public void StartPlayerTurn() { // if there is stil hp after damage, then player is alive if (thisHitPoints > 0) { thisPlayerState = State.eActivated; thisUiManager.UpdatePlayerTurn(); // because npc won't be activated thisUiManager.ToggleAllCardsEmittable(true); } else { // enter zen mode thisPlayerState = State.eIdle; // activate npc thisNpcBehavior.StartNpcTurn(); } }