void Start() { background_music_game.Stop(); UC = GameObject.Find("Upgrade_UI").GetComponent <UpgradeController>(); // SaveGame.Clear(); if (SaveGame.Exists("ship_fire_rate")) { ship_fire_rate = SaveGame.Load <float>("ship_fire_rate"); } else { ship_fire_rate = 0.0075f; } if (SaveGame.Exists("ship_fire_power")) { ship_fire_power = SaveGame.Load <float>("ship_fire_power"); } else { ship_fire_power = 200.00f; } coins_multiplier = UC.Load_int("_coin_multiplier"); coins_daily = UC.Load_int("_coin_daily"); currentLevel = UC.Load_int("currentLevel"); coins = UC.Load_int("coins"); }