.Add(simDescription);
            }

            Sim ghost = Instantiation.Perform(simDescription, ghostPosition, null, null);

            if (ghost == null)
            {
                return(false);
            }

            ths.GhostSetup(ghost, true);

            ths.RemoveMourningRelatedBuffs(ghost);

            simDescription.ShowSocialsOnSim  = true;
            simDescription.IsNeverSelectable = false;
            simDescription.Marryable         = true;
            simDescription.Contactable       = true;

            if (!simDescription.IsEP11Bot)
            {
                simDescription.AgingEnabled = true;
                simDescription.AgingState.ResetAndExtendAgingStage(0f);
                simDescription.PushAgingEnabledToAgingManager();
            }

            string failureReason;

            if (!Inventories.TryToMove(ths, ghost.Inventory, true, out failureReason))
            {
                Common.DebugNotify(failureReason);
            }
            //Inventories.TryToMove(ths, ghost);

            if (simDescription.Child || simDescription.Teen)
            {
                simDescription.AssignSchool();
            }

            if (ghost.IsSelectable)
            {
                ghost.OnBecameSelectable();
            }

            return(true);
        }
コード例 #32
0
        public AddSims(Household house, IEnumerable <IMiniSimDescription> miniSims, bool overStuff, bool transferFunds, bool dreamCatcher)
        {
            mOldMembers = new List <SimDescription>(CommonSpace.Helpers.Households.All(house));

            foreach (IMiniSimDescription iMiniSim in new List <IMiniSimDescription>(miniSims))
            {
                if (overStuff)
                {
                    if (iMiniSim.IsHuman)
                    {
                        if (CommonSpace.Helpers.Households.NumHumansIncludingPregnancy(house) >= 8)
                        {
                            continue;
                        }
                    }
                    else
                    {
                        if (CommonSpace.Helpers.Households.NumPetsIncludingPregnancy(house) >= 6)
                        {
                            continue;
                        }
                    }
                }

                MiniSimDescription miniSim = null;

                bool lastActiveSim = false;

                SimDescription sim = iMiniSim as SimDescription;
                if (sim == null)
                {
                    miniSim = iMiniSim as MiniSimDescription;
                    if (miniSim == null)
                    {
                        continue;
                    }

                    sim = MiniSims.UnpackSimAndUpdateRel(miniSim);
                    if (sim == null)
                    {
                        continue;
                    }
                }
                else if (sim.CreatedSim == Sim.ActiveActor)
                {
                    if (Households.NumSims(sim.Household) == 1)
                    {
                        lastActiveSim = true;
                    }
                    else
                    {
                        LotManager.SelectNextSim();
                    }
                }

                Household oldHouse = sim.Household;
                if (oldHouse != null)
                {
                    if (oldHouse == Household.ActiveHousehold)
                    {
                        Household.RoommateManager.RemoveRoommateInternal(sim);
                    }

                    if ((transferFunds) && (oldHouse.NumMembers == 1))
                    {
                        int funds = oldHouse.FamilyFunds;

                        if (oldHouse.LotHome != null)
                        {
                            funds += oldHouse.LotHome.Cost;
                        }

                        house.ModifyFamilyFunds(funds);

                        Households.TransferData(house, oldHouse);
                    }

                    house.AddWardrobeToWardrobe(oldHouse.Wardrobe);
                    house.AddServiceUniforms(oldHouse.mServiceUniforms);

                    oldHouse.Remove(sim, !oldHouse.IsSpecialHousehold);

                    if (PetAdoption.sNeighborAdoption != null)
                    {
                        PetAdoption.sNeighborAdoption.mPetsToAdopt.Remove(sim);
                    }

                    if (sim.CreatedSim != null)
                    {
                        oldHouse.GetCaregiverRoutingMonitor(sim.CreatedSim.LotCurrent, true);
                    }
                }

                if ((oldHouse != null) && (!mOldHouses.ContainsKey(oldHouse)))
                {
                    mOldHouses.Add(oldHouse, true);
                }

