Beispiel #1
0
    void Start()
    {
        background_music_game.Stop();
        UC = GameObject.Find("Upgrade_UI").GetComponent <UpgradeController>();
        // SaveGame.Clear();

        if (SaveGame.Exists("ship_fire_rate"))
        {
            ship_fire_rate = SaveGame.Load <float>("ship_fire_rate");
        }
        else
        {
            ship_fire_rate = 0.0075f;
        }

        if (SaveGame.Exists("ship_fire_power"))
        {
            ship_fire_power = SaveGame.Load <float>("ship_fire_power");
        }
        else
        {
            ship_fire_power = 200.00f;
        }

        coins_multiplier = UC.Load_int("_coin_multiplier");
        coins_daily      = UC.Load_int("_coin_daily");

        currentLevel = UC.Load_int("currentLevel");
        coins        = UC.Load_int("coins");
    }