public void DamageMax() { UpgradeController.SetDoubleShootUpgrade(true); UpgradeController.SetArrowUpdate(false); UpgradeController.SetBulletUpdate(false); //SceneManager.LoadScene(9); PhotonNetwork.LoadLevel(9); }
public void DamageSmall() { if (modus == 1) { UpgradeController.SetBulletUpdate(true); } else { UpgradeController.SetArrowUpdate(true); } //SceneManager.LoadScene(9); PhotonNetwork.LoadLevel(9); }