                mNewMembers.Add(sim);

                if (house.Name == null)
                {
                    house.Name = sim.LastName;
                }

                if ((sim.IsDead) && (!sim.IsPlayableGhost))
                {
                    Urnstone grave = Urnstones.CreateGrave(sim, false);
                    if (grave != null)
                    {
                        Urnstones.GhostToPlayableGhost(grave, house, house.LotHome.EntryPoint());
                    }
                }
                else
                {
                    // Must be performed or the Household:Add() will bounce
                    if (!sim.IsValidDescription)
                    {
                        sim.Fixup();
                    }

                    MiniSims.ProtectedAddHousehold(house, sim);

                    if (sim.IsPet)
                    {
                        foreach (PetPoolType type in Enum.GetValues(typeof(PetPoolType)))
                        {
                            if (PetPoolManager.IsPetInPoolType(sim, type))
                            {
                                PetPoolManager.RemovePet(type, sim, true);
                            }
                        }
                    }

                    if ((CarNpcManager.Singleton != null) && (CarNpcManager.Singleton.NpcDriversManager != null))
                    {
                        if (CarNpcManager.Singleton.NpcDriversManager.mDescPools != null)
                        {
                            for (int i = 0; i < CarNpcManager.Singleton.NpcDriversManager.mDescPools.Length; i++)
                            {
                                Stack <SimDescription> stack = CarNpcManager.Singleton.NpcDriversManager.mDescPools[i];
                                if (stack == null)
                                {
                                    continue;
                                }

                                List <SimDescription> list = new List <SimDescription>();

                                foreach (SimDescription stackSim in stack)
                                {
                                    if (stackSim == sim)
                                    {
                                        while (stack.Count > 0)
                                        {
                                            list.Add(stack.Pop());
                                        }

                                        list.Remove(sim);

                                        for (int j = list.Count - 1; j >= 0; j--)
                                        {
                                            stack.Push(list[j]);
                                        }
                                    }
                                }
                            }
                        }

                        if ((sim.CreatedSim != null) && (CarNpcManager.Singleton.NpcDriversManager.mNpcDrivers != null))
                        {
                            CarNpcManager.Singleton.NpcDriversManager.mNpcDrivers.Remove(sim.CreatedSim);
                        }
                    }
                }

                if (house.LotHome != null)
                {
                    Instantiation.EnsureInstantiate(sim, house.LotHome);
                }

                if (miniSim != null)
                {
                    (Sims3.Gameplay.UI.Responder.Instance.HudModel as HudModel).OnSimCurrentWorldChanged(true, miniSim);

                    AgingManager.Singleton.AddSimDescription(sim);

                    sim.AgingState.MergeTravelInformation(miniSim);

                    sim.SetFlags(SimDescription.FlagField.AgingEnabled, true);
                }

                try
                {
                    if (sim.Service != null)
                    {
                        sim.Service.EndService(sim);
                    }

                    if (sim.CreatedSim != null)
                    {
                        sim.CreatedSim.BuffManager.RemoveElement(BuffNames.StrayPet);

                        DreamCatcher.AdjustSelectable(sim, sim.Household == Household.ActiveHousehold, dreamCatcher);

                        sim.CreatedSim.SetObjectToReset();

                        sim.CreatedSim.Motives.RecreateMotives(sim.CreatedSim);

                        Sim.MakeSimGoHome(sim.CreatedSim, false);

                        if (lastActiveSim)
                        {
                            PlumbBob.DoSelectActor(sim.CreatedSim, false);
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.DebugException(sim, e);
                }
            }
        }
コード例 #33
0
            public void Dispose(bool postLoad, bool isReset)
            {
                try
                {
                    if (mWasFutureSim)
                    {
                        mSim.TraitManager.AddHiddenElement(TraitNames.FutureSim);
                    }

                    if (mSim.CreatedSim != null)
                    {
                        BuffManager buffManager = mSim.CreatedSim.BuffManager;
                        if ((buffManager != null) && (mBuffs != null))
                        {
                            foreach (BuffInstance buff in mBuffs)
                            {
                                buffManager.AddBuff(buff.Guid, buff.mEffectValue, buff.mTimeoutCount, buff.mTimeoutPaused, buff.mAxisEffected, buff.mBuffOrigin, false);
                            }
                        }

