// Start is called before the first frame update void Start() { finishGame = false; // Max health upgrade if (UpgradeController.GetMaxHealthUpgrade()) { maxHealth = 200; } else if (UpgradeController.GetSmallHealthUpgrade()) { maxHealth = 150; } else { maxHealth = 100; } GameObject fixedJoystick = GameObject.Find("Fixed Joystick"); joystick = fixedJoystick.GetComponent <FixedJoystick>(); healthBar = GameObject.Find("HealthBar").GetComponent <HealthBar>(); extraJumps = extraJumpsValue; rb = GetComponent <Rigidbody2D>(); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); jumpButton = GameObject.Find("Jump").GetComponent <Button>(); EventTrigger jumpEventTrigger = jumpButton.GetComponent <EventTrigger>(); var pointerDown = new EventTrigger.Entry(); pointerDown.eventID = EventTriggerType.PointerDown; pointerDown.callback.AddListener(jumpMethode); jumpEventTrigger.triggers.Add(pointerDown); photonView = GetComponent <PhotonView>(); if (PhotonNetwork.IsMasterClient) { spawnPoint = GameObject.Find("SpawnPoint 1").transform; } else { spawnPoint = GameObject.Find("SpawnPoint 2").transform; } //set all Synchronized Parameter mode to continous PhotonAnimatorView photonAnimator = GetComponent <PhotonAnimatorView>(); List <SynchronizedParameter> parameters = photonAnimator.GetSynchronizedParameters(); foreach (SynchronizedParameter parameter in parameters) { photonAnimator.SetParameterSynchronized(parameter.Name, parameter.Type, SynchronizeType.Continuous); } }
// Start is called before the first frame update void Start() { finishGame = false; // Max health upgrade if (UpgradeController.GetMaxHealthUpgrade()) { maxHealth = 200; } else if (UpgradeController.GetSmallHealthUpgrade()) { maxHealth = 150; } else { maxHealth = 100; } GameObject fixedJoystick = GameObject.Find("Fixed Joystick"); joystick = fixedJoystick.GetComponent <FixedJoystick>(); healthBar = GameObject.Find("HealthBar").GetComponent <HealthBar>(); extraJumps = extraJumpsValue; rb = GetComponent <Rigidbody2D>(); currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); jumpButton = GameObject.Find("Jump").GetComponent <Button>(); EventTrigger jumpEventTrigger = jumpButton.GetComponent <EventTrigger>(); var pointerDown = new EventTrigger.Entry(); pointerDown.eventID = EventTriggerType.PointerDown; pointerDown.callback.AddListener(jumpMethode); jumpEventTrigger.triggers.Add(pointerDown); spawnPoint = GameObject.Find("SpawnPoint").transform; }