protected void HurtNpc() { // hit Npc, and update the stats thisNpcBehavior.OnNormalDamage(); thisUiManager.UpdateNpcText(); if (thisNpcBehavior.GetNpcHitPoints() > 0) { thisUiManager.StopAnySlash(thisNpcBehavior.gameObject); thisUiManager.ActivateSingleSlash(thisNpcBehavior.gameObject); } }
protected void HurtPlayer() { thisPlayerBehavior.OnNormalDamage(); thisUiManager.UpdatePlayerText(); if (thisPlayerBehavior.GetPlayerHitPoints() > 0) { thisUiManager.StopAnySlash(thisPlayerBehavior.gameObject); thisUiManager.ActivateSingleSlash(thisPlayerBehavior.gameObject); } }