                        if ((mInventory != null) && (mSim.CreatedSim.Inventory != null))
                        {
                            Inventories.RestoreInventoryFromList(mSim.CreatedSim.Inventory, mInventory, true);
                        }

                        if (mDreamStore != null)
                        {
                            mDreamStore.Restore(mSim.CreatedSim);
                        }

                        if (mSafeStore != null)
                        {
                            mSafeStore.Dispose();
                        }

                        if (mSim.DeathStyle != SimDescription.DeathType.None)
                        {
                            Urnstone stone = Urnstones.FindGhostsGrave(mSim);
                            if (stone != null)
                            {
                                stone.GhostSetup(mSim.CreatedSim, true);
                            }
                        }

                        mSim.CreatedSim.ReservedVehicle = mReservedVehicle;
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(mSim, null, "Inventory", e);
                }

                // Must be after the opportunities are restored
                if ((mOpportunitiesChanged != null) && (OpportunityTrackerModel.gSingleton != null))
                {
                    OpportunityTrackerModel.gSingleton.OpportunitiesChanged = mOpportunitiesChanged;
                }

                try
                {
                    if (!postLoad)
                    {
                        if ((mSim.CreatedSim != null) &&
                            (mSim.CreatedSim.OpportunityManager != null) &&
                            (mSim.CreatedSim.OpportunityManager.Count > 0))
                        {
                            OpportunityTrackerModel.FireOpportunitiesChanged();
                        }
                    }
                }
                catch (Exception e)
                {
                    Common.Exception(mSim, null, "FireOpportunitiesChanged", e);
                }

                EventTracker.sCurrentlyUpdatingDreamsAndPromisesManagers = false;

                mSim.mGenealogy = mGenealogy;

                if (mDoll != null)
                {
                    mDoll.mOwner = mSim;

                    if (SimTypes.IsSelectable(mSim))
                    {
                        try
                        {
                            mDoll.OnOwnerBecameSelectable();
                        }
                        catch (Exception e)
                        {
                            Common.Exception(mSim, e);

                            SimDescription sim = mDoll.GetLiveFormSimDescription();
                            if (sim != null)
                            {
                                new FixInvisibleTask(sim).AddToSimulator();
                            }
                        }
                    }
                }

                if ((mSim.CreatedSim != null) && (mSim.CreatedSim.Motives != null))
                {
                    if (mAcademicPerformance != -101)
                    {
                        mSim.CreatedSim.Motives.CreateMotive(CommodityKind.AcademicPerformance);
                        Motive motive = mSim.CreatedSim.Motives.GetMotive(CommodityKind.AcademicPerformance);
                        if (motive != null)
                        {
                            motive.Value = mAcademicPerformance;
                        }
                    }

                    if (mUniversityStudy != -101)
                    {
                        mSim.CreatedSim.Motives.CreateMotive(CommodityKind.UniversityStudy);
                        Motive motive = mSim.CreatedSim.Motives.GetMotive(CommodityKind.UniversityStudy);
                        if (motive != null)
                        {
                            motive.Value = mUniversityStudy;
                        }
                    }
                }

                Relationships.RestoreRelations(mSim, mRelations);

                if ((mSim.TraitChipManager != null) && (mChips != null))
                {
                    for (int i = 0; i < mChips.Length; i++)
                    {
                        if (mChips[i] == null)
                        {
                            continue;
                        }

                        Common.StringBuilder name = new Common.StringBuilder();
                        try
                        {
                            name.Append(mChips[i].GetLocalizedName());

