コード例 #1
0
 protected void HurtNpc()
 {
     // hit Npc, and update the stats
     thisNpcBehavior.OnNormalDamage();
     thisUiManager.UpdateNpcText();
     if (thisNpcBehavior.GetNpcHitPoints() > 0)
     {
         thisUiManager.StopAnySlash(thisNpcBehavior.gameObject);
         thisUiManager.ActivateSingleSlash(thisNpcBehavior.gameObject);
     }
 }
コード例 #2
0
    protected void HurtPlayer()
    {
        thisPlayerBehavior.OnNormalDamage();
        thisUiManager.UpdatePlayerText();

        if (thisPlayerBehavior.GetPlayerHitPoints() > 0)
        {
            thisUiManager.StopAnySlash(thisPlayerBehavior.gameObject);
            thisUiManager.ActivateSingleSlash(thisPlayerBehavior.gameObject);
        }
    }