                            mSim.TraitChipManager.AddTraitChip(mChips[i], i);
                        }
                        catch (Exception e)
                        {
                            Common.Exception(mSim, null, name, e);
                        }
                    }
                }

                sChangingWorldsSuppression.Pop();

                if ((mChangedHousehold != null) && (mChangedCallback != null))
                {
                    mChangedHousehold.HouseholdSimsChanged = mChangedCallback;
                }
            }
コード例 #34
0
        protected override OptionResult Run(GameHitParameters <GameObject> parameters)
        {
            Lot lot = Porter.GetLot(parameters.mTarget);

            if (lot == null)
            {
                return(OptionResult.Failure);
            }

            List <SimDescription> selection = null;

            List <HouseholdItem> allHouses = new List <HouseholdItem>();

            foreach (Household house in Household.sHouseholdList)
            {
                allHouses.Add(new HouseholdItem(house, house == lot.Household));
            }

            string houseName = null;

            while (selection == null)
            {
                List <Household> houses = HouseholdSelection.Perform(lot.Household.Name, allHouses);
                if ((houses == null) || (houses.Count == 0))
                {
                    return(OptionResult.Failure);
                }

                houseName = houses[0].Name;

                selection = GetSimSelection(houses);
            }

            if ((selection == null) || (selection.Count == 0))
            {
                return(OptionResult.Failure);
            }

            Dictionary <Household, int> finalHouses = new Dictionary <Household, int>();

            int nextID = 1;

            foreach (SimDescription sim in selection)
            {
                if (sim.Household == null)
                {
                    continue;
                }

                if (sim.Household.IsServiceNpcHousehold)
                {
                    continue;
                }

                if (!finalHouses.ContainsKey(sim.Household))
                {
                    finalHouses.Add(sim.Household, nextID);
                    nextID++;
                }
            }

            string name = StringInputDialog.Show(Common.Localize("Title"), Common.Localize("Pack:NamePrompt", false, new object[] { finalHouses.Count, selection.Count }), houseName);

            if (string.IsNullOrEmpty(name))
            {
                return(OptionResult.Failure);
            }

            Household export = Household.Create();

            SpeedTrap.Sleep();

            foreach (Household house in finalHouses.Keys)
            {
                if (house.LotHome != null)
                {
                    export.SetFamilyFunds(export.FamilyFunds + house.FamilyFunds + house.LotHome.Cost);
                }
                else
                {
                    export.SetFamilyFunds(export.FamilyFunds + house.NetWorth());
                }
            }

            Dictionary <SimDescription, Household> saveHouses = new Dictionary <SimDescription, Household>();

            Dictionary <Sim, bool> resetDNP = new Dictionary <Sim, bool>();

            Dictionary <Household, bool> inventoried = new Dictionary <Household, bool>();

            foreach (SimDescription sim in selection)
            {
                if (sim.CreatedSim != null)
                {
                    sim.CreatedSim.SetReservedVehicle(null);

                    if (sim.CreatedSim.DreamsAndPromisesManager != null)
                    {
                        sim.CreatedSim.NullDnPManager();

                        if (!resetDNP.ContainsKey(sim.CreatedSim))
                        {
                            resetDNP.Add(sim.CreatedSim, true);
                        }
                    }

                    if ((sim.Household != null) && (!inventoried.ContainsKey(sim.Household)))
                    {
                        inventoried.Add(sim.Household, true);

                        if ((sim.Household.SharedFamilyInventory != null) &&
                            (sim.Household.SharedFamilyInventory.Inventory != null))
                        {
                            foreach (GameObject obj in Inventories.QuickFind <GameObject>(sim.Household.SharedFamilyInventory.Inventory))
                            {
                                if (Inventories.TryToMove(obj, sim.CreatedSim.Inventory, false))
                                {
                                    continue;
                                }

                                Inventories.TryToMove(obj.Clone(), export.SharedFamilyInventory.Inventory);
                            }
                        }

                        if ((sim.Household.SharedFridgeInventory != null) &&
                            (sim.Household.SharedFridgeInventory.Inventory != null))
                        {
                            foreach (GameObject obj in Inventories.QuickFind <GameObject>(sim.Household.SharedFridgeInventory.Inventory))
                            {
                                if (Inventories.TryToMove(obj, sim.CreatedSim.Inventory, false))
                                {
                                    continue;
                                }

                                Inventories.TryToMove(obj.Clone(), export.SharedFridgeInventory.Inventory);
                            }
                        }
                    }
                }

                int id = 0;
                if ((sim.Household != null) && (finalHouses.ContainsKey(sim.Household)))
                {
                    id = finalHouses[sim.Household];
                }
                else
                {
                    Urnstone grave = Urnstones.CreateGrave(sim, false);
                    if (grave == null)
                    {
                        continue;
                    }

                    SpeedTrap.Sleep();

                    bool success = false;
                    try
                    {
                        success = Urnstones.GhostToPlayableGhost(grave, Household.NpcHousehold, lot.EntryPoint());
                    }
                    catch (Exception exception)
                    {
                        Common.DebugException(grave.DeadSimsDescription, exception);
                    }

                    if (!success)
                    {
                        Porter.Notify(Common.Localize("Pack:SimFailure", sim.IsFemale, new object[] { sim }));

                        Porter.PlaceGraveTask.Perform(sim);
                        //export.SharedFamilyInventory.Inventory.TryToMove(grave);
                        continue;
                    }
                }

                HouseData data = new HouseData(id, sim);

                sim.mBio = data.ToString();

                saveHouses.Add(sim, sim.Household);

                sim.OnHouseholdChanged(export, false);

                export.mMembers.Add(sim, null);

                Porter.AddExport(sim);
            }

            string packageName = null;

            try
            {
                try
                {
                    ProgressDialog.Show(Responder.Instance.LocalizationModel.LocalizeString("Ui/Caption/Global:Processing", new object[0x0]), false);

                    if (export.mMembers.Count > 0)
                    {
                        export.Name = "NRaas.Porter:" + name;

                        ThumbnailHelper.CacheSimAtlasesForHousehold(export);
                        ThumbnailManager.GenerateHouseholdThumbnail(export.HouseholdId, export.HouseholdId, ThumbnailSizeMask.Large);

                        packageName = BinEx.ExportHousehold(Bin.Singleton, export, false);
                        if (packageName != null)
                        {
                            BinModel.Singleton.AddToExportBin(packageName);
                        }
                    }

                    foreach (Sim sim in resetDNP.Keys)
                    {
                        try
                        {
                            sim.ResetDnP();
                        }
                        catch (Exception e)
                        {
                            Common.DebugException(sim, e);
                        }
                    }

                    List <Urnstone> graves = Inventories.QuickFind <Urnstone>(export.SharedFamilyInventory.Inventory);

                    foreach (Urnstone grave in graves)
                    {
                        Porter.PlaceGraveTask.Perform(grave.DeadSimsDescription);
                    }

                    while (export.mMembers.Count > 0)
                    {
                        SimDescription sim = export.mMembers.SimDescriptionList[0];
                        if (sim != null)
                        {
                            sim.OnHouseholdChanged(saveHouses[sim], false);

                            if ((sim.Household == null) || (sim.Household.IsServiceNpcHousehold))
                            {
                                Porter.PlaceGraveTask.Perform(sim);
                            }
                        }

                        export.mMembers.RemoveAt(0);
                    }

                    export.Destroy();
                    export.Dispose();
                }
                finally
                {
                    ProgressDialog.Close();
                }
            }
            catch (ExecutionEngineException)
            {
                // Ignored
            }
            catch (Exception e)
            {
                Common.Exception(name, e);
                packageName = null;
            }

            if (packageName != null)
            {
                SimpleMessageDialog.Show(Common.Localize("Title"), Common.Localize("Pack:Success", false, new object[] { export.Name }));
            }
            else
            {
                SimpleMessageDialog.Show(Common.Localize("Title"), Common.Localize("Pack:Failure"));
            }

            return(OptionResult.SuccessClose);
        }